Roun Posted January 29, 2015 Share Posted January 29, 2015 It would really be great if I could get help from someone... Anyone... I have a lot of questions and ask many, but rarely if ever get answered...I am wholey dissatisfied with Vanilla Skyrim and would like to make it into something entirely different. I have seen a number of 'Overhaul' mods and have tried a few but at this point nothing really does what I need it to do.The first thing on my list I think is realism. To sum it up in two questions would be "If Skyrim was the real world, what is it supposed to look like?" and "How much of that can you get without breaking the game or your hardware?" I see some good stuff in Requiem http://www.nexusmods.com/skyrim/mods/19281/? like realistic carry weight, gold weight, arrow weight, brutal realistic damage in combat (ie without heavy armor arrows are usually one hit kill or next-to-fatal at mid range) tweaks to alchemy, and a whole slew of other factors that it covered that I cant quite remember off hand. There were a lot of good things about Requiem but it didnt do enough and more often than not created conflicts with other mods.And just as a bottom line, I am not mentally equipped for handling this stuff... People keep telling me 'do some research' or 'do it yourself' or my favorite 'create your own mod' if I cant even get through the hurdles of investigating materials for which I have no frame of reference as to how to investigate, how the hell am I supposed to make one of something I dont even understand?Im not asking for everything at once, so trying to avoid my own deep seeded pessimism toward people, can someone help me along with this?I mean it could be as simple as asking other people what kind of mods do they like in regards to XYZ and maybe a little description as to what it is and how it works so I can have some kind of grasp on how to not make things incompatible... I mean really, I have asked a dozen questions in late months and have had almost no answers for any of them... How other people get answers is beyond me. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted January 29, 2015 Share Posted January 29, 2015 And just as a bottom line, I am not mentally equipped for handling this stuff... People keep telling me 'do some research' or 'do it yourself' or my favorite 'create your own mod' if I cant even get through the hurdles of investigating materials for which I have no frame of reference as to how to investigate, how the hell am I supposed to make one of something I dont even understand?okay to clear some stuff up, first people who say "do your research" arent gonna come on here and just straight up say that. generally on the Nexus people who are told that appear lazy and seem to expect us to do all the work for them. you sound like you just need a guide to help you out. (that's respectable in my opinion by the way) next the phrases "make it yourself/do it yourself" is usually coined by people who are just wasting the OPs time and are generally new to the forums, or it's being directed towards people asking for ludicrously easy things to make (such as altering weapon damage). many times it is told to people who went out of their way to indirectly/directly insult all the existing mods similar to what they want and describing why they are terrible. many modders on these forums dont tolerate that kinda behavior. also some people ask for really big projects... there arent as many active modders as people think so people actually trying to making mods themselves get peoples quite happy. in this case though neither of those replies make any sense. you're just asking for realism mods and people are more than willing to give you a hand. Link to comment Share on other sites More sharing options...
christianerding2 Posted January 29, 2015 Share Posted January 29, 2015 Hello qwertyzeldar, a good start is always to describe what mods you like and what you are missing in this mod.This is missing in your post.If you want help, you have to make it easy for the people who should help you. This is the least they can expect for their time. Because spare time is rare.For example: I made a few translation-mods and just asked the downloaders to give me a SHORT answer if it works, or not. Out of about 1000 dl I got !two! answers. One was helpfull.Concerning overhaul mods, if you want to do it right, it is extreme timeconsuming.My mod is at 90% was a one-man-show, I had to learn everything rather alone, through pain&error, it did cost me about 1200 hours in the last three years...I started with translations and got experience by altering existing mods.With time you will improve.I never played Skrim bejond the first dragon encounter, because of lacking time. BUT ironically I got all DLC :-) Just to tell you what you are facing. ;-) Christian Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted January 29, 2015 Share Posted January 29, 2015 Hello qwertyzeldar,im not the OP... Link to comment Share on other sites More sharing options...
