TheCalliton Posted November 4, 2010 Share Posted November 4, 2010 Porting some of the better mechanics would be nice.you cannot change the game mechanics, or the game engine itselfi may be more experienced in oblivion stuff, but since by the same company, im assuming that the same rules apply Link to comment Share on other sites More sharing options...
Nadin Posted November 5, 2010 Share Posted November 5, 2010 I understand now.To do this, you would need to find the .dds files associated with the ranger combat armor. I think they are ArmorCombatRanger or something like that. They are located in the fallouttextures.bsa file in your new vegas directory. Extract them with FOMM--it'll work fine.After you've extracted them to a location inside your fallout3/data/textures directory, you must then find prometheus's model for whatever armor it is. You will need nifskope for this part.Find the .nif model for whatever armor you want, and open it with nifskope. On the right,t here will be a bunch of text. You need to look for the text that says "BssShaderTextureSet". It has a purple icon next to it.There are generally about a dozen of these texture sets. Each corresponds to a portion of the model. If you double click on the texture set, it should take you to a filepath. Change this filepath to the armorcombatranger textures. (The first line is for the main .dds, the second is for the _n.dds, and the rest can be ignored) This will take a LOT of tinkering, as there is no way of knowing what the line correlates to, or what the texture correlates to. It may never work. But, if it should work, BE SURE TO GO TO FILE/SAVE AS WHEN YOU ARE DONE.Nifskope WILL close without warning you about unsaved data. Let me know if this helps or if you have any questions.Oh, and DON'T UPLOAD. Link to comment Share on other sites More sharing options...
detectivep Posted November 5, 2010 Author Share Posted November 5, 2010 Will give it a shot tommorow. I'm new to a lot of this so I really lost you after you mention nifskope, but I'll see what I can do. Edit: I'm fairly certain I have everything ported right. It's just a matter of applying the right settings and such now. I have the models and textures in, and I know the world model works, but once I have it in my inventory, I can't apply it, so I'm unsure if the wearable model works. Link to comment Share on other sites More sharing options...
the_senator90 Posted November 5, 2010 Share Posted November 5, 2010 Will give it a shot tommorow. I'm new to a lot of this so I really lost you after you mention nifskope, but I'll see what I can do. Edit: I'm fairly certain I have everything ported right. It's just a matter of applying the right settings and such now. I have the models and textures in, and I know the world model works, but once I have it in my inventory, I can't apply it, so I'm unsure if the wearable model works. Detectivep, I found some pretty straightforward tutorials for this, even you'd like to collaborate with me. I'm learning this stuff too, and maybe we can share our results. Here are some tutorials that I have yet to go through but looked promising: How to customise an outfit in Nifscope articleshttp://www.fallout3nexus.com/articles/article.php?id=295 Fallout Modelling Mini tutorialhttp://www.thenexusforums.com/index.php?/topic/82738-fallout-modelling-mini-tutorial/ And another one:Skree's Easy Skinned Armor tutorialhttp://www.thenexusforums.com/index.php?showtopic=131450&hl= Link to comment Share on other sites More sharing options...
Nadin Posted November 5, 2010 Share Posted November 5, 2010 Did you check "Playable?" Link to comment Share on other sites More sharing options...
detectivep Posted November 5, 2010 Author Share Posted November 5, 2010 http://img255.imageshack.us/img255/3217/nvarm.png So, yes, I did check playable. And senator, I'll check out your stuff later. Link to comment Share on other sites More sharing options...
Nadin Posted November 5, 2010 Share Posted November 5, 2010 You have to tag it as upper body. Link to comment Share on other sites More sharing options...
detectivep Posted November 5, 2010 Author Share Posted November 5, 2010 Alright, thank man, everything works. I got NCR armor into the game now. Gonna see about the other armors. Only thing I think I'd need help with then is replacing Dogmeat, but I would think it would work if I were to add the Rex files into the game and then use the GECK to select the Rex model as Dogmeat's model, no? Link to comment Share on other sites More sharing options...
Nadin Posted November 5, 2010 Share Posted November 5, 2010 That should do it--I don't think dogmeat has any unusual animations. Link to comment Share on other sites More sharing options...
Dark0ne Posted November 5, 2010 Share Posted November 5, 2010 You want to port content from New Vegas to Fallout 3 and vice-versa? You can, you just can't upload it here. This post for reference. Link to comment Share on other sites More sharing options...
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