TyrisBel Posted October 31, 2010 Share Posted October 31, 2010 Having seen Nehrim for Oblivion, I'm wondering what a Total Conversion entails? obviosly it's a massive job compared to just creating a mod. I'm wondering if the difference is just scale? Is knowledge of the Geck software adequate? or do you need other skills? The reason I ask is because playing New Vegas had a much more Fallout 1/2 flavour for me than F3 did. and I was fantasising how cool it would be if someone did a Fallout remake in the gamebryo engine. Fallout 2 is big and I imagine it would be a tricky job. But I'm pretty sure most if not all the graphic elements for Fallout 1 exist already in New Vegas (with possible exception of the master.) Also, what are the legal issues with that? would one have to get permission? A few years ago a small team did a Kings Quest remake using the AGS engine, as far as I know, without sierra's blessing, even going so far as to get the original voice artist to reprise his role. It seemed to me that there was no problem as long as they released it free. It was great seeing a classic updated like that. I'll end this post pointing out that I've never even opened the geck software. (though I did make a house for oblivion.) And I'm really only curios, I have no serious plans to go ahead with this. Just wondering about the difficulties involved. Link to comment Share on other sites More sharing options...
xaechireon Posted November 1, 2010 Share Posted November 1, 2010 I think the problem with remaking Fallout 1 and 2 is that they have a much bigger map than Fallout 3/New Vegas, and since they're both isometric top down games, we have no idea how lumpy the terrain is. As for legal issues, I think it would depend on the company holding the rights. Blizzard shut down a Starcraft mod for Warcraft 3, and apparently Valve shut down a zombie mod for the Source engine (because they were trying to sell L4D back then), but then they seem perfectly fine with the Black Mesa: Source mod. Link to comment Share on other sites More sharing options...
TyrisBel Posted November 1, 2010 Author Share Posted November 1, 2010 I think the problem with remaking Fallout 1 and 2 is that they have a much bigger map than Fallout 3/New Vegas, and since they're both isometric top down games, we have no idea how lumpy the terrain is. As for legal issues, I think it would depend on the company holding the rights. Blizzard shut down a Starcraft mod for Warcraft 3, and apparently Valve shut down a zombie mod for the Source engine (because they were trying to sell L4D back then), but then they seem perfectly fine with the Black Mesa: Source mod. A quick google turned up this: http://www.gamebanshee.com/fallout/worldmap/images/fallout1mapsmall.jpg I think the terrain is fairly clear on that, no idea where it's from. The scale is a problem, as is the vast coastline. The only recognisable landmark though is the boneyard, which is identified as LA in the game. so working out from that you could probably scale it down to a reasonable F3/NV size without too much of a problem. Fallout 2 as I mentioned before is tricker: http://images3.wikia.nocookie.net/__cb20080524023958/fallout/images//b/b5/FO2_WorldMap.jpg it's bigger and has more than one recognisable location. Not to mention numerous arts/graphic elements that aren't in the game. from what I've heard (and it's just word on the internet, no way to verify or cite examples) Bethesda are pretty draconian about their rights to the game, so I suspect it would be a problem :/ Link to comment Share on other sites More sharing options...
cih Posted November 8, 2010 Share Posted November 8, 2010 Concerning scale one could simply create a bunch of small areas (like those in FO1), fast travel would be used to travel to distant locations and we'd get interrupted by random encounters again. Sure it'd take quite a bit of coding, but it doesn't sound as difficult as creating the whole coast. Also, since the scale of each area would be smaller we'd be able to put more in them -- I'd really really love to fight in actual ruins again, neither FO3 nor NV gave me that opportunity. I'd definitely play this. Necropolis! Mmmmmm Link to comment Share on other sites More sharing options...
Madae Posted November 8, 2010 Share Posted November 8, 2010 I don't know what to say to this. Sure, it would be neat to see, but you're practically creating an entire game from scratch. Not impossible, but highly improbable that it will ever be done. This is an incredible amount of work that needs to be done to convert it to 3D - the type of work that would take a large team to complete in a modest timeframe. Link to comment Share on other sites More sharing options...
zidders Posted December 2, 2010 Share Posted December 2, 2010 I would love to see a mod like this, but unfortunately, it would just be too much time and work and just end up like most full scale mods do, nowhere. BTW, Valve didn't shut down the zombie source mod. Valve saw the mod in progress and scooped up some of the team who were doing it, it's the mod that became Left4Dead. Link to comment Share on other sites More sharing options...
TyrisBel Posted December 2, 2010 Author Share Posted December 2, 2010 I guess it boils down to the people who would tackle this problem. I would love to work on this. I'm an unemployed 3d animator/artist. I have the time and the passion to say I could honestly throw my hat in and do my best to make this work. But we really do need scripters and progammers more than we need artists. not to mention voice artists. 80% if not more of the graphics already exist to recreate F1 in F3/NV. No one has adressed the legal concerns either. I'm honestly not sure if Bethesda wouldn't come down on us like a ton of bricks if we tried. I have a vague memory of a Morrowind Mod being made for oblivion, and I think the sheer size of it defeated them, because as far as I know it was never completed. If this was a project that was to go ahead, it would need reasonable and achievable goals. It can be done as Nehrune proves, but it requires dedication and discipline, not to mention time. Resources that are hard to find on the "release for free" market" :/ Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 3, 2010 Share Posted December 3, 2010 (edited) There is already a team of modders working on such a conversion, originally they had intended it for Fallout 3, but I remember reading that they had converted to New Vegas since New Vegas is truer to the classic Fallout than Fo3 is, I'll post a link to their site, or a site where they discussed ideas if I find it. I've also got several threads of my own discussing bringing back bits of Classic Fallout (Fo1 & Fo2, and Tactics), You can read and post on them as you like. Classic Fallout Death AnimationsJoin The Brotherhood, Rise to Elder? (Discuss' Brotherhood From Fallout Tactics)Midwestern Brotherhood Armor (Not my thread but amazing)This next one is my megathread that dicuss' several things including trying to bring back special encounters. And it links to many other threads like your own.Fun/Silly/Interesting Mods And Mod Ideas Edited December 3, 2010 by simplywayne90 Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 3, 2010 Share Posted December 3, 2010 (edited) Here it is, The mod is called Fallout 2161 Heres a link:Fallout 2161 At ModDB And their personal siteFallout2161.com/ There is also a mod called Fallout Remake for Fallout 3 if you wanted to look into that as well You can post on their forums any help you may want to offer or just check how far along are they. I hope this is what you were looking for. Edited December 3, 2010 by simplywayne90 Link to comment Share on other sites More sharing options...
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