Dadrice Posted October 28, 2010 Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Link to comment Share on other sites More sharing options...
ObLars Posted October 28, 2010 Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Link to comment Share on other sites More sharing options...
Dadrice Posted October 28, 2010 Author Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Yes, I have it checked for GREETING as well as thiings such as wait, trade, let's go and so forth. :confused: Link to comment Share on other sites More sharing options...
ObLars Posted October 28, 2010 Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Yes, I have it checked for GREETING as well as thiings such as wait, trade, let's go and so forth. :confused: Hmm.. You got the right conditions ? Link to comment Share on other sites More sharing options...
Dadrice Posted October 28, 2010 Author Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Yes, I have it checked for GREETING as well as thiings such as wait, trade, let's go and so forth. :confused: Hmm.. You got the right conditions ? As far as I can tell, yes. GetIsID properly points to the companion in question and I added him and the relevant variables to the VNPCFollowers quest since that's what the other companions use for their conditions. Like "GetQuestVariable Quest: 'VNPCFollowers', RutherfordHired" (Rutherford is my companion's name, btw) Link to comment Share on other sites More sharing options...
ObLars Posted October 28, 2010 Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Yes, I have it checked for GREETING as well as thiings such as wait, trade, let's go and so forth. :confused: Hmm.. You got the right conditions ? As far as I can tell, yes. GetIsID properly points to the companion in question and I added him and the relevant variables to the VNPCFollowers quest since that's what the other companions use for their conditions. Like "GetQuestVariable Quest: 'VNPCFollowers', RutherfordHired" (Rutherford is my companion's name, btw) Huh.. Im really not good with Dialogues and things like that. And i honestly can't tell whats wrong. But do me a favor and post if you figure it out :) Might help me, and others avoid it. :) Good luck Link to comment Share on other sites More sharing options...
Dadrice Posted October 28, 2010 Author Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Yes, I have it checked for GREETING as well as thiings such as wait, trade, let's go and so forth. :confused: Hmm.. You got the right conditions ? As far as I can tell, yes. GetIsID properly points to the companion in question and I added him and the relevant variables to the VNPCFollowers quest since that's what the other companions use for their conditions. Like "GetQuestVariable Quest: 'VNPCFollowers', RutherfordHired" (Rutherford is my companion's name, btw) Huh.. Im really not good with Dialogues and things like that. And i honestly can't tell whats wrong. But do me a favor and post if you figure it out :) Might help me, and others avoid it. :) Good luck I'll be sure to do that. I'll probably throw Rutherford up into the downloads section as well if I can get him working properly hehe. Thanks for taking the time to poke at it a bit though :tongue: If anyone else might have a suggestion or two I would greatly appreciate your assistance! Link to comment Share on other sites More sharing options...
ObLars Posted October 28, 2010 Share Posted October 28, 2010 Hello to all the modders on the forum! I recently decided to try my hand at modding when a friend of mine suggested I make a new companion to spice things up :cool: however I've hit a bit of a problem regarding the dialogue of this companion, and I'm somewhat embarrassed as it's likely due to something very simple I've overlooked but can't quite grasp..anyway, on to the issue: Whenever I try to talk to my companion, (through the button on the companion wheel) instead of loading the dialogue I have set up for it the game merely pauses and zooms in toward him momentarily as though preparing a conversation, but then immediately zooms back out without going to the dialogue. Here's some relevant information (let me know if you guys need more) :The companion is a creatureI set up a number of topics and responses (including the GREETING topic) for him using the dialogue topics of the game's default companions as reference.The "Allow PC Dialogue" box is checked for him, however I've tested both with and without it checked and for some reason the result is the same, so I'm lead to believe that I've missed some sort of prerequisite to make him talk.Apologies if this turns out to be a silly error, I'm still very new to G.E.C.K. and thanks in advance to anyone taking the time to help a fresh modder :sweat: Probobly stupid, but did you check the Top-Level on the dialogue? Yes, I have it checked for GREETING as well as thiings such as wait, trade, let's go and so forth. :confused: Hmm.. You got the right conditions ? As far as I can tell, yes. GetIsID properly points to the companion in question and I added him and the relevant variables to the VNPCFollowers quest since that's what the other companions use for their conditions. Like "GetQuestVariable Quest: 'VNPCFollowers', RutherfordHired" (Rutherford is my companion's name, btw) Huh.. Im really not good with Dialogues and things like that. And i honestly can't tell whats wrong. But do me a favor and post if you figure it out :) Might help me, and others avoid it. :) Good luck I'll be sure to do that. I'll probably throw Rutherford up into the downloads section as well if I can get him working properly hehe. Thanks for taking the time to poke at it a bit though :tongue: If anyone else might have a suggestion or two I would greatly appreciate your assistance! Hehe :) Its fun atleast to try to help when people take every bit of advice, not just throw a noob at your face. :P Link to comment Share on other sites More sharing options...
ObLars Posted October 28, 2010 Share Posted October 28, 2010 Btw, did you follow any guide to make this companion? Link to comment Share on other sites More sharing options...
Dadrice Posted October 28, 2010 Author Share Posted October 28, 2010 Btw, did you follow any guide to make this companion? For the most part I've been looking up guides on the G.E.C.K. wiki, though most of them seem to be rather limited in the dialogue department, so I've based most of my effort off of examining how the default companions are set up and working to mirror them, changing references and conditions to apply to my companion wherever it seems necessary. So far he'll fight with you, switch between passive/aggressive, carry things and so forth. I just can't make him talk! :pinch: I'm off for work now though, I'll be back to tackle my modding woes later in the day. Link to comment Share on other sites More sharing options...
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