Wolfeknight Posted October 31, 2010 Share Posted October 31, 2010 Hi Master Modders I am trying to attach a model to a skeleton. I have been through every tutorial I can find but I cannot get my model attached to a skeleton. The best tutorial I can find is "Tutorial: Rigging/Skinning and VATS/Dismemberment" by Zenl. And that one gets me damn close. But when I export to nif, I get an error message from pyff saying that "vertexs are not assigned to body parts", and then it shows me a patchwork quilt of vertex faces. And I cannot get these sections it shows to attach the the skeleton in any way (manual "assign", weight paint, etc...). Would one of you L33T mod Guru's please help me with a link to a very detailed step by step, or write one real quick for me. The model is finished, most of the textures are finished, this problem is my only hold up. I would really appreciate any expert help I can get. Tools used:Blender 2.49aPyFFI 2.14Python 2.6.5NifSkope 1.0.22PhotoShop PortableGimp 2.0 Thanks in advance. Link to comment Share on other sites More sharing options...
LHammonds Posted October 31, 2010 Share Posted October 31, 2010 I would venture to guess it is a weight painting issue. Those verts are probably extremely hard to see when in paint mode. I usually get around this kind of problem by using that "selection" it gives by moving those verts a specific amount along the X, Y or Z axis, then paint them and move them back in the negative direction so they go back to their original position. Example: With the object in edit mode and the desired verts highlighted / selected. Press g, x, 5, ENTERIf all the verts move sufficiently to the side, go into Weight Paint mode and paint the accordingly. If not, press CTRL + Z to undo and change the value to a number that is sufficient or change the x to y or z.After painting them, go back into Edit mode and make sure the same verts are still highlighted / selected and reverse the move. Press g, x, -5, ENTERChange Edit mode to Object mode, select all and try to export again (don't forget to save)NOTE: We have a dedicated Blender model section BTW. LHammonds Link to comment Share on other sites More sharing options...
Wolfeknight Posted October 31, 2010 Author Share Posted October 31, 2010 Thanks for the Link to the blender threads. And I thought I posted there. That's what I get for typing when tired. I did as you instructed. Same problem. Save, export, fail, "You have vertice which are not assigned to a body part". Frustrating as hell. I've been trying to get this to work for a week. Rebuilt the model twice. Reinstalled all the software once thinking I had a corrupted file. Only thing I can think is that I am missing a setting or button or something that is causing the failure. Link to comment Share on other sites More sharing options...
LHammonds Posted October 31, 2010 Share Posted October 31, 2010 Zip the .blend file and upload it to MediaFire.com. Then send me a link via PM and I'll see if I can get it to export. Link to comment Share on other sites More sharing options...
Wolfeknight Posted October 31, 2010 Author Share Posted October 31, 2010 Thank you so much for looking at it for me. If you figure out what I am doing wrong, please let me know so that I can document my errors to avoid them in the future. Link to comment Share on other sites More sharing options...
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