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The New Vaults


SilusCrow

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Well, I just cleared Vault 22, and I must say, aside from the water-draining bit in Vault 34, the new ones (Vaults) are looking pretty easy.

 

Tip: If you hit up V22, bring a flamer. Makes the thing a cake walk (the lowest cavern on the 5th floor is full of mantis (we're talking +15, give or take) so take it as you will). Also, if you have some, bring some remote charges, you'll need them if you do the quest for the NCR. Or a load of fire resist, heal-over-time stuff, and a thing of Turbo to outrun the blast.

 

So, what are ya'lls thoughts?

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Dear Vaultless,

 

 

Vault 11 will make you crap your pants.

Vault 22 will make you use a Flamer on every twichting plant.

Vault 34 has a good story and better reward.

Vault 3 is the Feind HQ, just think Raider Vault.

Vault 19 is home to the Escaped Convicts who wish to join the Kahns.

Vault 21 was well done with good backstory.

 

 

Have not found any other vaults just yet but I am still looking...

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Vault 22 was fun...didnt fire but 3 or 4 shots from my shotgun the entire time. Rex is a beast and would just go pwn the spore guys and mantis's.

As for the quest in Vault 22...the one called There Stands The Grass (Where you have to get the data & rescue keely...hence the boom)...just stand in the room closest to the escaping gas. Stand in the middle of it and close the door when you run in there. You live without a problem.

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