robertward203 Posted October 24, 2010 Share Posted October 24, 2010 so at long last i've rigged the mesh to the skeleton but when i exported it i get a message saying "you have attempted to add a child to a ninode which is a child of another ninode." That might not be the exact message but it's similar. I'm pretty tired and this was hours ago. I tried to export the selected mesh and i unchecked the skeleton and collisions because the tutorial told me to Sorry about all the posts. Link to comment Share on other sites More sharing options...
Ghogiel Posted October 24, 2010 Share Posted October 24, 2010 export the whole scene. you should not have any collision objects in rigged meshes. use these export settings for skinned geometry http://www.fallout3nexus.com/imageshare/images/209926-1274905546.jpg Link to comment Share on other sites More sharing options...
robertward203 Posted October 27, 2010 Author Share Posted October 27, 2010 Okay cool thanks, the exporting settings work. But now when i try to paste the NiTriShape data of my model over the mesh of an existing, but similar model it says "failed to map parent link NiNoe lHead Anims" Link to comment Share on other sites More sharing options...
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