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Combat Balance


Shibster89

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Basically iv been searching through all the gameplay tweaks and balances for the last two days. I cant decied which one to use. cause a lot of them seem to have draw backs. Im looking for a mod that just increases weapon damage a good bit, so i dont have to waste 60 shots on two or three ghouls. or rad scorpions. the mods iv been seeing decrese the health of the player significantly and raise the health of other npcs. as far as i can tell. the games already like that! I get my butt whooped. hardly killed but whooped just fighting simple mobs.

 

 

Basically im looking for a mod that makes the combat much more enjoyable and fast pace, but not at the cost of me being able to dieing faster and wasting huge amounts of ammo.

 

Can anyone recommend a decent mod that does this?

 

thanks for your time.

 

-Shibb

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Well i think the game is more balanced now and more realistic,not like in FO3 where u can kill almost anything with a 10mm pistol and a hunting rifle.Now in NV weapons deal different damages and enemies have also different defenses,so you need to match them to win the day.Also you can not go exploring like crazy anywhere like in FO3, now you have to be patient to get good gears and experince to venture out in remote desert regions, is more realistic this way and rewarding to(you start like any normal human in the desert and at first you stick to the roads and safe outposts until you got more experince,gears etc and only after many challenges you become the Mojave Desert bad ass that can go where ever he want's and kill any insect,raider,mutant etc that stand in his way).So i suggest you to give the vanilla game another chance :thumbsup:
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I put on the realistic headshots mod yesterday, LOVIN it :) Definitely more fast paced. When a ghoul is coming at you and you're tripping over your feet running backward pull out the magnum just in time to stick it in his mouth and BLAM shot his head off

 

Shooting people in the head multiple times just isn't RP for me

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Well i think the game is more balanced now and more realistic,not like in FO3 where u can kill almost anything with a 10mm pistol and a hunting rifle.Now in NV weapons deal different damages and enemies have also different defenses,so you need to match them to win the day.Also you can not go exploring like crazy anywhere like in FO3, now you have to be patient to get good gears and experince to venture out in remote desert regions, is more realistic this way and rewarding to(you start like any normal human in the desert and at first you stick to the roads and safe outposts until you got more experince,gears etc and only after many challenges you become the Mojave Desert bad ass that can go where ever he want's and kill any insect,raider,mutant etc that stand in his way).So i suggest you to give the vanilla game another chance :thumbsup:

 

 

Well put. Vanila Fallout 3 was pretty easy sauce. I am quickly finding out Vanilla New Vegas is quite different. Loving the challenge thus far as it feels more balanced. I am actually having to give up missions I probably have no business attempting with my present level / gear or just high tailing it out of a particular area. Will have to swallow my pride and revisit those areas once my character is a bit more seasoned, :thumbsup:

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Well i think the game is more balanced now and more realistic,not like in FO3 where u can kill almost anything with a 10mm pistol and a hunting rifle.Now in NV weapons deal different damages and enemies have also different defenses,so you need to match them to win the day.Also you can not go exploring like crazy anywhere like in FO3, now you have to be patient to get good gears and experince to venture out in remote desert regions, is more realistic this way and rewarding to(you start like any normal human in the desert and at first you stick to the roads and safe outposts until you got more experince,gears etc and only after many challenges you become the Mojave Desert bad ass that can go where ever he want's and kill any insect,raider,mutant etc that stand in his way).So i suggest you to give the vanilla game another chance :thumbsup:

 

 

well in a way, it should be like that. a gun is a gun, isnt it? they all do the same thing, some just a bit more powerful, I should be able to kill a overgrown scorpion with 6 maybe 7 maybe even 10 bullets to the face regardless of what caliber it is. not go through 6 clips and running in a circle backwards. ya dig? i understand its a rpg, and this isnt cod, or moh. but for fudge sakes... it just feels really rediculous. i also understand the meaning of the amount of skill you have with a particular weapon and its condition. that should be effected too. so say at gun level >25 it takes about 10-12 shots for a rad scorpion, at say 25-50 lets say 8-9 and at 50-75 6-7 and at 100 2-3 tops. depending on where the bullets land.

 

Anyways, i decided after 5+ hours of studying which mod would seem the most applicable, I finally reached my decision on using Arwen Realism mod. (shout out to Arwen) it changes a lot of things i thought i wouldnt like, but after seeing it in action and actually playing it, I think iv found my mod for the time being.

 

BUT! just because I found Arwens mod, Doesnt mean im not open to a different suggestions for a differnt mod. 'Cause honestly, I like the vanilla game, I just didnt like the staggering amount of - basically, caps and ammo i was pumping to kill 6-7 creatures/humans. I just want combat to be - like I said - a little bit faster and not so much a strain on my wallet or my ammo count.

 

 

-Shibb

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there are damage mods that mod the global damage modifier, i think the general consensus is that many of the ranged weapons, energy, guns etc are a in fact underpowdered, especially due to the fact that unarmed and melee weapons are so pwn and you do not need to shuffle anything to kill stuff with them, while the right ammo does make a world of difference early on in the game HP and AP ammos are rare as heck. But my shovel or brass knuckles can be bought and used blamo.

