Lycanthrokeith Posted February 2, 2015 Share Posted February 2, 2015 Hello everyone.So the other day, I broke who-knows-how-many lockpicks to get an Expert level locked chest open. Inside: 6 Gold.One tent over was an unlocked chest. Inside: 18 Gold and a Soul Gem. Literally 3x the reward.Basically, I'd love a mod that scales the treasure inside of a locked container to the difficulty of the lock (or the difficulty of the trap trigger). An unlocked chest would have the lowest yield, a Master the highest, and all points in between. In a similar vein, if the chest is unlocked but hidden or behind a trap, the treasure would be better than the standard yield.Obviously, things like Quest-based chests or ones after Bosses might not be affected. It'd just be nice to have the treasure expectations managed ahead of time.Thanks for reading. Link to comment Share on other sites More sharing options...
Boombro Posted February 2, 2015 Share Posted February 2, 2015 http://www.nexusmods.com/skyrim/mods/48869/? Link to comment Share on other sites More sharing options...
Lycanthrokeith Posted February 3, 2015 Author Share Posted February 3, 2015 http://www.nexusmods.com/skyrim/mods/48869/?Looks interesting, thanks. One question, though: Does this affect just the final chest in a dungeon, or will it affect all chests everywhere? I'm honestly hoping for a mod that balances loot across the board, not just at the end. Link to comment Share on other sites More sharing options...
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