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Attaching Model to Skeleton


Wolfeknight

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Hi Master Modders

 

I am trying to attach a model to a skeleton. I have been through every tutorial I can find but I cannot get my model attached to a skeleton. The best tutorial I can find is "Tutorial: Rigging/Skinning and VATS/Dismemberment" by Zenl. And that one gets me damn close. But when I export to nif, I get an error message from pyff saying that "vertexs are not assigned to body parts", and then it shows me a patchwork quilt of vertex faces. And I cannot get these sections it shows to attach the the skeleton in any way (manual "assign", weight paint, etc...). Would one of you L33T mod Guru's please help me with a link to a very detailed step by step, or write one real quick for me. The model is finished, most of the textures are finished, this problem is my only hold up. I would really appreciate any expert help I can get.

 

Tools used:

Blender 2.49a

PyFFI 2.14

Python 2.6.5

NifSkope 1.0.22

PhotoShop Portable

Gimp 2.0

 

Thanks in advance.

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I would venture to guess it is a weight painting issue. Those verts are probably extremely hard to see when in paint mode. I usually get around this kind of problem by using that "selection" it gives by moving those verts a specific amount along the X, Y or Z axis, then paint them and move them back in the negative direction so they go back to their original position.

 

Example:

 

  1. With the object in edit mode and the desired verts highlighted / selected. Press g, x, 5, ENTER
  2. If all the verts move sufficiently to the side, go into Weight Paint mode and paint the accordingly. If not, press CTRL + Z to undo and change the value to a number that is sufficient or change the x to y or z.
  3. After painting them, go back into Edit mode and make sure the same verts are still highlighted / selected and reverse the move. Press g, x, -5, ENTER
  4. Change Edit mode to Object mode, select all and try to export again (don't forget to save)

NOTE: We have a dedicated Blender model section BTW.

 

LHammonds

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Thanks for the Link to the blender threads. And I thought I posted there. That's what I get for typing when tired.

 

I did as you instructed. Same problem. Save, export, fail, "You have vertice which are not assigned to a body part".

 

Frustrating as hell. I've been trying to get this to work for a week. Rebuilt the model twice. Reinstalled all the software once thinking I had a corrupted file. Only thing I can think is that I am missing a setting or button or something that is causing the failure.

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