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Oblivion crashes as soon as the menu pops up


shotgun188

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You need to run BOSS to sort out your load order, and then rebuild your Bashed Patch, which is WAY too far up your load list.
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You say the mod u tried to use was enhanced vegetation but you de-activated it. Did you possibly create a second OMOD for the high res/low res textures and forget to deactivate the main file? i ask this because i still see Enhanced Vegetation in your load order. Dunno if its active or not but i assume if its there, then so are files that it added as De-Activating the OMOD would have removed it and all files assosiated with it (unless u did a manual install/uninstall in which case a file might not even be where its supposed to be). All of Enhanced Vegetations archives are OMOD ready and if you have been trying to manually remove it i suggest making a OMOD to remove as it will be REAL EASY to miss a file manually (also very easy to delete a file that wasn't associated with it,again using the OMOD might not fix this if you manually installed and put something where its not supposed to be). Also make sure to update your Archive Invalidation when activating or de-activating almost ANY mod as forgetting to do that can also lead to a crash. (Unless u use Archive Invalidation Invalidated!)

 

Also do u use OCPS (Oblivion crash prevention system)?

If you are missing a mesh sometimes OCPS will still allow oblivion to load regardless (but it will DING! letting you know it prevented a crash) and it will write the Event to a log.

 

WORST CASE SCENARIO (Just cant fix it)

I hope you keep your downloaded mods backed up as this is VERY useful. Downloading them all again is REALLY going to suck.

Uninstall everything (Including Oblivion) and delete the Oblivion folder as that will still have any mods you installed still inside of it.

Re-Install and Re-apply your mods you know not to cause any issues. Your Savegame will still be there but dont try to load until all of your mods are applied.

Assuming you do save all of your mods this should take very little time.

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You say the mod u tried to use was enhanced vegetation but you de-activated it. Did you possibly create a second OMOD for the high res/low res textures and forget to deactivate the main file? i ask this because i still see Enhanced Vegetation in your load order. Dunno if its active or not but i assume if its there, then so are files that it added as De-Activating the OMOD would have removed it and all files assosiated with it (unless u did a manual install/uninstall in which case a file might not even be where its supposed to be). All of Enhanced Vegetations archives are OMOD ready and if you have been trying to manually remove it i suggest making a OMOD to remove as it will be REAL EASY to miss a file manually (also very easy to delete a file that wasn't associated with it,again using the OMOD might not fix this if you manually installed and put something where its not supposed to be). Also make sure to update your Archive Invalidation when activating or de-activating almost ANY mod as forgetting to do that can also lead to a crash. (Unless u use Archive Invalidation Invalidated!)

 

Also do u use OCPS (Oblivion crash prevention system)?

If you are missing a mesh sometimes OCPS will still allow oblivion to load regardless (but it will DING! letting you know it prevented a crash) and it will write the Event to a log.

 

WORST CASE SCENARIO (Just cant fix it)

I hope you keep your downloaded mods backed up as this is VERY useful. Downloading them all again is REALLY going to suck.

Uninstall everything (Including Oblivion) and delete the Oblivion folder as that will still have any mods you installed still inside of it.

Re-Install and Re-apply your mods you know not to cause any issues. Your Savegame will still be there but dont try to load until all of your mods are applied.

Assuming you do save all of your mods this should take very little time.

I deactivated it and afterwards I activated enhanced vegetation because it didn't cause my problem and I already use boss in fact I am just after running it again and how to I remake my bashed patch?and how to I merge mods to my bashed patch?(do I do it in tes4gecko or what?)Oh my god I forgot to say it is actually a freeze that never unfreezes so I have to ctrl alt delete and start task manager.

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You re-make the bashed patch by opening up Wyre and right clicking on the Bashed patch and selectiing "Rebuild Patch". As for merging some will already be marked as mergable and u do this in Wyre as well (the option will be available right after u click rebuild patch). Note: once the mod is merged you de-activate the "normal mod" but it will still count towards your esp limit if its still in the data folder.

 

You can also mark mods as mergeable with Wyre (but it can be tricky), in fact you can pretty much do anything with Wyre

Keep in mind to that if you want to rebuild the patch again u will need to bring back in the mods you previously merged.

