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Quest items not appearing - not being given - not being recognized


kadath

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Ok, I'm at my wits' end, and I hope someone here can point me in the right direction. Sorry for the wall of text, but I'll try to be as detailed as possible, as the problem really seem quite odd (and I'm a TES player since Daggerfall, I'm quite used to bugs :laugh: ).

I had a relatively issue free game 'till now, ~100 hours mainly spent doing the various city quests (I'm keeping the faction storylines, MQ and DLCs for last) and messing around with the added content from mods. However I'm beginning to notice that several quests are becoming glitchy for me: it's always related to quest items and how the game handles them.

At first it was the Gauldur Amulet fragments: the game didn't recognize I had picked the second one up and the quest didn't advance. Those fragments are known to be glitchy however, so I wasn't worried. Then the quest from the Khajit caravan guard to recover the Moon Amulet in a cave: no quest marker to the cave, and guess why? Because the amulet wasn't generated in the chest and thus the quest marker had nowhere to point to. Even Mehrunes' Razor quest was a bit odd, with the quest markers pointing back to Dawnstar after I recovered the first piece, and the quest objectives not updating when I recovered the other two before coming back: it all went fine though, although in the end I had those other 2 quest items stuck in my inventory (nothing new under the sun for Skyrim).

Now, however, I'm encountering the same kind of issue in several of Riften's misc quests: Alessandra's Dagger, for instance, isn't given to me after the dialogue in the Hall of the Dead, when I find Reyda's body in Ivarstead the game doesn't recognize when I pick up her amulet from her satchel, and the second quest for the Temple of Mara is just like Alessandra's: Yngvar doesn't give me the "Love Poem" book, although the quest does advance and points me to Faleen; adding the poem via console lets me continue, but then again, Faleen herself doesn't give me her letter to Calcelmo.
Wylandriah's items had a similar issue: no quest markers on the map (the objectives did appear in the journal though, and all three of them could only be activated or deactivated together, don't remember if that detail is how it's supposed to be), and the quest didn't update when I picked them up. Bringing them back to her, however, still worked.

EDIT: Just noticed the same happened with the Lexicon from the Unfathomable Depths quest too: the disturbed argonian gives me the quest but not the actual lexicon item. And this seems like a bad one, since the receptacle at the end of the related dwemer ruin won't activate with a lexicon added via console. :confused:

 

While some of the aforementioned items are known to give similar troubles from time to time, usually when picked up before taking the actual related quest (the Gauldur fragments, Wylandriah's items, Reyda's Amulet), for all the other ones there's no mention of recurring bugs of the sort in any online wiki.

 

As you can see, the issue is always related to quest items, either not being generated, given by an npc or recognized by the quest when picked up. So as first thing I looked into Tes5Edit to see if those specific items or related quests had some conflicts between my mods (I obviously suspected item and quest related mods, like the crafting overhaul or cutting room floor): several had no conflict at all and others are at worst green "conflicts" (usually with the unofficial patch).
I then saved just before bringing the poem to Faleen and went the old route of disabling mods in chunk to see if I could spot the culprit. Nothing. Now I've even tried to disable every plugin, DLCs and unofficial patches included, made a clean save (as clean as such a save could be anyway, still I also removed all the orphaned scripts with the save editor) and tried again (with and without SKSE, and even starting from before the whole quest is taken): no luck.

I really don't know what to try next: given the aforementioned behaviour, I guess it has to either be a script issue (It's lingering in the save, even after being cleaned) or somehow a vanilla bug that's not - as far as I could find - well documented online (which seems quite unlikely though). The only similar thing I found were bug reports from 3 years ago about an issue caused by the Cidhna Mine quest not completely closing, which isn't my case (I still verified just to be sure).

Please note that this doesn't always happen (although it's gotten worse now in the Riften area): I pretty much cleared every unaligned city quest except for Riften, which I kept for last, and I'm also the thane of every other city (except Windhelm which needs faction quests). So I've had many similar quests working fine, recognizing the items, giving them to me when intended and so on. Most of these cases are easily - although annoyingly - solvable with the console, but as they begin to happen a bit too often for my tastes, and during quests that usually (AFAIK) don't have common known glitches, I'm worried some longer questline might break where the console won't be able to help.

EDIT2: Eeeeyup, happens with the main quest too. When I get to Delphine after looking for the Horn of Jurgen Windcaller the quest does advance and points me to bring it back to the Greybeards, but I don't receive the actual horn from her. Yet everything worked fine just a bit earlier with Klimmek's supplies (which are received through the same dynamic, although something under the hood might be different) while doing The Way of the Voice. I begin to suspect I'm screwed. :dry:

 

My game is indeed heavily modded (~200 plugins + a few texture/model replacements), but carefully LOOTed, BASHpatched and so on, based upon the STEP core guide and maintained with Mod Organizer, with a few additions here and there, mainly followers (and AFT), houses, outfits, the usual body, armor, NPC, animation replacers et similia. The only major additions to the STEP core are a couple things like Immersive Creatures, Climates of Tamriel, Deadly Dragons, no real big "overhaul" when it comes to gameplay mechanics, locations or quests. I do have a few NPC replacers, but they don't touch the mentioned quest givers/receivers.

