Lachdonin Posted February 6, 2015 Share Posted February 6, 2015 (edited) The forum I cut my teeth on, EldarOnline.com (now 40kOnline, which has just recovered from a rather serious hardwar failure thanks to the diligent efforts of the site administrator, Kindrid, who we all thank) had a 347 page long Eldar Wishlisting thread stickies to the top of the Eldar Board, that ran for 8 years... It was more fun than it may sound. But yeah... Too many similar threads dilutes input and conversation. I think that's why Bethesda limits things to 3 discussion threads for Features and Ideas, Setting, and Multiplayer... No cheese though. Edited February 6, 2015 by Lachdonin Link to comment Share on other sites More sharing options...
daventry Posted February 6, 2015 Share Posted February 6, 2015 What i find stupid about the Bethesda Forum is how they Lock their Threads after a certain amount of Posts where People make their Wishes for TESVI. How many repetitive Posts has there been just so the Member can be recognized, in witch Bethesda will long forget what things have been asked in the previous 40 Locked Threads. I propose a Stickied Thread on Wishes for TESVI here on the Nexus so a Link to the Thread can be send to Bethesda on their Forum or on Twitter in witch im not so Bethesda can know we Exist aswell and not just the Mods Fans make. Link to comment Share on other sites More sharing options...
crazytexan Posted February 7, 2015 Share Posted February 7, 2015 Animated fishing Link to comment Share on other sites More sharing options...
Lachdonin Posted February 8, 2015 Share Posted February 8, 2015 What i find stupid about the Bethesda Forum is how they Lock their Threads after a certain amount of Posts where People make their Wishes for TESVI. How many repetitive Posts has there been just so the Member can be recognized, in witch Bethesda will long forget what things have been asked in the previous 40 Locked Threads. Eh, I think that you Et repetition either way. Locking the threads after 200 posts keeps the page count lower, which makes the thread more approach able to new people. Just look at some of the Stormcloak-Empire discussions here. You end up with the same 4-5 people talking back and forth, and when someone else chimes in there is almost always the qualifying 'I haven't read the thread,but here's my 2¢'. Be it page 18 or 180, it's largely the same thing. Closing the thread and keeping the page count low helps keep things approachable. Link to comment Share on other sites More sharing options...
captainhalfajob Posted February 13, 2015 Author Share Posted February 13, 2015 (edited) Nice, hopefully dx12 will be out when the next one hits, I hope TES6 comes before FAILOUT 4 < (see what I did there) Edited February 13, 2015 by del_boy Link to comment Share on other sites More sharing options...
OpenWorldAddict Posted December 3, 2015 Share Posted December 3, 2015 Here are the ten things that I want to see in Elder Scrolls VI: 1. A larger world. As far as far furthest distance traveled is concerned, Cryodiil in Oblivion took way more time to explore from end to end then it did to explore Vvardenfell Island in Morrowind because Cyrodiil is much, much bigger. How ever in Skyrim it is much less. Example: To go from Molag Mar (in the southeast) to Ald Velothi (in the north west) it would take about 2 to 3 1/2 daysTo go from Leyawiin to Anvil would take about 4 to 5 days.To go from Riften to Solitude would only take about 1 1/2 to 2 days. I want to see a much larger world, one that would take up to a week and maybe a bit above to traverse from one end to another. I think the way to that would be to have Elder Scrolls 6 be in the combined space of Valenwood and Elsweyr, with maby a little of souther cyrodiil and black marsh. 2. Dynamic world vs static world. Bethesda has done a great job in making their world come more alive with radiant ai in oblivion, and in skyrim the introduction of radiant questing and world encounters. However even then the world seems too static, not individual people, but the world as a whole. Nothing ever seems to change that much in all the elder scrolls games, skyrim included. That doesn't help immersion. The real world is not static, it's constantly changing, world events are constantly occuring. If you are not aware of that, just turn on the world news. What I want to see in the next Elder Scrolls game is a dynamic world, not one that just waits for the player to take specific actions before certain changes will occur. I want events occuring on a regular basis that effects the future of that land. kingdoms/nations are formed, they go to war, make peace, collaspe. guilds rise to power and then fall, towns are built then conquered. This is what i call radiant events. It takes a look at the political, cultural, economical, and social structures of the land when determining what events takes place, and players might have a chance to influence those events if they are in the right place at the right time, but they keep occuring no matter what the player does. On top of that, I want the world to react to the player's actions. If a player decides to wipe out an entire town, there should be consequences to those actions. Not only that, but give it a little time, and the empty should create a power vacuum to that causes other