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Are errors unavoidable?


Murielkai

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I haven't been modding Morrowind for long but I have modded Oblivion and Skyrim for years and hardly ever had crashes or errors. I recently modded Morrowind using MGSO and just a few essential mods like Accurate Attack, Speed&Stamina, and the Trade Places mod but I keep getting load errors here and there, like the one in the screenshot below. Most of them seem random and when I exit the game and re-load everything many of them do not pop up again.

 

Is this common or unavoidable in Morrowind? Should I try to not care or pay attention to these? And more importantly, can I turn off these messages somehow in the ini file?

 

http://i123.photobucket.com/albums/o299/shinmuriel/Morrowind2015-02-1017-39-02-88.jpg

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That particular error looks like it's to do with summoned creatures.

 

The Morrowind Code Patch (on Nexus) v2.0 and above makes this fix to the game executable:

Summoned creature crash fix. Prevents crashes from spell effects bound to creatures that have been unsummoned.

But that error looks more like something that would need a tes3cmd multipatch:

There is a bug in Morrowind that can cause the game to crash if you leave a

cell where an NPC has summoned a creature. The simple workaround is to flag

summoned creatures as persistent. The Morrowind Patch Project implements

this fix, however other mods coming later in the load order often revert it.

This option to the multipatch ensures that known summoned creatures are

flagged as persistent.

I put some info on tes3cmd on the Morrowind Modding Wiki

 

It looks like, from your post in the CM Partners Vampire Embrace leveling compatability patch mod thread that you're having some problems.

 

Could you post in here what I asked for there? A copy of your mod list and the contents of your warnings.txt file? Ideally seeing your mod list in load order would be best (from Wrye Mash, mlox or Reorder Mods), failing that then grab it from the [Game Files] section of morrowind.ini

 

Finally, to answer your question: "Are errors unavoidable?" No, they're very avoidable.

 

A lot of the tools and techniques available in Oblivion and Skyrim grew out of the experiences of Morrowind modding.

 

For example, Wrye wrote Wrye Mash for Morrowind before Wrye Bash for Oblivion. Horatio discovered levelled lists and wrote his levelled list merger for Morrowind, which Wrye incorporated into Wrye Mash's Mashed List.esp which grew into the Oblivion Bashed Patch. Timeslip recognised the problems people were having installing mods in Morrowind and started to develop Oblivion Mod Manager before Oblivion was even released to help people install all that game's mods. I believe OBMM begat the Nexus Mod Manager.

 

Basically, the experiences people had with Morrowind led to development of tools in later games. Sadly there hasn't been quite the level of conversion of those tools to Morrowind that I'd like. With some exceptions, like Wrye adding the BAIN Installers function into Wrye Mash.

 

Anyway, history lesson over.

 

This Beginners Guide could help.

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This is from Mlox, still haven't figured out how to export a list in Wrye Mash. I am also running Morrowind with MWSE because of Mel's Teleport mod. I am having a bit of trouble getting some of the companion mods to work together. I ellimated CM Partners from my active mods and currently I am using the Romance mod and Vampire Embrace along with the patch for the two. The Laura follower mod also has a patch that goes with Vampire Embrace that I managed to run across. I haven't installed to many mods over what is included in MGSO but yeah, the companion mods have given me the most trouble so far.

 

I am using MCP 2.1 and I think (I may be wrong) that Morrowind Patch Project (or whatever its called) is included in MGSO. And thanks for the history lesson, its cool going back and see familiar names in the annals of Morrowind history. I feel like a gaming anthropologist trying to piece together a decently modded game of Morrowind after so easily having access to all the best Oblivion and Skyrim games for so many years.

 