 

In the spoiler, more walls of text the load order:

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHairMales.esm
MFVM.esm
ApachiiHair.esm
ClimatesOfTamriel.esm
Lanterns Of Skyrim - All In One - Main.esm
FoxHome_X.esm
OblivionHairPackAIO.esm
Obl-VB hair.esm
ApachiiHairFemales.esm
RaceCompatibility.esm
Skykids.esm
SK TheEyesOfBeauty.esm
SK Drow Child Race.esm
SK Monli Race.esm
Cutting Room Floor.esp
DD_Dragonborn Additions.esp
RaceMenuPlugin.esp
Disease Descriptions.esp
DreamBurrowFloralHeadAccessory.esp
Auto Unequip Ammo.esp
BTRH_Ysolda.esp
KarliahArmor2.esp
AsharaPrinceOfTheWoods.esp
VioLens.esp
ClimatesOfTamriel-Interiors-Warm.esp
SK OblivionHairPackAIO.esp
Sovngarde Steel Armor and Weapons.esp
Brows.esp
BTRH_Muiri.esp
BTRH_Elisif.esp
BarenziahQuestMarkers.esp
Northgirl.esp
DD_Dawnguard Additions.esp
ClamsDropPearls.esp
DeadlyDragons.esp
UNPetite - Leather Clothes.esp
SK ApachiiHair.esp
ClimatesOfTamriel-Nights-Level-2.esp
The Eyes Of Beauty - Elves Edition.esp
Chesko_LoreBasedLoadingScreens.esp
DYNAVISION Dynamic Depth of Field.esp
When Vampires Attack.esp
DawnguardRuneWeaponsFXSReplacer.esp
Dead Body Collision.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Dual Wield Parrying_SKSE.esp
Elwyn - YuiH StandAlone Follower.esp
MBWSYNFollowersAct2.esp
BTRH_Sorine.esp
BTRH_Camilla.esp
ProperWeaponScale.esp
KS Hairdo's.esp
HentaiVoidArmor.esp
CalienteVanillaArmorTweaks.esp
DK_Armor_By_Hothtrooper44.esp
83Willows_101BUGS_V4_LowRes.esp
Slightly Reduced Distance NPC Greetings.esp
AFT_NoFriendlySpellDamage.esp
SPTConsistentOlderPeople.esp
monli preset2.esp
NonEssentialChildren.esp
Elemental Staves.esp
ORM-Arvak.esp
KKSDrBWeightFix.esp
UNP Boots 04.esp
Merta Assassin Armor.esp
Paralyze.esp
Point The Way.esp
HearthfireChimneys.esp
BTRH_Lisette.esp
SkyKids - NPC Replacer DB.esp
BTRH_Valerica.esp
RaceCompatibilityUSKPOverride.esp
Traps Make Noise.esp
RaceMenu.esp
RaceMenuPluginXPMSE.esp
Rainbows.esp
RealisticWaterTwo.esp
Skyrim Immersive Creatures.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
KKSDGWeightSliderFix.esp
ADS.esp
NoldorArmor.esp
Complete Crafting Overhaul_Remade.esp
Poet.esp
HearthfireMultiKid.esp
MFVM_Hearthfire_Patch.esp
RV markers.esp
HearthfireMultiKid_LastName.esp
FCO - Follower Commentary Overhaul.esp
AmazingFollowerTweaks.esp
SBF All In One + DLC.esp
BTRH_Jordis.esp
BTRH_Iona.esp
BTRH_Ingjard.esp
BTRH_Aranea.esp
BTRH_Rayya.esp
BTRH_Serana.esp
BTRH_Brelyna.esp
BTRH_Frea.esp
BTRH_Lydia.esp
BTRH_Mjoll.esp
SK ApachiiHairFemales.esp
SkyKids - NPC Replacer.esp
SkyKids - NPC Replacer HF.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
AOS.esp
DeadlySpellImpacts.esp
IHSS.esp
AOS2_CoT3_1_patch.esp
AOS2_DSI Patch.esp
AOS2_RealisticWaterTwo Patch.esp
BTRH_Beleval.esp
SamuraiArmor.esp
Serana No Hood.esp
Soul Gems Differ.esp
ShootingStars.esp
UNP Boots 02.esp
BTRH_Delphine.esp
SkyUI.esp
Skyrim Immersive Creatures - DLC2.esp
RealisticWaterTwo - Legendary.esp
Run For Your Lives.esp
RiversideLodge.esp
MammothManor.esp
LeafRest OnePiece.esp
Elisdriel.esp
Ayfertehuis.esp
TrissArmorRetextured.esp
HillHouse.esp
SofiaFollower.esp
The Paarthurnax Dilemma.esp
Gildergreen Regrown.esp
R18pn - Shanoa Armors.esp
Gwelda Armor Pack.esp
Light Elven Armor.esp
R18Pn - Eisen Platte Armor.esp
Appropriately Attired Jarls Redux.esp
Sotteta Necromancer Outfit.esp
Tembtra Thief Armor.esp
TradeBarter.esp
UNPetite - Fence Net Body Set.esp
Unique Uniques.esp
AOS2_WAF Patch.esp
Ursine Armor Pack.esp
YuiH StandAlone Follower - Merura.esp
Companion_Ari.esp
SBF Serana v2.2.esp
Sara.esp
Sotteta Huntress Armor.esp
dD - Enhanced Blood Main.esp
AOS2_EBT Patch.esp
Improved Combat Sounds v2.2.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD-No Spinning Death Animation.esp
fFastTravelSpeedMult_4.esp
fox29 Armor.esp
iHUD.esp
imp_helm_legend.esp
Kamille.esp
My Home Is Your Home.esp
JaxonzEnhGrab.esp
Ish's Souls to Perks.esp
Emfy Cleric Robes.esp
WestWindMisfit.esp
NightsWatchArmorLight.esp
TheEyesOfBeauty.esp
sandboxcylinderheight.esp
_Imokko.esp
Osare Culort Outfit.esp
Amiella Outfit.esp
GDZZJJDH.esp
monli preset1.esp
monli preset3.esp
Bashed Patch, 0.esp
SK Armor Swapper.esp (It's ok for this to be after the bashed patch, it's an armor patch to ensure the various vanilla clothes are converted to fit the non-potatoheads kids)

