Toest Posted October 5, 2003 Share Posted October 5, 2003 Could anyone help me with making a Drug mod. Cause, seriously, that whole "skooma" thing is a bit annoying and I would like to make more of a story line based around modernday drugs in the Morrowind world. I have no graphic capabilities, but my scripting is getting pretty good I think. All in all I need some help with meshes, possibly scripting help, and then a good story line to go by. then I am good to go. If interested Contact me at [email protected] Link to comment Share on other sites More sharing options...
Peregrine Posted October 5, 2003 Share Posted October 5, 2003 Ok:1) Modern day stuff doesn't fit. I mean, why even bother? Either you add new drugs that just have the name, or you have to add all the modern stuff that goes along with drugs. And that definitely doesn't fit!2) What graphics stuff could you need?3) The "good storyline" is the really hard part. I don't see any way to make modern stuff fit the existing world. Link to comment Share on other sites More sharing options...
Toest Posted October 5, 2003 Author Share Posted October 5, 2003 Its simple really. There is already illegal drugs (skooma) in the game. I just want to build on that using todays drugs as maybe a starting point. the only graphics I need are, the drugs natrual state(plants, salts, ect.), things to process the drugs, then the drugs consumable state, Then things to use the drugs(like the skooma Pipe). The story line and quest wouldnt be hard. Just keeping things simple. I have already strated making NPCs, a guild, and a storyline. Link to comment Share on other sites More sharing options...
Peregrine Posted October 5, 2003 Share Posted October 5, 2003 Well, I would definitely suggest changing the names and appearances. Modern stuff just does not fit the world at all. Link to comment Share on other sites More sharing options...
Kethruch Posted October 6, 2003 Share Posted October 6, 2003 Why not add addictive factors to some of the existing ingredients/potions in the game? There's a necessities mod out there that lowers stats if you don't eat or drink. Perhaps that logic can be used for other items, triggered when you use some of the potions/items (most likely the more powerful ones....) Link to comment Share on other sites More sharing options...
Toest Posted October 7, 2003 Author Share Posted October 7, 2003 I am needing help, because this whole thing has become a Growable Garden Mod(thanx to my GF!). I need people really good with scripting to contact me, here or at my email. the drug factor is still their and is the main part of the Mod. But, you'll have to buy/Grow, use/deal,or hunt down dealers and druglords. Also if anyone knows how they transition from the Normal face to the vampire face let me know cause I want to make a "stoned" look for some drugs. I still want this to be balnced and stuff. I think that Pot plants should be added. along with Opium plants. But I want to be able to harvest Moon sugar. Last but not certainly not least, the misc. that goes with the drugs. the skooma pipe is pretty much usless. could some one do a smoking script, so that you could smoke moonsugar? and other drugs as they fall into place in Morrowind.well thats all I need. if anyone wants to help with anything you knw where you can get ahold of me. Toest Link to comment Share on other sites More sharing options...
Switch Posted October 7, 2003 Share Posted October 7, 2003 I believe there's already a smoking mod for Morrowind out there somewhere. Maybe you could ask the creator of it for the script he used, and for permission to use it in your mod... Still, I agree with Peregrine. Changing the names/appearance of the drugs to fit in with Morrowind would be a good idea. Link to comment Share on other sites More sharing options...
thanateros Posted October 8, 2003 Share Posted October 8, 2003 It could even be easier than having to make any new graphics at all. You know you can change the properties of plants with the CS, and you can always rename a plant and shrink it down to make a weed actaully a weed. The plant graphics are container, then you just put the ingredients into the plant and voila, drug plant. To produce the salts or get an extract you might have to do some custome work and scripting, though the process can still be much like making a potion...find the right ingredients and the result is a narcotic. Just a few ideas to consider if you really want to make something like this. Link to comment Share on other sites More sharing options...
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