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and I already use boss in fact I am just after running it again and how to I remake my bashed patch?and how to I merge mods to my bashed patch?(do I do it in tes4gecko or what?)Oh my god I forgot to say it is actually a freeze that never unfreezes so I have to ctrl alt delete and start task manager.

 

If you use BOSS, then it (or more likely the masterlist) is out of date, because you load order IS all wrong.

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• 00 Oblivion.esm

 

• 01 CyrodiilUpgradeResourcePack.esm

 

• 02 Open Cities Resources.esm [Version 3.5.5]

 

• 03 CURP_Controller.esm

 

• 04 A_Bloody_Mess.esm

 

• 05 CLS-Craftybits.esm

 

• 06 ValenwoodIslands.esm

 

• 07 Race Repository.esm

 

• 08 Goblin Race.esm

 

• 09 All Natural Base.esm [Version 1.0]

 

• 0A DLCShiveringIsles.esp

 

• 0B ChapelsOfCyrodiilLOD.esp

 

• 0C DistantRuins.esp

 

• 0D Crowded Cities 15.esp

 

• 0E DLCHorseArmor.esp

 

• 0F Creatures Alive v1.3.esp

 

• 10 Servant of the Dawn.esp

 

• 11 Shivering Isles Root System.esp

 

• 12 DBContinuedBeta 0.7.esp

 

• 13 SwampGrass.esp

 

• 14 Window Entrances 1.0.esp

 

• 15 Portable Campsite - Quickstart.esp

 

• 16 AC_Gold_Coins.esp

 

• 17 ElsweyrAnequina.esp

 

• 18 Daedric Shrine Ruins.esp

 

• 19 PCTM.esp

 

• 1A xulColovianHighlands_EV.esp [Version 1.2.1]

 

• 1B xulChorrolHinterland.esp [Version 1.2.2]

 

• 1C xulLushWoodlands.esp [Version 1.3]

 

• 1D xulAncientRedwoods.esp [Version 1.6]

 

• 1E Open Cities Reborn - Leyawiin.esp [Version 0.6.3]

 

• 1F SoT_Rise of Sheogorath.esp

 

• 20 Harvest [Flora].esp [Version 3.0.0]

 

• 21 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

 

• ++ dangerous wilderness.esp

 

• ++ Skillbased Thieves Guild Invitation_HARDER.esp

 

• 22 Vector.esp [Version 0.3]

 

• 23 SM Combat Hide.esp [Version 1.2]

 

• 24 StealthOverhaul.esp

 

• 25 GoldenCrest.esp

 

• 26 300ft_crime_detection-7319.esp

 

• 27 SB IC Palace Tower Light Mod v1.1 - Modified Version.esp

 

• 28 kuerteeAttributeAndSkillBasedDamageModifiers.esp

 

• 29 ImpeREAL City Unique Districts - Green Emperor Way.esp

 

• 2A Open Cities Reborn Road Record.esp

 

• 2B ImpeREAL Empire - Unique Forts.esp

 

• 2C CM Solace.esp

 

• 2D Elsweyr plantations & co. Southland Plantation.esp

 

• 2E Faregyl.esp [Version 1.0.10]

 

• 2F Faregyl+Anequina Patch.esp

 

• 30 xulBlackwoodForest.esp [Version 1.1.0]

 

• 31 Gold Change II.esp

 

• 32 Class Advantages.esp [Version 0.25.02]

 

• 33 Madhs working training dolls.esp

 

• 34 NPCsMoreGold.esp

 

• 35 Enhanced Vegetation [150%].esp

 

• 36 ShippingInCyrodiil_Normal_Lights_V1-1 - With Drawbridges.esp

 

• 37 NPC Static Level.esp

 

• ++ vendorchest-fix Shivering Isles.esp

 

• 38 CLS-Craftybits.esp

 

• 39 CLS-Craftybits_A_Bloody_Mess-Glue.esp [Version 1.1]

 

• 3A CLS-Craftybits_A_Bloody_Mess-Glue-Ragplacer.esp

 

• 3B Duke Patricks - Actors Can Miss Now.esp

 

• 3C Altair_Race.esp

 

• 3D Assassins Creed - Altair's Gear - Light Armor.esp

 

• ++ NoDaedricQuestLevelLocks.esp

 

• ++ ForeverView.esp

 