So, before I get a well deserved arrow in the knee for this obnoxious wall of text, is anybody familiar with this kind of issue and has suggestions on what might be the cause?
Edited by kadath
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Sorry for the shameless bump, but this time checking the papyrus log after having one of these issues (mentioned in the second edit, when Delphine should have given me the Horn of Jurgen Windcaller) right before quitting the game I might have found a good trace. Scripts are a bit beyond me though, as such I hope someone will be able to point me in the right direction.

[02/05/2015 - 10:56:05PM] ERROR: Cannot call Enable() on a None object, aborting function call stack: [MQ105 (000242BA)].QF_MQ105_000242BA.Fragment_57() - "QF_MQ105_000242BA.psc" 
Line 418
[02/05/2015 - 10:56:05PM] ERROR: Cannot add None to a container stack: [ (00000014)].Actor.AddItem() - "<native>" Line ? [MQ105 (000242BA)].QF_MQ105_000242BA.Fragment_57() - "QF_MQ105_000242BA.psc" 
Line 419
[02/05/2015 - 10:57:09PM] VM is freezing...
[02/05/2015 - 10:57:09PM] VM is frozen

Seems like the vanilla quest script is failing to identify the needed quest item, which returns as a null object, and obviously can't be added to the player inventory in the next line. As for the reason why... :ermm:

Edited by kadath
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  • 2 months later...

Sorry for necroing this post, but I'm having a similar problem, in which quest items simply won't spawn in my world. It started straight away in Whiterun, with the missing Argonian Ale and that guy's sword. NPC's can still give me quest items, but items out in the world simply won't spawn. Maybe its the immersive weapons or immersive armors?

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Not sure how much value I can add to this but it sounds like a scripting issue. I've experienced intermittent scripting issues due to too many mods that overhaul the scripting system. It MAY be worth modifying your Skyrim.ini file with Cheskos recommended Papyrus memory tweaks to see if they resolve the issue (they helped my scripting system at the very least)

 

First, try using the default settings, if they have been somehow changed.
[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
In order to increase the amount of CPU time and memory given to the script system, you can try the following. This may increase performance.
[Papyrus]
fUpdateBudgetMS=800.0
fExtraTaskletBudgetMS=800.0
fPostLoadUpdateTimeMS=2000.0
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=153600
If that does not seem to fix the problem, you can try this as well. This is mostly a default configuration, with extra time given to the Update Budget values.
[Papyrus]
fUpdateBudgetMS=20.0
fExtraTaskletBudgetMS=20.0
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800

 

 

Let me know if it helps.
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  • 1 year later...
  • 3 years later...

Anyone found a fix for this? I am having the same problem checked papyrus log and showing the same exact thing.

 

Edit: Also adding said quest items (the blank lexicon and the sphere from septimus) the sphere works but the lexicon receptacle will not take the lexicon so I can't do the puzzle to get the scroll

[01/09/2020 - 03:00:45AM] Error: Cannot add None to a container
stack:
	[ (00000014)].Actor.AddItem() - "<native>" Line ?
	[DA04 (0002D512)].QF_DA04_0002D512.Fragment_2() - "QF_DA04_0002D512.psc" Line 184
[01/09/2020 - 03:00:45AM] Error: Cannot add None to a container
stack:
	[ (00000014)].Actor.AddItem() - "<native>" Line ?
	[DA04 (0002D512)].QF_DA04_0002D512.Fragment_2() - "QF_DA04_0002D512.psc" Line 185
[01/09/2020 - 03:01:13AM] VM is freezing...
[01/09/2020 - 03:01:13AM] VM is frozen

Edited by SunshadowSniper
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