Roun Posted January 31, 2015 Author Share Posted January 31, 2015 And just as a bottom line, I am not mentally equipped for handling this stuff... People keep telling me 'do some research' or 'do it yourself' or my favorite 'create your own mod' if I cant even get through the hurdles of investigating materials for which I have no frame of reference as to how to investigate, how the hell am I supposed to make one of something I dont even understand?okay to clear some stuff up, first people who say "do your research" arent gonna come on here and just straight up say that. generally on the Nexus people who are told that appear lazy and seem to expect us to do all the work for them. you sound like you just need a guide to help you out. (that's respectable in my opinion by the way) next the phrases "make it yourself/do it yourself" is usually coined by people who are just wasting the OPs time and are generally new to the forums, or it's being directed towards people asking for ludicrously easy things to make (such as altering weapon damage). many times it is told to people who went out of their way to indirectly/directly insult all the existing mods similar to what they want and describing why they are terrible. many modders on these forums dont tolerate that kinda behavior. also some people ask for really big projects... there arent as many active modders as people think so people actually trying to making mods themselves get peoples quite happy. in this case though neither of those replies make any sense. you're just asking for realism mods and people are more than willing to give you a hand. Ok, well at this point I have had a little progress. I found Skyrealism which as a few aspects of what I am looking for. I the real problem im working with i that some mods do what I need but not all of it, I might need help mixing and matching. With Skyrealism there is a brillaint concept for weight and encumbrance. The thought is that you dont have a magic backpack to carry everything in, that you carry everything according to capacity. The logic here is that any given clothing or armor is going to have pockets or pouches of some kind so you get a base capacity of 50, which I lowered to 20 for my own realism expectations. The way you get more capacity is by adding holders such as Bandoliers bags and pouches which I am presently looking at a mod on how to reduce the carry weight boost of each item because its a little high for containers of their size. And the most interesting thing about this is that encumbrance doesnt just happen that one half lb to far, it happens slowly. The base for encumbrance is 100lb and the more weight you carry the more your movement speed suffers until something like 345 I think when you are paralyzed from all the stuff you are trying to carry, which the first time I saw it I thought was hilarious. The perk trees and crafting I found really interesting and want to pursue those. It has a needs mod which seems similar to RN&D but neither of these are doing what I need them to do. From what I have heard RN&D causes a lot of conflicts and so I am having to regretfully rethink using it. It had good recipes that I remember from the last time I used it (Save the constant need for salt on everything...) Skyrealism looks to be a functional equivalent but the food items dont have effects like the kind found in RN&D which I see as a step down. Also I have yet to find a single mod that makes alcohol realistic... Alcohol does not hydrate, it dehydrates... So making an alcohol that decreases thirst is not going to work in realism... So i mean unless there is a needs mod out there that can do what I need or if somehow RN&D will work with the build im working on then that might not even be an issue... Combat is a huge factor, I used Requiem for a good while and found its brutal combat system fantastic. Unless you were using heavy armor one good hit from anything was just about a fatal blow. A bow shot from close up, or a hammer to the shoulder, these were brutally unforgiving, which you would expect in a medieval dog fight. I liked a number of aspects about Requiem but found it to be overly invasive and often hurting other mods I was using at the time. I found one mod that was supposed to massively increase the damage for all weapons but it didnt seem to take effect. I guess if nothing else a functional equivalent to what Requiem did with combat is what I really need. Also, the stamina system that Requiem offered was really good, but I wouldnt know how to get all that stuff without having to take everything in Requiem... Yet another thing that Requiem did really well was non leveled NPCs and creatures. Everything remained the same no matter what level the player was, so bandits were bandits, soldiers were soldiers, and so on. I guess in essence what I am really looking for is that brutally realistic experience that effects both the player and NPCs and punishes EVERYONE for slipping up. Something I found in Requiem was that NPCs did not have the same stamina and perk penalties as the player, which made a lot of situations horrid to deal with. Frostfall adds Wilderness survival as a realism factor. Hunterborn suites my Ranger play style extremely well for being able to sustain yourself in the wild. Im looking at a number of animal mods for making the wilds behave more realistically. Skytest , Real Wildlife , Monster Mod , Skyrim creatures alive , Skytest Integration Project , these all look like they do something that are needed to make animals look and act realistically. Unfortunately however I keep seeing elk and deer just standing around being attacked and WAY to many of them... The wilds are so full of deer that I see small herds wandering right into Whiterun casually like they arent being hunted as a vital source of food... Something in the mix of this is going terribly wrong and I wont have the where-with-all to figure out what... Then theres radiance, which I found a few mods like Immersive Patrols, but I really dont know whats out there and this part leaves me even more confused than the wildlife... Im starting to get light headed trying to think about everything so I guess ill stop here lol Link to comment Share on other sites More sharing options...
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