AlexanderCription Posted February 9, 2015 Share Posted February 9, 2015 Title says it all... Basically I'm working on a mod based around the carriage system and need to know which carriage the player is at before executing code. Link to comment Share on other sites More sharing options...
Shadowheart328 Posted February 10, 2015 Share Posted February 10, 2015 Hey there, I would take a look at this method here: http://www.creationkit.com/GetLocation_-_LocationAliasI believe that all you would have to do is make that carriage an alias/property of your script/quest and then call this function on it to return the location that it is currently in. Link to comment Share on other sites More sharing options...
Terra Nova Posted February 10, 2015 Share Posted February 10, 2015 Game.GetPlayer().GetParentCell().GetName() as string Get name requires skse. Alternative is to do the above but without getname. But it won't return the name in the way you expect. Link to comment Share on other sites More sharing options...
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