Jump to content

That Lucky Old Sun


FalloutGod

Recommended Posts

Trying to add a new option to Helios Terminal that would compile the results of the first 4 options.

 

VHeliosMainframeTerminalSub1 <-- this is what I think must be edited

 

Option 1

 

set VMS03.nPowerConfiguration to 1

ForceTerminalBack

; SetObjectiveDisplayed VMS03 60 1

SetObjectiveCompleted VMS03 60 1

if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30)

SetObjectiveDisplayed VMS03 70 1

endif

if (VNPCFollowers.ArcadeHired)

ArcadeREF.SayTo player ArcadePowerStrip

endif

 

Option 2

 

set VMS03.nPowerConfiguration to 2

ForceTerminalBack

;SetObjectiveDisplayed VMS03 60 1

SetObjectiveCompleted VMS03 60 1

if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30)

SetObjectiveDisplayed VMS03 70 1

endif

 

if (GetObjectiveDisplayed VMS49 30)

SetObjectiveDisplayed VMS49 70 0

SetObjectiveDisplayed VMS49 200 1

endif

 

if (VNPCFollowers.ArcadeHired)

ArcadeREF.SayTo player ArcadePowerFreeside

endif

 

Option 3

 

set VMS03.nPowerConfiguration to 3

ForceTerminalBack

;SetObjectiveDisplayed VMS03 60 1

SetObjectiveCompleted VMS03 60 1

if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30)

SetObjectiveDisplayed VMS03 70 1

endif

if (GetObjectiveDisplayed VMS49 30)

SetObjectiveDisplayed VMS49 70 0

SetObjectiveDisplayed VMS49 200 1

endif

 

if (VNPCFollowers.ArcadeHired)

ArcadeREF.SayTo player ArcadePowerEven

endif

 

Option 4

 

set VMS03.nPowerConfiguration to 4

ForceTerminalBack

;SetObjectiveDisplayed VMS03 60 1

SetObjectiveCompleted VMS03 60 1

 

if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30)

SetObjectiveDisplayed VMS03 70 1

endif

 

 

The confusion

 

I attempted to compile the little scripts into one, eliminating redundancy of things such as

 

ForceTerminalBack

 

Yet the effect I'm trying to have isn't working out.

 

I was going for an option to please everyone but it ends up only working out for one faction... kinda. I'd show you the script I had going but I got mad and deleted it. I can attempt to recreate it if that helps. I'm hoping that isn't needed and someone who understands this scripting method better can help figure this out.

 

It did occur to me that I should do something with "VMS03.nPowerConfiguration" but I can't find this anywhere. I'm stuck because I have no experience in scripting and little in editing with the GECK.

Link to comment
Share on other sites

If you want an example and not a fix for your script (which is already deleted and doesn't need a fix this way), look up a fix which allows to redirect power everywhere and charge ARCHIMED at the same time. That mod should be a perfect example for you.
Link to comment
Share on other sites

I've done an extensive search and it's not helping me figure out what needs to be done to compile the options into a working script. If it was easy enough to find this mod I would have done so by now and probably just used it instead of bothering to edit anything myself. Necessity is, as they say, the mother of invention. Though sometimes I think rotten food is... but maybe that's just for penicillin
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...