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NMM 0.60 Alpha release with profiling, ready for testing


Dark0ne

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In response to post #22226929.

Wrye Bash (and variations) is only available for Bethesda games. NMM will be able to have profiles for all games it supports (far more than just Bethesda games). That said, I've been using MO for awhile now and I'm quite happy with it. We all have our preferences of mod managers and having greater functionality in any and all of them is a good thing.
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I'm sorry i don't have the time to help test this, but i'm very much looking forward to the final (beta) release. But there is a question, that is giving me unrest right now: how will this behave with mods like FNIS or basically any other tool that adds files after NMM (bashed patch for example, or skse ini files modifies from within the game). Will they be unique to each profile or will they be universal. Anyone care to explain for us specators, please? Thank you
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