forces to move in, whether it is bandits, settlers, or other types of people's or even groups. Maybe it even becomes the headquarters for an underground guild. Things don't stay empty for long. 3. more urban environments. I love big cities, and I think that urban environments are not fully realized in the elder scrolls games. Even big cities such as Vivec, Mournhold, and the imperial city don't feel like true urban environments. Skyrim had very few. Urban eviroments just doens't mean big city with a tons of buildings and people, but it means that not all areas of the city are safe. If I walk down a dark narrow alley in the middle of the night, i might get pickpocketed, I might get robbed at knife point, beaten up by a gang of thugs, or even murdered. Certain areas in big cities are dangerous, and that make exploring a big city in a game like this exciting. 4. more opportunities for the acrobat, gymnast, and free-runner. Talking about urban environments reminded me about this one. If I am playing as an assassin, thief, or play around bad guy, I would love it if I could climb up walls, run, jump and clamber around rooftops. Those thing would not only be great for stealth play but also in making your escape. I want to my able to climb up a steep mountain slope, or even access an alternative entrance to a dungeon others couldn't reach. This shouldn't be a mandatory part of gameplay, but it should be there for the people who want it and those people should be rewarded for their extra acrobatic/free-running efforts. 5. more cultural life in settlements.This not only is great for immersion but it also helps you get a feel for what life is like in these parts. This is something that has always been missing from the elder scrolls games, and it was only partially added to skyrim with mods. I want to regular festivals. In these festivals there can be carnival games, contents, and even plays telling important stories that is related to the festival. I want their to be different types of festivals, (religions festivals, government declared festivals, economic driven festivals, and others. I want to see weekly a day of worship where most of the people in the town or cities congregate at the local temple to pray. Maybe the people of a small village go to a shrine once a week to pay their respects. I want to see more games of chance and skill in taverns and marketplaces, allowing people to spend their hard earned money on some fun. I would like to see traveling entertainers that go from place to place putting on skits in the settlement they arrive in. There are most likely more elements of culture that I am not thinking of. 6. More intricate puzzles.I like that skyrim added puzzles to the dungeons. Now there are some puzzles that are just brilliant, but most are just bland and too easy to figure out. Only a few puzzles should be easy to figure out. The puzzles should get more and more complex in the higher level dungeons. I want a dungeon puzzle to give me a serious break from the action and really make me use my entire brain to unravel it. to be continued ( i had it all thought out but my mind ran blank as I got tired.) Link to comment Share on other sites More sharing options...
536861646f57 Posted December 3, 2015 Share Posted December 3, 2015 1. LAN FOR PC/CONSOLE (no online)2. Oblivion-style leveling, in terms of Acrobatics, athletics, etc. 3. MORE THAN ONE KIND OF A GIVEN ARMOR (i.e. Daedric armor, daedric light armor (Oblivion had Dremora variants, but they were not playable), Daedric Armored Robes, etc)4. A fully open environment, No loading screens! Like Open Cities but for the whole world5. A longer main quest with a final boss you have no help with Link to comment Share on other sites More sharing options...
blattgeist Posted December 4, 2015 Share Posted December 4, 2015 (edited) 1. A gear system like in morrowind, with lots of separate equipment slots.2. Scaling enemies, like in Oblivion. I know many hated it, I like it hardcore and challenging throughout the game.3. Proper shadows, from both close and long range.4. No more savegame bloating.5. A powerful script engine that can deal with lots of script heavy mods. Edited December 4, 2015 by blattgeist Link to comment Share on other sites More sharing options...
Lachdonin Posted December 4, 2015 Share Posted December 4, 2015 (edited) 1. A gear system like in morrowind, with lots of separate equipment slots. That's actually inferior in every way to what Fallout already does. Using Fallout's system, applied to armour, you can have vastly more options without the need to manage any more equipment slots. And we're talking, like, orders of magnitude more. Like, 160,000 vs 49. Edited December 4, 2015 by Lachdonin Link to comment Share on other sites More sharing options...
Signette Posted December 5, 2015 Share Posted December 5, 2015 1. No gamebreaking bugs2. No CTDs3. Not broken save system4. See my body with 1st person view without messing with Script Extender plugins...5. New engine PLEASE! Ancient visuals and wooden, totally retarded animations hurt my feelings too much already. No MP/Coop/DLC milking are good points as well, though totally obvious (hopefully not only for us, players) Link to comment Share on other sites More sharing options...
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