SnakeSlippers Posted February 10, 2018 Share Posted February 10, 2018 Did anyone hit up the guy that made this exact mod for Fallout 4 and ask how he did it? Might not work cause of animations and stuff but it might be a head start. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 10, 2018 Share Posted February 10, 2018 Did anyone hit up the guy that made this exact mod for Fallout 4 and ask how he did it? Might not work cause of animations and stuff but it might be a head start. My search on nexus's fallout 4 site revealed plenty of dismemberment mods, none dismembering the player. Which exact mod are you referring to? Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 10, 2018 Share Posted February 10, 2018 Did anyone hit up the guy that made this exact mod for Fallout 4 and ask how he did it? Might not work cause of animations and stuff but it might be a head start. My search on nexus's fallout 4 site revealed plenty of dismemberment mods, none dismembering the player. Which exact mod are you referring to? Oh didn't know OP was looking for a mod that works on player. The first post said on enemies so I was just throwing my 2 cents in. The closest thing that works on player for FNV is that strip mod. When you get shot your hat/helmet flies off. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 10, 2018 Share Posted February 10, 2018 Oh didn't know OP was looking for a mod that works on player. The first post said on enemies so I was just throwing my 2 cents in. The closest thing that works on player for FNV is that strip mod. When you get shot your hat/helmet flies off. It's the same issue. It started out that way in the thread (dismember opponent) and then later addressed the issue with the player loosing a limb. The problem is the same, the animations. I can create the models for a missing limb (on the player or opponents), but the illusion is destroyed without the appropriate animations. For example; https://www.youtube.com/watch?v=ehUyKVR3-aI&feature=youtu.be But with the correct animations they could be forced via script for hopping, crawling etc to reflect a missing limb on the player. The method might be problematic for aiming in combat but it's a kludge that would probably hold together. I would imagine something could be done with NPCs and CIOS that would play an animation like holding a arm, trying to crawl or drag themselves away without a leg (or legs), trying to fire a rifle with one hand etc, etc. You could also make similar animations without the appearance of dismemberment, like being shot in the foot and the opponent hopping on one leg and holding his/her foot for a few seconds. But without the animations it's all for naught. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 10, 2018 Share Posted February 10, 2018 (edited) Oh didn't know OP was looking for a mod that works on player. The first post said on enemies so I was just throwing my 2 cents in. The closest thing that works on player for FNV is that strip mod. When you get shot your hat/helmet flies off.It's the same issue. It started out that way in the thread (dismember opponent) and then later addressed the issue with the player loosing a limb. The problem is the same, the animations. I can create the models for a missing limb (on the player or opponents), but the illusion is destroyed without the appropriate animations.For example; https://www.youtube.com/watch?v=ehUyKVR3-aI&feature=youtu.be But with the correct animations they could be forced via script for hopping, crawling etc to reflect a missing limb on the player. The method might be problematic for aiming in combat but it's a kludge that would probably hold together. I would imagine something could be done with NPCs and CIOS that would play an animation like holding a arm, trying to crawl or drag themselves away without a leg (or legs), trying to fire a rifle with one hand etc, etc.You could also make similar animations without the appearance of dismemberment, like being shot in the foot and the opponent hopping on one leg and holding his/her foot for a few seconds.But without the animations it's all for naught. I'm not gonna lie I laughed my ass off watching that. Looks funny. Did you remove the limb or just use a transparant texture? I might have to use something like that for my mod. I don't know anything about animations. Haven't gotten that far with my mod yet. All I'm going on is what mods I used and what they did. There's that one mod, Near death or something like that. Not sure if they have crawling animations tho. Now that I think about it, I gathered a s*** ton of mods from FNV and FO3 for my Western mod, and have some ghoul nifs (Dont know who from, will have to track down later) but they have no arms. Not sure if they still attack with 2 hands or 1.Thought there were some with no legs, but I don't see any right now. Edited February 10, 2018 by SnakeSlippers Link to comment Share on other sites More sharing options...