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Texture Fix - Bloodmoon 1.1.esm
_005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_006_ Texture Fix 2.0.esm
_007_ Better Heads.esm
_008_ MW_Children_1_0.esm
_009_ Poorly Placed Object Fix 1.2.esm
_010_ Better Heads Tribunal addon.esm
_011_ Better Heads Bloodmoon addon.esm
_012_ Fair Magicka Regen (one Percent).esp
_013_ Balconyhouse.esp
_014_ SirLuthor-Tools.esp
_015_ Unique Banners and Signs.esp
_016_ PSsorticon.esp
_017_ Better Bodies.esp
_018_ PH_CozyHouse.esp
_019_ Windows Glow.esp
_020_ Key Replacer Trib & BM.esp
_021_ Slof's Vampire Faces.esp
_022_ JEB_muffin_fix.esp
_023_ Barabus' fireplaces 2.esp
_024_ Tribun_Laura_3_0.esp
_025_ laura_vembrace_fix.esp
_026_ Windows Glow - Tribunal Eng.esp
_027_ Clean Just Face It v2.0.esp
_028_ ale_clothing_v0.esp
_029_ Windows Glow - Bloodmoon Eng.esp
_030_ BB_Clothiers_of_Vvardenfell_v1.1.esp
_031_ ale_clothing_v1.esp
_032_ abotTakeMyPlace.esp
_033_ constance1_0.esp
_034_ Windows Glow - Raven Rock Eng.esp
_035_ Vampire_Embrace.esp
_036_ WA_Signy_Signposts(!).ESP
_037_ Better Skulls.ESP
_038_ Particle Arrow Replacer.esp
_039_ Psy_VGR_Armour.esp
_040_ Romance_v37EV.esp
_041_ MA_snowprincetomb_v3.esp
_042_ Vurt's Grazelands Trees.esp
_043_ AtmosphericSoundEffects-3.0-Tribunal.esp
_044_ Ravenloft_v0502d.esp
_045_ abotWindowsGlow.esp
_046_ Statue Replacer - Normal.esp
_047_ Romance_Mod -VE Patch.esp
_048_ bones.esp
_049_ Shieldfx.esp
_050_ Westly's Master Headpack X.esp
_051_ No sun Damage.ESP
_052_ Book Jackets - Morrowind.esp
_053_ Book Jackets - Tribunal.esp
_054_ Book Jackets - Bloodmoon.esp
_055_ Better Clothes_v1.1.esp
_056_ NewBlood_MwTbBm1.1.esp
_057_ Neo's Unique Creatures.esp
_058_ Accurate Attack.esp
_059_ Vality's Balmora Addon.esp
_060_ BetterClothesForTB.esp
_061_ Ravenloft Enhanced.ESP
_062_ correctUV Ore Replacer 1.0.esp
_063_ CoM_Fix.ESP
_064_ Bloated Caves.esp
_065_ Graphic Herbalism.esp
_066_ ExcellentMagicSounds.esp
_067_ almalexia armor.esp
_068_ mel_teleportPlugin_1_3.esp
_069_ Psy_UniqueDremora_T.esp
_070_ More Better Clothes.ESP
_071_ Golden Gold.esp
_072_ Animated Morrowind.esp
_073_ New Voices.esp
_074_ Vurt's Ashlands Overhaul.esp
_075_ Sleepers, Awake!.esp
_076_ Mels Faces.ESP
_077_ MelHairConversion.ESP
_078_ guarskin_drum_replacer.esp
_079_ LeftGloves_Addon_v2.esp
_080_ UniqueFinery.esp
_081_ SpeedandStamina.ESP
_082_ OTR_Coast_Variety.esp
_083_ Unique Jewelry and Accessories.esp
_084_ True_Lights_And_Darkness_1.0-NoDaylight.esp
_085_ Clean MCFC_1.0.esp
_086_ imperial chain fix.esp
_087_ MW Containers Animated.esp
_088_ UF_HortRobeF001.esp
_089_ Vurt's BC Tree Replacer II.esp
_090_ New Bodies - Mature.esp
_091_ Female Armor - Complete.esp
_092_ LowerFirstPersonSneak.ESP
_093_ Better Weapons and Armors.esp
_094_ STA_guides_replacer.esp
_095_ Better_Sounds.esp
_096_ mel_teleportPlugin_1_3_Patches.esp
_097_ Romance_Follow_v10EV.esp
_098_ Bisexual_v10EV.esp

 

Here is my warnings file contents:

 

Not able to find Foot part in KO_Purple_Boot_laced_BP.
Not able to find Foot part in KO_WhitePink_Boot_Stock_BP.
Not able to find Foot part in KO_Purple_Boot_laced_BP.
Not able to find Foot part in KO_WhitePink_Boot_Stock_BP.
Not able to find Foot part in KO_WhitePink_Boot_Stock_BP.
Not able to find Foot part in KO_Purple_Boot_laced_BP.
Not able to find Foot part in KO_Purple_Boot_laced_BP.
Not able to find Foot part in KO_WhitePink_Boot_Stock_BP.
Not able to find Foot part in KO_Purple_Boot_laced_BP.
Not able to find Foot part in BC_shoes_expensive_03.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_common_5.
Not able to find Foot part in BC_shoes_common_2.
Not able to find Foot part in BC_shoes_common_4.
Not able to find Foot part in BC_shoes_extrav_1_f.
Not able to find Foot part in BC_shoes_exquisite_1_f.
Not able to find Foot part in BC_shoes_expensive_03.
Not able to find Foot part in BC_shoes_expensive_03.
Not able to find Foot part in KO_Brown_f_boot_f.
Not able to find Foot part in BC_shoes_exquisite_1_f.
Not able to find Foot part in KO_Black_f_boot_f.
Not able to find Foot part in KO_Brown_f_boot_f.

 

 

 

Edit: Yeah I see Morrowind Patch 1.6.5 up at the top of the list so MGSO does include it. One person I spoke to is using both Morrowind Patch 1.6.5 AND version 1.6.6. They said its the only way to get rid of some magical shirt bug/error. I have both version in my archive folder, should I go ahead and install version 1.6.6 also?

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I am reading on TES3cmd atm, so basically its TESEdit. I should most likely use it to make a merged patch then?

 

Edit: Okay, made a merged patch. The method I used was to install the Tes3cmd.exe into the data files folder then hold shift and right click the data files folder, selecting "open command line prompt" then type "tes3cmd multipatch" into the cmd prompt and hit enter. It generated and activated the merged patch.

