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MIRELURK QUEST at ANCHORAGE WAR MEMORIAL grey door


wastlander

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Whoo hoo. You can please disregard that last message I think i figured it out. 1

1.Make a blank folder with a name

2.put it in the Mod folder of MMod organizer

3. and extract the bsa into it .

4.check it off and hit Run.

 

Well after scrutniizing your most recent screenshots a little more I extracted the bsa files INTO the Mod Organizser "Mod" folder. Not my desktop. So that was added to Mod Org. and as you say I was ready to rock. When I load up that test save file... wait for it... blank grey in the doorway.

 

No I do not use F03 Edit. Although I am aware that it contains #identifiers for all the game items and locations . All of this is new to me.

That seems like a good suggestion althought the time it takes to figure out the ID # of every underground doorway to locate the problem ones seems considerable.

 

I thought CFF was one of the applications that makes the Fallout 3 Large Address Aware?

How can this be used to test the engine?

 

Honestly I still think it might be RAM. You mentioned that it might be drivers so I updated my Nividia driver but the issue persists.

 

Meow :)

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I think the second pic today at 5:15 that "adds mod" pic is unclear to me. I have the extracted bsa data in a folder called like in your shots "Extracted test" folder with meshes textures trees. But in order to add it to Mod Organzier, it looks for for archived extension files, fomod, 7z. I guess I am unclear on how to add it without archiving it again.

Got it, Notice shot 1, where .. on the desktop I have the targeted folder used for the extracted data....that folder was dragged into the Mod organizers "mod directory. In whole.

 

so you would see /homogenized/mod/fo3 extract test<--- folder now residing in that folder.

 

when you launch MO, it finds this data as if it were a texture and mesh replaceable mod. Then you simply check it and see what data is in conflict using MO's attributes / tabs...if any at all. But using MO, you can launch the game raw, and isolate exactly what runs...at your commands with out the slightest damage to the main game files.

 

you can turn stuff on and off at will.

No more needing to "overwrite data" ever again. Over ride only....but you are not limited to just that...as you will discover, you can do some really amazing things with mo....it takes time for it to sink in.

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If i just drop these extracted files into the Fallout Data folder how will ModOrg know to load them as a mod? I cant tic anything off unless its an archives file extension.

incorrect...the choices were if you "do not use MO, and were only using nmm, then the only choice was to make a zip archive or simply go for all or nothing overwriting data as you saw was about to occur.

 

Mo will not see random loose files with the exception of esm and esp extensions. ...so a miss concept here is what that is.

NMM is not the same as MO. it is more like Fomm as it is fomm in an upgraded format, only now it covers more games and is more or less directly targeting other formats...it is NO longer restricted to just the fallout series ,that being the case, some things will not work right any more, too many ways things can get messed up.....for instance. .you have say 4 other types of games installed on your machine...but you used a 3rd party tool called xlive disable...<--- that will destroy your fallout game in this scenario because it will scan your entire systems and copy into the games directory data from all the other Bethena types and obsidian Types of games into it's data folder and kill any possible Enjoyment you might be expecting.

 

this is not the flaw of the program ,no one is at fault, the other game were not in existence when the tool was made, so for sight is irrelevant in this matter, the after math of time in Essene is the killer here, you might think an updated correction would be in order? it's not. it does what it does as designed, so do other tools......as designed. 1 game in mind for each.

 

for the developers that are tied to a theme or a methodology to cover more than one game using singled out sets of tools...as an example of this meaning we have "NMM, TESEDIT,FOMM for two games. Wrybash, and wry flash." and I am sure there are others too for different formats as well, but our concern is restricted here in this forum to 1 and only 1 game."fallout3" so as the thoughts flow that is the targets in mind.

 

Mod Org. since you emphasized that we were testing an unmodded game , only Vanilla functions.

 

BY KB: (Isolate this thought Mo does not interfere with the games functions, only the display driver is acted upon.)

