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Proportional Locked Container Loot


Lycanthrokeith

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Hello everyone.

So the other day, I broke who-knows-how-many lockpicks to get an Expert level locked chest open. Inside: 6 Gold.

One tent over was an unlocked chest. Inside: 18 Gold and a Soul Gem. Literally 3x the reward.

Basically, I'd love a mod that scales the treasure inside of a locked container to the difficulty of the lock (or the difficulty of the trap trigger). An unlocked chest would have the lowest yield, a Master the highest, and all points in between. In a similar vein, if the chest is unlocked but hidden or behind a trap, the treasure would be better than the standard yield.

Obviously, things like Quest-based chests or ones after Bosses might not be affected. It'd just be nice to have the treasure expectations managed ahead of time.

Thanks for reading.

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