r1ckyr4y Posted October 27, 2010 Share Posted October 27, 2010 I dont know about you guys but I am severely dissapointed with the size of the strip, I thought Vegas didn't get hit by any bombs? I wouldn't be so irritated if Obsidian didn't hype it up as the selling point of the game in the advertisements. Link to comment Share on other sites More sharing options...
ObLars Posted October 27, 2010 Share Posted October 27, 2010 If you go by that logic, why don't they scale everything? I mean. There is war. Where 10 people fight against 10 people. Should be atleast 500 vs 500 NPC's. ATLEAST. There is just so much the game engine can handle. But ofc, as you said - People could make it bigger. :) But Obsidian did what they had to do. They can't make New Vegas look like Las Vegas, no matter how much we whine about it. Link to comment Share on other sites More sharing options...
JimboUK Posted October 27, 2010 Share Posted October 27, 2010 If you go by that logic, why don't they scale everything? I mean. There is war. Where 10 people fight against 10 people. Should be atleast 500 vs 500 NPC's. ATLEAST. There is just so much the game engine can handle. But ofc, as you said - People could make it bigger. :) But Obsidian did what they had to do. They can't make New Vegas look like Las Vegas, no matter how much we whine about it. True but the current size is due to console limitations, gaming PCs have a lot more and could handle a far better strip. Link to comment Share on other sites More sharing options...
ObLars Posted October 27, 2010 Share Posted October 27, 2010 If you go by that logic, why don't they scale everything? I mean. There is war. Where 10 people fight against 10 people. Should be atleast 500 vs 500 NPC's. ATLEAST. There is just so much the game engine can handle. But ofc, as you said - People could make it bigger. :) But Obsidian did what they had to do. They can't make New Vegas look like Las Vegas, no matter how much we whine about it. True but the current size is due to console limitations, gaming PCs have a lot more and could handle a far better strip. Indeed. I'd love a much bigger game, but there are too many variables to it. Link to comment Share on other sites More sharing options...
r1ckyr4y Posted October 27, 2010 Author Share Posted October 27, 2010 Wow dude, I was just saying. You cant tell me your not a little dissapointed? Im sure most everybody was expecting something a LITTLE BIT bigger. Im not asking for a full scale size of Vegas but something a little bigger. I figured it would be about the same size as Imperial City in Oblivion but not in a circle lol. I dont understand the console limitations thing though, Oblivion had a much bigger map then FO3 and New Vegas and there was 9 full cities. Perhaps theres more to it then that though, maybe Im just not seeing the whole picture. Link to comment Share on other sites More sharing options...
sip111 Posted October 29, 2010 Share Posted October 29, 2010 Wow dude, I was just saying. You cant tell me your not a little dissapointed? Im sure most everybody was expecting something a LITTLE BIT bigger. Im not asking for a full scale size of Vegas but something a little bigger. I figured it would be about the same size as Imperial City in Oblivion but not in a circle lol. I dont understand the console limitations thing though, Oblivion had a much bigger map then FO3 and New Vegas and there was 9 full cities. Perhaps theres more to it then that though, maybe Im just not seeing the whole picture. I haven't messed with the GECK in ernest in years. So someone correct me if I am wrong. But, one of the ways textures and models are dealt with within the engine and memory is that basically you *can* have a huge number of the same models, texture palates, all in the same scene or room/world, and it'll be easy for the engine to use an index to keep track of the repeated models or textures, positioning, rotation, scale, in local and global values without using much resources. Now, it only has to load that model and texture once into memory, that gets called to be used in a game space more than once with an index of directions. The strip in New Vegas has something different in it that isn't seen nearly often, and if it is it's hidden in with the 'trite,' in F03 or Oblivion and Morrowind, which is that it's a scene using custom models and textures, with unique and in some cases that surprised me, totally non-repeating models and features each with it's own various textures and scripted fxs. You pay dearly for that uniqueness in terms of memory and speed, and will often run into LOD, load-time, and indexing complications, simply, while you could run a bigger strip on a gaming computer easily, it would be a giant challenge to keep up their lvl of detail and design they have going and make it work still on the consoles for whom you typically have to custom make lvls, pulling out all the tricks, to work around their typical lack of memory and speed. Shooting for something that has to work well on all the above can result in levels made to fit specs a computer gamer isn't used to dealing with. Link to comment Share on other sites More sharing options...
xTrogdorx Posted March 25, 2011 Share Posted March 25, 2011 The new vegas strip should've been at least as big as the DC Metro from fallout 3. I think all of FONV is only as big as FO3 if you don't count the whole downtown area. Link to comment Share on other sites More sharing options...
Recommended Posts