devinpatterson Posted February 10, 2018 Share Posted February 10, 2018 I'm not gonna lie I laughed my ass off watching that. Looks funny. Did you remove the limb or just use a transparant texture? I might have to use something like that for my mod. Just deleted part of the mesh and made the meatcap visible I don't know anything about animations. Haven't gotten that far with my mod yet. All I'm going on is what mods I used and what they did. There's that one mod, Near death or something like that. Not sure if they have crawling animations tho. From what I read in the description it just says they become incapacitated when under 10% health. and have some ghoul nifs (Dont know who from, will have to track down later) but they have no arms. Not sure if they still attack with 2 hands or 1. Thought there were some with no legs, but I don't see any right now. If they have the animations they can make any missing limbs seem realistic. find out what mods they are and I can check on the animations, permissions etc. I'm working on a sort of undead-ish revamp of ghouls that have blades (knives, swords etc, even a shovel) and other weapons sticking out of them (from previous encounters) as well as gunshot wounds, missing chunks of flesh and parts of limbs etc. I can change the ghoul meshs for the mod, but I can't change their attack animations without new ones (animations). It's the same thing, for attacks with say one arm missing you need new animations. Re: the fallout 4 mods, they have additional options for non-lethal dismemberment chance (made for ghouls) in the creation kit, that FO3/FONV doesn't have.....so that method can't be applied. Hope that helps to clarify things Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 10, 2018 Share Posted February 10, 2018 I'm not gonna lie I laughed my ass off watching that. Looks funny. Did you remove the limb or just use a transparant texture? I might have to use something like that for my mod.Just deleted part of the mesh and made the meatcap visible I don't know anything about animations. Haven't gotten that far with my mod yet. All I'm going on is what mods I used and what they did. There's that one mod, Near death or something like that. Not sure if they have crawling animations tho.From what I read in the description it just says they become incapacitated when under 10% health. and have some ghoul nifs (Dont know who from, will have to track down later) but they have no arms. Not sure if they still attack with 2 hands or 1.Thought there were some with no legs, but I don't see any right now.If they have the animations they can make any missing limbs seem realistic. find out what mods they are and I can check on the animations, permissions etc. I'm working on a sort of undead-ish revamp of ghouls that have blades (knives, swords etc, even a shovel) and other weapons sticking out of them (from previous encounters) as well as gunshot wounds, missing chunks of flesh and parts of limbs etc.I can change the ghoul meshs for the mod, but I can't change their attack animations without new ones (animations). It's the same thing, for attacks with say one arm missing you need new animations. Re: the fallout 4 mods, they have additional options for non-lethal dismemberment chance (made for ghouls) in the creation kit, that FO3/FONV doesn't have.....so that method can't be applied. Hope that helps to clarify things I think the mod I looked through is this one https://www.nexusmods.com/newvegas/mods/60594/?tab=files Not sure what animations they got, but I guess you could just remove 2 hand attacks so they only use 1. I haven't used those models yet so idk how they act. That ghoul mod sounds cool as hell tho. What happen to your Western type mod you were working on? Link to comment Share on other sites More sharing options...
devinpatterson Posted February 10, 2018 Share Posted February 10, 2018 I think the mod I looked through is this one https://www.nexusmods.com/newvegas/mods/60594/?tab=files Not sure what animations they got, but I guess you could just remove 2 hand attacks so they only use 1. I haven't used those models yet so idk how they act. I'll take a look That ghoul mod sounds cool as hell tho. What happen to your Western type mod you were working on? I barely have time to mod for small requests, I haven't been able to work on any large projects for quite a while now Link to comment Share on other sites More sharing options...
KiCHo666 Posted February 14, 2018 Share Posted February 14, 2018 You can use JIP's DismemberLimb function which works on live actors. It dismembers a limb just like it would on dead actors.2 problems though, if you go into VATS, dismembered limb duplicate will reapear on the actor and shooting the dismembered limb will still count as a damage done to the actor, so you can kill actor just by shooting an arm that's mile away from the rest of the body. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 14, 2018 Share Posted February 14, 2018 You can use JIP's DismemberLimb function which works on live actors. It's not so much dismembering npcs or the player, I can simulate that.....it's the animations. For example shooting off a leg, means at best hopping or more likely dragging oneself via your/their hands etc. I'll try and play around a bit with the function, but without the animations to accommodate a missing limb it's a cheap facade, especially for player dismemberment. But if the function just leaves an actor immobile, that may be enough for some peeps that want to take a crack at it. Link to comment Share on other sites More sharing options...
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