kadath Posted February 5, 2015 Share Posted February 5, 2015 (edited) Ok, I'm at my wits' end, and I hope someone here can point me in the right direction. Sorry for the wall of text, but I'll try to be as detailed as possible, as the problem really seem quite odd (and I'm a TES player since Daggerfall, I'm quite used to bugs :laugh: ).I had a relatively issue free game 'till now, ~100 hours mainly spent doing the various city quests (I'm keeping the faction storylines, MQ and DLCs for last) and messing around with the added content from mods. However I'm beginning to notice that several quests are becoming glitchy for me: it's always related to quest items and how the game handles them.At first it was the Gauldur Amulet fragments: the game didn't recognize I had picked the second one up and the quest didn't advance. Those fragments are known to be glitchy however, so I wasn't worried. Then the quest from the Khajit caravan guard to recover the Moon Amulet in a cave: no quest marker to the cave, and guess why? Because the amulet wasn't generated in the chest and thus the quest marker had nowhere to point to. Even Mehrunes' Razor quest was a bit odd, with the quest markers pointing back to Dawnstar after I recovered the first piece, and the quest objectives not updating when I recovered the other two before coming back: it all went fine though, although in the end I had those other 2 quest items stuck in my inventory (nothing new under the sun for Skyrim).Now, however, I'm encountering the same kind of issue in several of Riften's misc quests: Alessandra's Dagger, for instance, isn't given to me after the dialogue in the Hall of the Dead, when I find Reyda's body in Ivarstead the game doesn't recognize when I pick up her amulet from her satchel, and the second quest for the Temple of Mara is just like Alessandra's: Yngvar doesn't give me the "Love Poem" book, although the quest does advance and points me to Faleen; adding the poem via console lets me continue, but then again, Faleen herself doesn't give me her letter to Calcelmo.Wylandriah's items had a similar issue: no quest markers on the map (the objectives did appear in the journal though, and all three of them could only be activated or deactivated together, don't remember if that detail is how it's supposed to be), and the quest didn't update when I picked them up. Bringing them back to her, however, still worked.EDIT: Just noticed the same happened with the Lexicon from the Unfathomable Depths quest too: the disturbed argonian gives me the quest but not the actual lexicon item. And this seems like a bad one, since the receptacle at the end of the related dwemer ruin won't activate with a lexicon added via console. :confused: While some of the aforementioned items are known to give similar troubles from time to time, usually when picked up before taking the actual related quest (the Gauldur fragments, Wylandriah's items, Reyda's Amulet), for all the other ones there's no mention of recurring bugs of the sort in any online wiki. As you can see, the issue is always related to quest items, either not being generated, given by an npc or recognized by the quest when picked up. So as first thing I looked into Tes5Edit to see if those specific items or related quests had some conflicts between my mods (I obviously suspected item and quest related mods, like the crafting overhaul or cutting room floor): several had no conflict at all and others are at worst green "conflicts" (usually with the unofficial patch). I then saved just before bringing the poem to Faleen and went the old route of disabling mods in chunk to see if I could spot the culprit. Nothing. Now I've even tried to disable every plugin, DLCs and unofficial patches included, made a clean save (as clean as such a save could be anyway, still I also removed all the orphaned scripts with the save editor) and tried again (with and without SKSE, and even starting from before the whole quest is taken): no luck. I really don't know what to try next: given the aforementioned behaviour, I guess it has to either be a script issue (It's lingering in the save, even after being cleaned) or somehow a vanilla bug that's not - as far as I could find - well documented online (which seems quite unlikely though). The only similar thing I found were bug reports from 3 years ago about an issue caused by the Cidhna Mine quest not completely closing, which isn't my case (I still verified just to be sure). Please note that this doesn't always happen (although it's gotten worse now in the Riften area): I pretty much cleared every unaligned city quest except for Riften, which I kept for last, and I'm also the thane of every other city (except Windhelm which needs faction quests). So I've had many similar quests working fine, recognizing the items, giving them to me when intended and so on. Most of these cases are easily - although annoyingly - solvable with the console, but as they begin to happen a bit too often for my tastes, and during quests that usually (AFAIK) don't have common known glitches, I'm worried some longer questline might break where the console won't be able to help.EDIT2: Eeeeyup, happens with the main quest too. When I get to Delphine after looking for the Horn of Jurgen Windcaller the quest does advance and points me to bring it back to the Greybeards, but I don't receive the