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How to copy & paste load order?


headfullofdread

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I use wrye bash to do that as it is fairly easy to do. First you run it then go to the saves tab right click on the save you want to copy your load order from and select list masters, done! It also shows deactivated mods that are merged into the bashed patch.

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If you use NMM, you can export the load order using the button on the left-hand side of the 'Plugins' windows (the button icon is a piece of paper with an arrow coming from it). You can either export to a text file or to your clipboard. If you use BOSS or LOOT, these links will tell you how to get the load order from them, respectively: http://s1.zetaboards.com/bbenlibrary/topic/5441874/1/ and http://s1.zetaboards.com/bbenlibrary/topic/5617233/1/

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  • 1 year later...

Hi guys,

Can someone explain to me how I install Precision collision clutter,collision meshes etc without messing up the mods I've got installed please.

Here is my load order-

 

Fallout3.esm=1

Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
iHUD.esm=1
CINEMATECH.esm=1
CRAFT.esm=1
CALIBR.esm=1
Advanced Recon Tech.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Project Beauty.esm=1
Detect Traps.esm=1
ImaginatorFO3.esp=1
Enhanced Weather - Rain and Snow.esm=1
DCInteriors_ComboEdition.esm=1
EVE.esm=1
RH_IRONSIGHTS.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FireLightFix.esp=1
FireLightFix_rus.esp=1
DarNifiedUIF3.esp=1
GNR Enhanced.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
Fellout-Full.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
WeaponModKits - FWE Master Release.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Realistic Interior Lighting.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
Advanced Recon Gear.esp=1
Detect Traps - The Traponator 4000.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Range Finder.esp=1
RH_FWE_Bridge.esp=1
RH_EVE_Bridge.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Tougher Traders.esp=0
Advanced Recon Tech FWE.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1
HZSmoothLight - FO3.esp=1
Conelrad 640-1240.esp=1
Paradise Lost - Unique Texture and Icon.esp=1
RubblePilesFix.esp=1
NPC Height Randomizer Less Variance.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
FO3_WRP.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
megalight.esp=1
Chems and Meds Re-Textures Pack.esp=1
Sorry posted in the wrong place !
Edited by villanut
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