Edited by Purr4me
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I am going to post a very simple statement here, take it that way.

 

MO is a package manager only. It controls and directs data to a target in a virtual environment called RAM. in this case the systems extended ram. it loads all the data as an override only directly into that environment and does not load anything at all into any game folder but over rides the games structure as an instruction, or in another way, as fose over rides the games engine with scripting events and hides data /////xlive anti cheats garbage///--full stop.

 

a "fake mod" ? no such animal, a fake plugin, yes, a file name that is empty and devoid of information with the exception of header information and format version control data. (1k) in sze)...I can down load any game mod for any game and create fake game engines to satisfy the tools to inspect said mods data, I can rename my fallout3 engine to facilitate the needs, I can renal a dell from the system to fake the other needs for any tools and they can be "benign" in nature with out the fear of fouling up my system.

 

using MO, I can place all of these experiments in to as many directories and folders at will for any possible testing or inspection or I can connect to someones system directly thru skype and edit directly if need be.... the world is not restricted any more, I can do most of this with my phone now.

 

The hard part is getting the other party to cooperate in the right manner in order to complete said tasks.

The whole point of the internet is this, networking .....from afar.

 

it's called the internet. this is what it is used for. Trust is the key tools needed and that needs to be earned. It has great value, but is abused too.

so, we have security and mistrust......trust no one on the net....ever...including me, I have zero control over middle men in between....with all things, risk comes with it.

 

so full circle and back to the desktop and the system...windows can be simple, the explore and kernel runs it all so all the needed tools you need are at your finger tips. understanding them is another story.

 

if this is too much ? say so, I'll stop.

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Curious here: went back over the logs here.

  1. you do have an intel device...but not graphics....
  2. Bare minimum requirements are met.
  3. extensive modded game and some time into it...leaving out the fact you do know whats going on. :(ENB usage) requires knowledge.
  4. based on some items stated, I can only ask where are you with the game at this moment in time?
  5. alll tests performed , and duplicated, I can duplicate the doors being missing here on a system not the same and not using the same data.But am using the default data to accomplish this task...using your saved game file. That was done using xlive as a factor and screwing up the ini files with the fx files. default files put back "after saving the game file retained the bug, but does not exhibit the bug on another drive, a alternate game set up with the very same screwed up saved game file now renders normally.
  6. archive invalidate causes with that ENB series for me duplicated screens...unplayable mess.
  7. IS there still a d3d9.dll file residing in your game folder?
  8. you claimed to have reinstalled the game....did you also reinstall the ENB stuff too?
  • To test the machine against known default code, you do not modify the games data period. raw default;t code will run a saved game file as I have just done from your system.

so something here does not compute....star-trek episode commander Data...was an android, he liked saying that a lot. catchy.

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Whoo hoo. You can please disregard that last message I think i figured it out.

 

 

what part , or whole?

 

The part about how to Run Mod Org and with the Extracted bsa data to see if Fallout will read all these extracted files in the same way as the archive.

As per the numbered step sequence in my post.

 

 

 

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Curious here: went back over the logs here.

  1. you do have an intel device...but not graphics....
  2. Bare minimum requirements are met.
  3. extensive modded game and some time into it...leaving out the fact you do know whats going on. :(ENB usage) requires knowledge.
  4. based on some items stated, I can only ask where are you with the game at this moment in time?
  5. alll tests performed , and duplicated, I can duplicate the doors being missing here on a system not the same and not using the same data.But am using the default data to accomplish this task...using your saved game file. That was done using xlive as a factor and screwing up the ini files with the fx files. default files put back "after saving the game file retained the bug, but does not exhibit the bug on another drive, a alternate game set up with the very same screwed up saved game file now renders normally.
  6. archive invalidate causes with that ENB series for me duplicated screens...unplayable mess.
  7. IS there still a d3d9.dll file residing in your game folder?
  8. you claimed to have reinstalled the game....did you also reinstall the ENB stuff too?
  • To test the machine against known default code, you do not modify the games data period. raw default;t code will run a saved game file as I have just done from your system.

so something here does not compute....star-trek episode commander Data...was an android, he liked saying that a lot. catchy.