actual horn from her. Yet everything worked fine just a bit earlier with Klimmek's supplies (which are received through the same dynamic, although something under the hood might be different) while doing The Way of the Voice. I begin to suspect I'm screwed. :dry: My game is indeed heavily modded (~200 plugins + a few texture/model replacements), but carefully LOOTed, BASHpatched and so on, based upon the STEP core guide and maintained with Mod Organizer, with a few additions here and there, mainly followers (and AFT), houses, outfits, the usual body, armor, NPC, animation replacers et similia. The only major additions to the STEP core are a couple things like Immersive Creatures, Climates of Tamriel, Deadly Dragons, no real big "overhaul" when it comes to gameplay mechanics, locations or quests. I do have a few NPC replacers, but they don't touch the mentioned quest givers/receivers. In the spoiler, more walls of text the load order: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmApachiiHairMales.esmMFVM.esmApachiiHair.esmClimatesOfTamriel.esmLanterns Of Skyrim - All In One - Main.esmFoxHome_X.esmOblivionHairPackAIO.esmObl-VB hair.esmApachiiHairFemales.esmRaceCompatibility.esmSkykids.esmSK TheEyesOfBeauty.esmSK Drow Child Race.esmSK Monli Race.esmCutting Room Floor.espDD_Dragonborn Additions.espRaceMenuPlugin.espDisease Descriptions.espDreamBurrowFloralHeadAccessory.espAuto Unequip Ammo.espBTRH_Ysolda.espKarliahArmor2.espAsharaPrinceOfTheWoods.espVioLens.espClimatesOfTamriel-Interiors-Warm.espSK OblivionHairPackAIO.espSovngarde Steel Armor and Weapons.espBrows.espBTRH_Muiri.espBTRH_Elisif.espBarenziahQuestMarkers.espNorthgirl.espDD_Dawnguard Additions.espClamsDropPearls.espDeadlyDragons.espUNPetite - Leather Clothes.espSK ApachiiHair.espClimatesOfTamriel-Nights-Level-2.espThe Eyes Of Beauty - Elves Edition.espChesko_LoreBasedLoadingScreens.espDYNAVISION Dynamic Depth of Field.espWhen Vampires Attack.espDawnguardRuneWeaponsFXSReplacer.espDead Body Collision.espClimatesOfTamriel-Dragonborn-Patch.espDual Wield Parrying_SKSE.espElwyn - YuiH StandAlone Follower.espMBWSYNFollowersAct2.espBTRH_Sorine.espBTRH_Camilla.espProperWeaponScale.espKS Hairdo's.espHentaiVoidArmor.espCalienteVanillaArmorTweaks.espDK_Armor_By_Hothtrooper44.esp83Willows_101BUGS_V4_LowRes.espSlightly Reduced Distance NPC Greetings.espAFT_NoFriendlySpellDamage.espSPTConsistentOlderPeople.espmonli preset2.espNonEssentialChildren.espElemental Staves.espORM-Arvak.espKKSDrBWeightFix.espUNP Boots 04.espMerta Assassin Armor.espParalyze.espPoint The Way.espHearthfireChimneys.espBTRH_Lisette.espSkyKids - NPC Replacer DB.espBTRH_Valerica.espRaceCompatibilityUSKPOverride.espTraps Make Noise.espRaceMenu.espRaceMenuPluginXPMSE.espRainbows.espRealisticWaterTwo.espSkyrim Immersive Creatures.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espWeapons & Armor_TrueOrcish&DaedricWeapons.espClothing & Clutter Fixes.espKKSDGWeightSliderFix.espADS.espNoldorArmor.espComplete Crafting Overhaul_Remade.espPoet.espHearthfireMultiKid.espMFVM_Hearthfire_Patch.espRV markers.espHearthfireMultiKid_LastName.espFCO - Follower Commentary Overhaul.espAmazingFollowerTweaks.espSBF All In One + DLC.espBTRH_Jordis.espBTRH_Iona.espBTRH_Ingjard.espBTRH_Aranea.espBTRH_Rayya.espBTRH_Serana.espBTRH_Brelyna.espBTRH_Frea.espBTRH_Lydia.espBTRH_Mjoll.espSK ApachiiHairFemales.espSkyKids - NPC Replacer.espSkyKids - NPC Replacer HF.espClimatesOfTamriel-Dawnguard-Patch.espAOS.espDeadlySpellImpacts.espIHSS.espAOS2_CoT3_1_patch.espAOS2_DSI Patch.espAOS2_RealisticWaterTwo Patch.espBTRH_Beleval.espSamuraiArmor.espSerana No Hood.espSoul Gems Differ.espShootingStars.espUNP Boots 02.espBTRH_Delphine.espSkyUI.espSkyrim Immersive Creatures - DLC2.espRealisticWaterTwo - Legendary.espRun For Your Lives.espRiversideLodge.espMammothManor.espLeafRest OnePiece.espElisdriel.espAyfertehuis.espTrissArmorRetextured.espHillHouse.espSofiaFollower.espThe Paarthurnax Dilemma.espGildergreen Regrown.espR18pn - Shanoa Armors.espGwelda Armor Pack.espLight Elven Armor.espR18Pn - Eisen Platte Armor.espAppropriately Attired Jarls Redux.espSotteta Necromancer Outfit.espTembtra Thief Armor.espTradeBarter.espUNPetite - Fence Net Body Set.espUnique Uniques.espAOS2_WAF Patch.espUrsine Armor Pack.espYuiH StandAlone Follower - Merura.espCompanion_Ari.espSBF Serana v2.2.espSara.espSotteta Huntress Armor.espdD - Enhanced Blood Main.espAOS2_EBT Patch.espImproved Combat Sounds v2.2.espdD-DG-DB-Immersive Creatures EBT Patch.espdD - Realistic Ragdoll Force - Realistic.espdD-No Spinning Death Animation.espfFastTravelSpeedMult_4.espfox29 Armor.espiHUD.espimp_helm_legend.espKamille.espMy Home Is Your Home.espJaxonzEnhGrab.espIsh's Souls to Perks.espEmfy Cleric Robes.espWestWindMisfit.espNightsWatchArmorLight.espTheEyesOfBeauty.espsandboxcylinderheight.esp_Imokko.espOsare Culort Outfit.espAmiella Outfit.espGDZZJJDH.espmonli preset1.espmonli preset3.espBashed Patch, 0.espSK Armor Swapper.esp (It's ok for this to be after the bashed patch, it's an armor patch to ensure the various vanilla clothes are converted to fit the non-potatoheads kids) So, before I get a well deserved arrow in the knee for this obnoxious wall of text, is anybody familiar with this kind of issue and has suggestions on what might be the cause? Edited February 5, 2015 by kadath Link to comment Share on other sites More sharing options...
