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NPC's Lips NOT Moving


slemo

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I haven't experienced something like this since Oblivion's double face bug but it's exactly like it.

 

Not a single NPC lips can move. Their hair, brows, beards, eye lashes, everything all clips through the face while the face stays completely still.

 

 

Last night my game ran perfectly fine, everyone could still talk to me. I loaded up this morning with just 2 new mods: Inigo Follower, and 3DNPCs (Interesting NPCS). Even after completely uninstalling them or deactivating them (with Mod Organizer) - the bug still consists.

 

Load Order:

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Omegared99-Compilation.esm
Lanterns Of Skyrim - All In One - Main.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
3DNPC.esp
Project Ultimatum.esp
83Willows_101BUGS_V4_HighRes.esp
ORM-Arvak.esp
Moss Rocks.esp
Rainbows.esp
Moss Rocks_DB.esp
Footprints.esp
Beards.esp
GQJ_DG_vampireamuletfix.esp
AMB Glass Variants Lore.esp
Brawl Bugs CE.esp
Tribunal Maskes by Zairaam.esp
ClamsDropPearls.esp
Nausicaa's Tweaker.esp
BFSEffects.esp
Brows.esp
Convenient Horses.esp
SPTConsistentOlderPeople.esp
Differently Ebony.esp
DawnguardRuneWeaponsFXSReplacer.esp
Dr_Bandolier.esp
DragonShoutVoice.esp
Footprints - Ash.esp
ExplosiveBoltsVisualized.esp
Cloaks - Dawnguard.esp
Animated Weapon Enchants.esp
Guard Dialogue Overhaul.esp
Appropriately Attired Jarls Redux.esp
Headtracking.esp
Hothtrooper44_Armor_Ecksstra.esp
Chesko_LoreBasedLoadingScreens.esp
Immersive detection of NPC.esp
Omegared99-WeaponSets.esp
No NPC Greetings.esp
NonEssentialChildren.esp
Elemental Staves.esp
RaceMenuPlugin.esp
Weapons & Armor Fixes_Remade.esp
ADS.esp
Clothing & Clutter Fixes.esp
Complete Crafting Overhaul_Remade.esp
Opeth_torch.esp
RaceMenu.esp
XCEMwW.esp
SDO Full-LOD - The Morthal Swamp Complete.esp
ShootingStars.esp
SkyUI.esp
Dual Sheath Redux.esp
TradeBarter.esp
SkyTweak.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin.esp
Distant DetailHF.esp
SkyFalls + SkyMills + DG + DB.esp
Civil War Overhaul.esp
Thunderchild - Epic Shout Package.esp
SkyFalls Dragonborn Small waterfalls.esp
Soul Gems Differ.esp
TCOSS.esp
CCO_WAFTrueWeapons_Patch.esp
Thundering Shouts.esp
fFastTravelSpeedMult_4.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Hothtrooper44_ArmorCompilation.esp
SDO Full-LOD - Waterfall Effects.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
Inigo.esp
Cloaks.esp
Run For Your Lives.esp
Point The Way.esp
Dead Body Collision.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
SMIM-Merged-NoDragonborn.esp
Immersive Patrols II.esp
SFO - Dragonborn.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
HearthfireChimneys.esp
Chesko_Frostfall.esp
ReneersCrimeOverhaul.esp
CCO_Frostfall_Patch.esp
HothFollower.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
SDO Full-LOD - Giant Campfires.esp
Gildergreen Regrown.esp
WetandCold.esp
AOS.esp
Opeth_Weather.esp
Traps Are Dangerous.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
aMidianborn_Skyforge_Weapons.esp
AOS2_WetandCold Patch.esp
AOS2_EBT Patch.esp
Improved Combat Sounds v2.2.esp
WetandCold - Ashes.esp
When Vampires Attack.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD-No Spinning Death Animation.esp
iHUD.esp
imp_helm_legend.esp
Improved Closefaced Helmets_Legendary.esp
WeaponsArmorFixes_ambSkyforge_Patch.esp
randomthunder.esp
Alternate Start - Live Another Life.esp
Dual Sheath Redux Patch.esp
Duke Patricks - Heavy Weapons Combat.esp
Please help if you can, this is such an annoying bug. The game runs perfectly fine other than no one's lips move.
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  • 5 years later...

I found the culprit for my issue - it was this: https://www.nexusmods.com/skyrim/mods/94545

 

The mod is intended to replace the female head mesh, but for some reason it was extending to male NPCs as well, even those added by mods such as Interesting NPCs.

 

Because it's just a mesh replacer, removing it from my mods list in MO resolved the issue for me. Now every NPC - males included - have lip animations again.

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I found the culprit for my issue - it was this: https://www.nexusmods.com/skyrim/mods/94545

 

The mod is intended to replace the female head mesh, but for some reason it was extending to male NPCs as well, even those added by mods such as Interesting NPCs.

 

Because it's just a mesh replacer, removing it from my mods list in MO resolved the issue for me. Now every NPC - males included - have lip animations again.

 

those mods I posted tho do help when in doubt :smile: I have 300+ mods working the only issue is for me is noone of them are compatible. I had to force learn creation kit today >_< Ohhh and your on oldrim. Step it up brotha, come to the SSE side :)

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I found the culprit for my issue - it was this: https://www.nexusmods.com/skyrim/mods/94545

 

The mod is intended to replace the female head mesh, but for some reason it was extending to male NPCs as well, even those added by mods such as Interesting NPCs.

 

Because it's just a mesh replacer, removing it from my mods list in MO resolved the issue for me. Now every NPC - males included - have lip animations again.

 

those mods I posted tho do help when in doubt :smile: I have 300+ mods working the only issue is for me is noone of them are compatible. I had to force learn creation kit today >_< Ohhh and your on oldrim. Step it up brotha, come to the SSE side :smile:

 

It was funny because I completely forgot I even had that mod until I saw it. And I have some of those mods for Oldrim, I've been fortunate enough to have a surprisingly stable game despite having close to 600 mods active through MO and 229 plugins. :happy:

The thought of modding SSE did cross my mind until I started seeing people complain about how often it updates and them considering going back to Oldrim just because of it.

 

Have you tried making a merged patch through xEdit? I recently found out how to do it a few weeks ago, and it's been great at consolidating incompatibilities I run across (I have more than a few NPC replacers :laugh:)

 

 

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