JeshaThei Posted February 6, 2015 Share Posted February 6, 2015 Ever since I downloaded Elysium Estate ive wanted to create a similar larger estate area, that can fullfill a medieval fantasy players needs.Im curious if this is at all possible. These are the buildings/areas ive come up with. Of course I wish to have specific npcs scripted per area. Indoor Areas Bedrooms (Master,Maids,Chefs,Nanny,Children's,Landlords)Living RoomKitchenAlchemist RoomEnchanters RoomTreasury RoomCellar (dairy/brewery/Produce Storage)Dinning HallThrone RoomLarge LibraryDragonborn AreaBasement (Prison)Secret PassagesPools Outside: HotspringsGreenhouseGuardhouse/TowersStabesBarnBlacksmith AreaFarmers LodgeFishers LodgeHunters LodgeCarpenters LodgeCrop FieldsCourtyard/Garden/FountainsMage TowerFighters Area/Archery RangeTrade/Merchant AreaBreweryDairy ProcessingButcherThieves DenForrestMineMiners Lodge ------------------------------ Ive just started learning on how to use CK, If anyone would be interested in being my mentor and working together with me to make this creation come to life, I have a very good imagination and love architecture and medieval settings. Jesha Link to comment Share on other sites More sharing options...
ghostrecon123 Posted February 6, 2015 Share Posted February 6, 2015 check out this guy's video tutorials, his companion making and vendor making videos were a big help to me when i just starting out making mods for Skyrimhttps://www.youtube.com/channel/UCtYB2iX9_52X_DNtSIJXyWgand also it would be good to look at other house mods and see how they are made in creation kit, how they are put together, what are used etc. then start making a small house mod, once you get the hang of it, make a big one you like Link to comment Share on other sites More sharing options...
Boombro Posted February 6, 2015 Share Posted February 6, 2015 It all very do-able, but think it a bad idea to start this big. Try making a shack first. Link to comment Share on other sites More sharing options...
ToppDog Posted February 6, 2015 Share Posted February 6, 2015 Yeah, you can either start small in size, or small in features. I also love the Elysium Estate mod (along with many other great house mods), & I did end up going pretty big in size with my first mod, but I still kept it pretty simple with features. I still know very little about scripting, or blender/nifscope, etc. Everything I've learned was through trial & error, asking questions on these forums, & from watching tutorials & researching things online. And, I still have a long way to go. Starting by building a small house is a good idea, then you can add more to it to learn, such as making certain things interactive, or adding in some NPC's, etc. Just watch tutorials & download & look at a lot of other mods that do what you want, to see if you can figure out how they did it. Link to comment Share on other sites More sharing options...
NevahNevah Posted June 18, 2016 Share Posted June 18, 2016 I am sorry it took so long to message you back. I will help you. Just message me the details... Link to comment Share on other sites More sharing options...
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