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Special stat recommendations?


XrRydr

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When making a character, what stats are most important? It seems most common to lower charisma and luck in favor of other attributes, but how will that affect you? High int is good for more skills, but I also like high agility to get around faster and perception to know when there are enemies around.
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A few (spoilerless, I hope) recommendations:

STR: More important than in Fo3, in my opinion. Quite a few weapons have STR requirements - wihout matching them, you CAN equip them but you aim poorly. Note that there is just one Gun skill: so if you wanna shred your enemies with big guns, youll need more STR. Of course high STR is also good for melee, unarmed and carry weight obviously. As a reference, I have mine on 5 and I can carry 200lbs.

PER: Dont overestimate Perception - its important, but you dont need it on 8-9 if you dont play with a specific character model in mind, because you will detect enemies quite well with 5-6-7 and there are other means of enemy detection.

INT: gives you better dialogue options and more skill points. Still important! I have mine on 8 and get 14 skill points/level; sounds much, but be reminded that you WILL need a whole lot more skills and skill points in this game for specific situations.

END: more or less like Fo3; of course you get more HP, but if you get shot without armor a lot of HP wont save you either :3 I wont lower it too much - you want mediocre END later on ;)

AGI: Agility is a rather good stat now, if you play a gun wielding Sheriff Badass, put more points here.

LUCK: not -as- important, but factors more into everything than back in Fo3. I usually lowered mine to 3 or 2 in Fo3, now I dont dare lowering it beneath 4. Its a more specialized stat, but it became somewhat important.

CHA: I lowered my Charisma to 4 and have two companions - more arent possible.

 

So, now which ones are the least important? That really depends on your playstyle of FNV. At first, CHA and LUCK still are the least important (imho). So lower them at first, but as I stated, not too much if you want followers, good criticals and more options in specific game situations.

The typical gunner might want higher PER and AGI, melee chars will want high STR and END at cost of PER, AGI... Ninjas should have high AGI and good stats for their favourite weapons. Of course you can play as a diplomat, with high CHA, INT, maybe LUCK and PER - the followers can handle themselves and you without problems ;)

 

If you want more specific help, tell me your playstyle, maybe I can help you out. Oh yes, everything here is, of course, open to discussion - Im sure some people neglect PER and favor LUCK :P Its a matter of opinion. Everything is possible.

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hmm, thanks. I started a character today with this:

 

S: 4

P: 6

E: 6

C: 1

I: 9

A: 7

L: 7

 

The idea is that you want high int for skills and highisher endurance for implants later on. I made a character earlier and got to Novac, then learned more about the game and what's important and wanted to start over. I did the same thing in Oblivion, I started over so many times, especially when I got into mods, I never even finished the main quest, but it was still loads of fun.

 

Anyway, the kind of character I envision is someone who uses energy weapons if they have to fight, but primarily enjoy just roaming the land and exploring. I'd imagine fighting would be most fun with a decent rifle where I could shoot from a distance with a scope. So agility sounds good to move around quickly, and I saw that there was a perk to give +10% move speed, so that sounds good too.

 

If the only thing perception does is help red dots on the compass show up earlier, it's handy, but not hugely important. I think I read 6 is needed for a perk though. I don't need 6 endurance, it could be 1 or 2 lower, how important are implants later on?

 

8 int sounds fine.

 

Is companions primarily what charisma affects? I haven't gotten any so I don't know how much fun they are.

 

Luck doesn't have to be 7, it just seems kind of interesting to have higher for battle purposes, help out in the casinos too.

 

If it helps, I usually go with trigger discipline and small frame, and focus on science, repair, and energy weapons when I make the character. Thanks!

 

Edit: I also read on gamefaqs about rushing straight to vegas from goodsprings so you can get implants and money quickly, especially to get more skill points with an intelligence implant. I made it by sneaking past the cazadores with a stealth boy, I'm now doing favors for the king. Have any of you do this before? Is it fun or just sort of unnecessary?

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hmm, thanks. I started a character today with this:

 

S: 4

P: 6

E: 6

C: 1

I: 9

A: 7

L: 7

 

There is no right or wrong way. Everyones playstyle is different. Let us know how those stats work out for you as you progress deep into the game :thumbsup:

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As stated above, there is no right or wrong :D Your stats seem fine, but if you wanna concentrate on Energy Weapons, Id consider putting a few more points into PER; in the end it wont really matter (as its always with end games ^^).

Also, CHA also affects dialogue options. Followers are great fun, especially if you equip them with your stuff - there is a mod which lets you do this. Furthermore, they are really skilled and can hold on their own (if you are lower level, they will whoop stuff you cant even dream of beating yet! So they kinda are bodyguards too) but can also die if unsupported, especially later on. Id recommend 1-2 companions on your first playthrough because its immersive!

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