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Transparent lense on NCR Ranger Combat Helmet


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If I understand you well, You want to remove part of the Helmet to see The Face Behind.

That won't work, You need to edit the helmet model for this to work.

 

 

Yep :)

 

That is what I wanted. I'm downloading modeling utilities now, gonna see how I can go about doing this.

 

Thanks for the replies guys.

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I'm not sure about the structures of .nifs for NV or FO3, but here's what I'd do for an Oblivion helm that needed texture transparency.

 

1. Open the object in NifSkope

2. Left click on the part of the object that needs transparency. A NiTriStrips on the block list (Left side of the screen) should be highlighted.

3. Right click on the NiTriStrips, and go to Node>Attach Property. Select NiAlphaProperty.

 

If the texture has transparency built into it, then all parts of it that have transparency will be transparent or translucent as the texture.

 

The next foreseeable problem would be that there is no head or eyes behind it. The simplest solution would be to tick it so it only uses the hair slot and not head, but that's just what I'd do in oblivion, no clue about the structure for NV/Fo3.

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