• 3E FarView.esp

 

• ++ Playable dark seducer,golden saint and dremora..esp

 

• ++ really strong imps.esp

 

• 3F Higher_Skill_Training.esp

 

• 40 waterfront vwd.esp

 

• 41 water vwd improved.esp

 

• 42 Marksman Target Training.esp

 

• 43 Playable Goblin.esp

 

• 44 MI Price Edits.esp

 

• 45 _Extended Skingrad Vinyard_.esp

 

• 46 Barter_Gold_Mod-9287.esp

 

• 47 More_Gold_in_Locked_Containers-5976.esp

 

• 48 Faster Horses with Names.esp

 

• 49 ValenwoodIslands.esp

 

• 4A TamrielTransportationNetwork.esp

 

• 4B All Natural - Real Lights.esp [Version 1.0]

 

• 4C All Natural.esp [Version 1.0]

 

• 4D All Natural - SI.esp [Version 1.0]

 

• 4E Imperial Armor Replace.esp

 

• 4F ShiveringIslesTransportationNetwork.esp

 

• 50 Side's Sailing Ships.esp

 

• 51 Boots of Blinding Speed.esp

 

• 52 TML_Real-time.esp

 

• 53 Arena_BattlesV1.2EV.esp

 

• 54 KnightlyArmory.esp

 

• 55 DBAssassin.esp

 

• 56 StoneMarkers.esp

 

• 57 Crowded Roads Revisited.esp [Version 1.1]

 

• 58 Imperial City Bridges.esp

 

• 59 Near100PercentArrowRecovery.esp

 

• 5A Natural_Habitat_by_Max_Tael.esp

 

• 5B A Bloody Mess - Arena Wash Basin.esp

 

• 5C A Bloody Mess - Bloody Fights.esp

 

• 5D Smarter Bandits.esp

 

• 5E Polar Bear v2.esp

 

• 5F Improved Guard Presence- Palace.esp

 

• 60 Improved Guard Presence- Market District.esp

 

• 61 VyperSMETG.esp

 

• 62 SRJIrresponsibleHorses.esp

 

• 63 AFK_PrayerIdles.esp [Version 1.0]

 

• 64 QQuix - Rock, rock, rock your ship - V3.esp

 

• 65 Clintmichs Beautiful Imperial City Arboretum v1.1.esp

 

• 66 CDM - Dual Currencies.esp

 

• 67 AnvilDBDarkArena.esp

 

• 68 AnvilDBSContinued.esp

 

• 69 PTDoorExploitBegone.esp

 

• 6A MODAssassinsCreed2_Revisited.esp

 

• 6B Waterfront Lighthouse Enhanced.esp

 

• 6C FullSoulGemEnchanting.esp

 

• 6D CDM - Shivering Time - Chaotic.esp

 

• ++ Wavy_Water.esp

 

• ++ darker nights.esp

 

• 6E Enhanced Wavy Water.esp

 

• 6F Enhanced Seasons.esp [Version 1.0]

 

• 70 Crowded Roads Spawn40%.esp

 

• 71 arrows never dissapear.esp

 

• 72 Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

 

• 73 Bashed Patch, 0.esp

Is my new load order and I am so so sorry about the new mods because my brother installed them and he didn't use bain or omods so I can't uninstall them yet because I will end up messing something else up.

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Your load order is STILL wrong. Please make sure that you have 'Lock Times' unchecked in Wrye Bash, update your masterlist, re-run BOSS again, and rebuild your patch. When you re-submit your new load order, please do it from Wrye Bash -- right click on the File header and select 'List Mods. Copy and paste EVERYTHING, including the ["spoiler"]["code"][/"spoiler"]["/code"] parts, (without the quotes).
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Your load order is STILL wrong. Please make sure that you have 'Lock Times' unchecked in Wrye Bash, update your masterlist, re-run BOSS again, and rebuild your patch. When you re-submit your new load order, please do it from Wrye Bash -- right click on the File header and select 'List Mods. Copy and paste EVERYTHING, including the ["spoiler"]["code"][/"spoiler"]["/code"] parts, (without the quotes).

How do I turn off lock times?

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How do I turn off lock times?

 

Right click on the Files header in Wrye Bash and make sure that 'Lock Times' is unchecked.

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