 

ranged weapons need more dps to be brought in line with melee stuff, yes you should have to use specific ammo types for the hard stuff and it should kill stuff faster, but the damage is just too damn low when shooting stuff in general. setting the global modifier is a band aid fix and doing that would buff melee that needs no buff, so we really need a full scale weapons overhaul especially in the light that the game punishes you of you go for a shooty type character with the availbility of the good ammos and the lack of dps to boot in comparison to the other choices.

 

fo2 seems to my fuzzy memory guns were killer at high level, mean you would one or two hit most anything with a gauss rifle, even normal guns seemed far more effective.

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ranged weapons need more dps to be brought in line with melee stuff, yes you should have to use specific ammo types for the hard stuff and it should kill stuff faster, but the damage is just too damn low when shooting stuff in general.

 

I am going to reserve judgement til I am maxed out on my gun skill, character level and using a decent weapon beyond my 10mm or varmint rifle.

 

Vanilla Fallout 3 I could keep my gun skill at 30 all the way to end game and not notice a difference. Same for damage revamp mods like Fallout Wanderers edition. In fact on most of my Fallout 3 characters I pretty much was relegated to maxing out skills like Science, Repair and Medicine and ignoring all combat skills because it did not make a noticeable difference to waste skill points on and that to me is flawed design.

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a 380 dps pulse rifle i modded in take standard ammo 10mm ammo 99 "clip" capacity find a death claw and start putting rounds into it it will take you several clips to kill it, does that sound at all right? i know it does not to me its like critters have uber resits to anything but the one ammo choice they weak to,

 

now put on god mode and run up with a baseball bat and see how many swings it takes to kill it.

 

if the game wanted to nerf ranged weapons, they should have nerfed melee weapons to be stuck with types, after all you got bludgeon, piercing, and slashing weapons, try to bludgeon a grizzly bear with a wooden baseball bat the bear would think you are trying to tickle it, now swing a katana, you would hurt it but probably not kill it outright etc melee needs to be powerful since you do not have time to decide when your getitng hammered on gee should i use the spiked knuckles, the brass ones or use a knife. so i do mind melee being powerful, but guns on the other had are entirely too damn puny and way too dependent on the right ammo choice, which can be a pain if you run out of the proper ammo for the mobs you have to kill.

 

so gun dps needs to go up or the resits that mobs have to standard ammo need to be lowered a decent bit, not so much that they totally mitigate the proper ammo choice, but standard bullets should not be like shooting something with bb pellets should take you a good bit more shots to drop something but as it is the gap is too damn wide. standard ammo should be better in general, hollow point should be weak sauce vs armored targets, standards should be better and armor piercing should pure own them. but a standard bullet will hurt anything that a hollow point will, heck an armor piercing round will to, since it has no armor to go thu it should tear a hole right through the target and keep going, hollow points simply flatten on impact and cause more blunt force trauma, and more internal chaos where normal bullets might go thru a target or get lodged into bone, but they are not going to bounce off anything but someone wearing titanium plate armor.

 

and yes i have 100 guns skill and playing hardcore mode. and still i say something is entirely off about guns period. and all the complaints about energy weapons ranged weapons short of sneak attack hits need boosted.

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a 380 dps pulse rifle i modded in take standard ammo 10mm ammo 99 "clip" capacity find a death claw and start putting rounds into it it will take you several clips to kill it, does that sound at all right? i know it does not to me its like critters have uber resits to anything but the one ammo choice they weak to,

 

now put on god mode and run up with a baseball bat and see how many swings it takes to kill it.

 

if the game wanted to nerf ranged weapons, they should have nerfed melee weapons to be stuck with types, after all you got bludgeon, piercing, and slashing weapons, try to bludgeon a grizzly bear with a wooden baseball bat the bear would think you are trying to tickle it, now swing a katana, you would hurt it but probably not kill it outright etc melee needs to be powerful since you do not have time to decide when your getitng hammered on gee should i use the spiked knuckles, the brass ones or use a knife. so i do mind melee being powerful, but guns on the other had are entirely too damn puny and way too dependent on the right ammo choice, which can be a pain if you run out of the proper ammo for the mobs you have to kill.

 

so gun dps needs to go up or the resits that mobs have to standard ammo need to be lowered a decent bit, not so much that they totally mitigate the proper ammo choice, but standard bullets should not be like shooting something with bb pellets should take you a good bit more shots to drop something but as it is the gap is too damn wide. standard ammo should be better in general, hollow point should be weak sauce vs armored targets, standards should be better and armor piercing should pure own them. but a standard bullet will hurt anything that a hollow point will, heck an armor piercing round will to, since it has no armor to go thu it should tear a hole right through the target and keep going, hollow points simply flatten on impact and cause more blunt force trauma, and more internal chaos where normal bullets might go thru a target or get lodged into bone, but they are not going to bounce off anything but someone wearing titanium plate armor.

 

and yes i have 100 guns skill and playing hardcore mode. and still i say something is entirely off about guns period. and all the complaints about energy weapons ranged weapons short of sneak attack hits need boosted.

 

 

 

Yes! thank you, I was begining to think that i was the only one who thought like this... so that said. have the either of you two found a good mod to use to fix this problem? I figure the odds are slim, seeing how this game is still a infant in terms how long ago it came out.

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