 

1. My GPU is a Ge force GTX 760

DirectX version: 11.0
GPU processor: GeForce GTX 760
Driver version: 347.25
Direct3D API version: 11.2
Direct3D feature level: 11_0
CUDA Cores: 1152
Core clock: 1071 MHz
Memory data rate: 6008 MHz
Memory interface: 256-bit
Memory bandwidth: 192.26 GB/s
Total available graphics memory: 4096 MB
Dedicated video memory: 2048 MB GDDR5
System video memory: 0 MB
Shared system memory: 2048 MB
Video BIOS version: 80.04.F0.00.60
IRQ: 16
Bus: PCI Express x4 Gen2
Device Id: 10DE 1187 27653842
Part Number: 2004 0010
4.
"Where I am with the game at this moment?"
Do you mean Number of hours into it, geographically or installation wise?
5 "all tests performed , and duplicated, I can duplicate the doors being missing here on a system not the same and not using the same data."
I think i missed a step here. I thought you could NOT duplicate the missing doors, your computer was running the save game fine. Hence we thought there was problem with my configuration or hardware.Or xlive or a driver or ...

 

6.I have not reinstalled the ENB or Sweet Fx . There is no d3d9.dll in my Data folder.

 

I'm just running Vanilla and wondering why in the name of Atom when I load up that save the doorways in large underground areas still will not render.

 

Do you still suggest I use F0 edit to find the # code for the door way sin the larger underground areas?

 

Thanks

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d3d9.dll in my Data folder.

in the root of the game folder where the game engine reside at. that's where the item goes.

 

I thought you could NOT duplicate the missing doors, your computer was running the save game fine. Hence we thought there was problem with my configuration or hardware.Or xlive or a driver or ...

yes and no, yes, I can duplicate the bug if I screw up my game on this system in attempts to match the exact out come as shown in the shot.

 

Though a different system I can do this.

 

No, meaning I find a normal game flow using your saved game here on a default installed game, the data is flawless so that points to something other that n game related on your end.

 

the tie in here is this :(ENB) series modifications effect the Entire system, not just the game, it changes the graphics inter phase here, that is what it is designed to do....an out side influence not part of the distribution not p[art of the installed game data.

 

windows stores all date into it's registry file, when we reboot the system, new data entries point to new things from last used items.

it does not matter what programs are used, you can not excuse these things, they are very real.

knowing that, means we need to also know how to "UNDUE" these things...even if you don't know what it was, cleaning the system is just as important as cleaning up the game stuff.

 

path issues, last installed ruling party...be it Fomm, or Nmm or mod organizer, or even the games own launcher...xlive remover changes all aspects of a default installed game if you had in the past installed other games....that system holds all of this..there is no separation on one system, it's all there.

 

Forgetting these things is-forgivable and fully understandable....we don't need to write it all out , only need to confirm things took place and decide what to type out in response to get a result in favor of the game...fix the problem...with out establishing all the gory details.

 

I can code circles around bugs...if I know exactly which bug it is.....for which we are trying to determine that exact item here.

 

 

Do you still suggest I use F0 edit to find the # code for the door way sin the larger underground areas?

 

this is an isolation method we can do together to isolate .divide and kill what ever is going on.

you need a skill tech to find the bug but from afar. I need the data shown as it is there with out contaminating a working environment.

 

question: do you run the video cards software for any reason? AA may be at fault here in the cards display settings ....or some other gaming software for that machine. you'd be surprised at what things take place.

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Or I make you a mod that modifies that interior world space in such a way, it would be impossible to cancel out those doors by any means.

But this would serve no one but you any purpose. Give the word and I'll produce it.

 

If this fails to produce "doors in that world space then tat game disc is messed up really bad.

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