DuskDweller Posted January 30, 2015 Posted January 30, 2015 In response to post #22201874. Thanks for the feedback!
DuskDweller Posted January 30, 2015 Posted January 30, 2015 In response to post #22202314. This is not the place for bug reports.Official beta bug reports forum: http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/Alpha version bug reports forum: http://forums.nexusmods.com/index.php?/tracker/project-9-mod-manager-060-alpha/Feedback and suggestions: http://forums.nexusmods.com/index.php?/forum/439-open-beta-feedback/
eddieeddieeddie Posted January 31, 2015 Posted January 31, 2015 In response to post #22200269. thank you
DuskDweller Posted January 31, 2015 Posted January 31, 2015 Version 0.60.0.4a is up fixing a couple of hot issues.
tommyonsn Posted January 31, 2015 Posted January 31, 2015 its better to learn some features, ui and functions of wrye bash.
Jafin16 Posted January 31, 2015 Posted January 31, 2015 In response to post #22226929. Wrye Bash (and variations) is only available for Bethesda games. NMM will be able to have profiles for all games it supports (far more than just Bethesda games). That said, I've been using MO for awhile now and I'm quite happy with it. We all have our preferences of mod managers and having greater functionality in any and all of them is a good thing.
Omen267901 Posted January 31, 2015 Posted January 31, 2015 The download won't work for me. It gives me this error every time:http://i.imgur.com/oFAfRxM.png
DuskDweller Posted February 1, 2015 Posted February 1, 2015 In response to post #22234079. This is the alpha bug report forum: http://forums.nexusmods.com/index.php?/tracker/project-9-mod-manager-060-alpha/
Gruftlord Posted February 1, 2015 Posted February 1, 2015 I'm sorry i don't have the time to help test this, but i'm very much looking forward to the final (beta) release. But there is a question, that is giving me unrest right now: how will this behave with mods like FNIS or basically any other tool that adds files after NMM (bashed patch for example, or skse ini files modifies from within the game). Will they be unique to each profile or will they be universal. Anyone care to explain for us specators, please? Thank you
Ilikehummus Posted February 1, 2015 Posted February 1, 2015 Quick question, If im using OBMM to install certain mods that aren't compatible with NMM, would the Mod Profiling still work?
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