kadath Posted February 5, 2015 Author Share Posted February 5, 2015 (edited) Sorry for the shameless bump, but this time checking the papyrus log after having one of these issues (mentioned in the second edit, when Delphine should have given me the Horn of Jurgen Windcaller) right before quitting the game I might have found a good trace. Scripts are a bit beyond me though, as such I hope someone will be able to point me in the right direction. [02/05/2015 - 10:56:05PM] ERROR: Cannot call Enable() on a None object, aborting function call stack: [MQ105 (000242BA)].QF_MQ105_000242BA.Fragment_57() - "QF_MQ105_000242BA.psc" Line 418 [02/05/2015 - 10:56:05PM] ERROR: Cannot add None to a container stack: [ (00000014)].Actor.AddItem() - "<native>" Line ? [MQ105 (000242BA)].QF_MQ105_000242BA.Fragment_57() - "QF_MQ105_000242BA.psc" Line 419 [02/05/2015 - 10:57:09PM] VM is freezing... [02/05/2015 - 10:57:09PM] VM is frozen Seems like the vanilla quest script is failing to identify the needed quest item, which returns as a null object, and obviously can't be added to the player inventory in the next line. As for the reason why... :ermm: Edited February 5, 2015 by kadath Link to comment Share on other sites More sharing options...
Edsh0t Posted April 7, 2015 Share Posted April 7, 2015 Sorry for necroing this post, but I'm having a similar problem, in which quest items simply won't spawn in my world. It started straight away in Whiterun, with the missing Argonian Ale and that guy's sword. NPC's can still give me quest items, but items out in the world simply won't spawn. Maybe its the immersive weapons or immersive armors? Link to comment Share on other sites More sharing options...
RevolverCC Posted April 7, 2015 Share Posted April 7, 2015 Not sure how much value I can add to this but it sounds like a scripting issue. I've experienced intermittent scripting issues due to too many mods that overhaul the scripting system. It MAY be worth modifying your Skyrim.ini file with Cheskos recommended Papyrus memory tweaks to see if they resolve the issue (they helped my scripting system at the very least) First, try using the default settings, if they have been somehow changed. [Papyrus] fUpdateBudgetMS=1.2fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128 iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800 In order to increase the amount of CPU time and memory given to the script system, you can try the following. This may increase performance. [Papyrus] fUpdateBudgetMS=800.0fExtraTaskletBudgetMS=800.0 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=256iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=153600 If that does not seem to fix the problem, you can try this as well. This is mostly a default configuration, with extra time given to the Update Budget values. [Papyrus] fUpdateBudgetMS=20.0 fExtraTaskletBudgetMS=20.0fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800 Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshooting Let me know if it helps. Link to comment Share on other sites More sharing options...
TheBxushis Posted November 24, 2016 Share Posted November 24, 2016 i have completed the Gauldyr amulet Quest, but when i try to use it, it is automatically removed from my inventory, but any follower can use it normaly. can someone with time help? thanks and sorry for my bad english. Link to comment Share on other sites More sharing options...
SunshadowSniper Posted January 9, 2020 Share Posted January 9, 2020 (edited) Anyone found a fix for this? I am having the same problem checked papyrus log and showing the same exact thing. Edit: Also adding said quest items (the blank lexicon and the sphere from septimus) the sphere works but the lexicon receptacle will not take the lexicon so I can't do the puzzle to get the scroll [01/09/2020 - 03:00:45AM] Error: Cannot add None to a container stack: [ (00000014)].Actor.AddItem() - "<native>" Line ? [DA04 (0002D512)].QF_DA04_0002D512.Fragment_2() - "QF_DA04_0002D512.psc" Line 184 [01/09/2020 - 03:00:45AM] Error: Cannot add None to a container stack: [ (00000014)].Actor.AddItem() - "<native>" Line ? [DA04 (0002D512)].QF_DA04_0002D512.Fragment_2() - "QF_DA04_0002D512.psc" Line 185 [01/09/2020 - 03:01:13AM] VM is freezing... [01/09/2020 - 03:01:13AM] VM is frozen Edited January 9, 2020 by SunshadowSniper Link to comment Share on other sites More sharing options...
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