 

Here is another error that happen both before and after making the merged patch. It also happened in the Tel Vos service tower.

 

Edit: Alright the issue below in the screenshot apparently occurs from MGSO (obviously since the mod is from MGSO) and I found the fix here: http://www.gamesas.com/morrowind-overhaul-sounds-graphics-thread-t365284.html

 

http://i123.photobucket.com/albums/o299/shinmuriel/Morrowind2015-02-1022-46-00-88.jpg

 

And here is the error you asked about in the other post in the Vampire Embraced CM Partner Patch thread. I have since removed CM Partners though, so I guess don't worry about this too much. You can see, though, why I am asking about errors. Since they seem fairly common so far with very little modding. It seems most of the mods I pick (usually ones that are widely known and well endorsed) have some problem that has to be fixed.

 

Sorry to bombard you with questions but should I try cleaning all of my mods? Is that safe to do in Morrowind? And what tool or method should I use for the job, Tes3cmd?

 

http://i123.photobucket.com/albums/o299/shinmuriel/Morrowind2015-02-0918-18-08-11.jpg

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Okay, after finding that website I mentioned in the previous post I am rebuilding my game from the ground up with a fresh install and I am going to try to fix as many known bugs for MGSO as I can. Apparently its quite the PoS when it comes to bugs. I guess the team is tired of working on it so there is little hope, I would Imagine, of an official patch. Thank you for your time, I don't want to bother you with known issues any further so let me revise my build and see what I come across from there.

 

One last question though, I need to know the best method for cleaning my mods and should I clean every mod? I see in Wrye Mash there is a repair references option, will that do the job as far as cleaning goes or do I need to use Tes3cmd also?

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Crap. Just lost a huge post replying to you. Here're the highlights:

 

Update mlox (it's here on Nexus), the program and rule-set are years out of date as it's the version bundled with MGSO.

 

Everyone who uses Better Clothes or mods derived from it sees those errors in warnings.txt. They're characteristic of how BC was set-up and are harmless.

 

Only use one unofficial patch ESM. Use 1.6.6

 

You made a multipatch.esp fine

 

Checkout the OP of the MGSO thread on Bethsoft for known fixes (and Kingpix, the main guy behind MGSO, is back from national service so there could be an update coming soon-ish).

 

That partnerMagic error is from CM Partners. Bit odd, about all I can think of without delving into the mods is not running the right version of the CM Partners main mod with the patch. As you've got a couple of Emma's mods though you should be good for companions without CM Partners.

 

You should clean all your mods (but not the Bethesda ESMs). Use tes3cmd. It's basically like removing ITMs in TES4Edit. There's a switch for tes3cmd to clean all mods and generate a multipatch.esp

 

Wrye Mash's Repair References command isn't the same as cleaning a mod.

 

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Lol... Great, I download the new Mlox and suddenly my errors went through the roof. I guess its better knowing than not knowing. Nearly all of them are from MGSO, of course. Here it is, just continuing with the topic... I suppose the question should have been "are errors fixable" and not "are errors avoidable?" With MGSO it takes a lot of extra curricular activity to make your game work smoothly it seems. Now some of these errors below ARE fixed, like the psorticons.esp and some I guess you can live with without any real problems so its not so bad, right?

 

 

 

 

[NOTE]
> 'Adj_Magicka Regen (1.00%).esp'
| ! "Characters born under the Atronach birthsign get a hefty boost to their maximum Magicka, but do not recover Magicka normally by resting. Not all mods take this into account. Those mods that do not are imbalancing in favor of Atronach characters if used with them (in other words, they're effectively cheats when used that way)."
| ! (Ref: http://www.mwmythicmods.com/Gluby/Gluby_Magicka_and_Spell_Effect_Mods.htm#MagickaRegenMods )
[NOTE]
> [ALL 'ale_clothing_v0.esp', 'ale_clothing_v1.esp']
| !! Some people have reported the Aleanne NPC disappearing from their game due to a local reference conflict. The Morrowind Code Patch by Hrnchamd ( http://morrowind.nexusmods.com/mods/19510 ) reduces the chances of such local reference conflicts, alternatively one can use Wrye Mash's Renumber Refs function ( http://wryemusings.com/Wrye%20Mash.html#RenumberRefs ) on one of the two "Aleanne Armor and Clothes" mods.
| !! (Ref: http://forums.bethsoft.com/index.php?/topic/1055283-merchant-from-aleannes-clothing-mod-issue/page__view__findpost__p__15313079 )
[CONFLICT]
> 'Better_Sounds.esp'
> [ANY
> 'AtmosphericSoundEffects-3.0-Tribunal.esp',
> 'MISSING(AtmosphericSoundEffects-3.0-TBM.esp)',
> 'MISSING(AtmosphericSoundEffects-3.0.esp)']
| "It is not recommended to use "BetterSounds" together with Duncun's "Atmospheric Sound Effects""
| (Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt")
[NOTE]
> [ALL 'Better_Sounds.esp', 'Graphic Herbalism.esp']
| !! "Some sounds are attached to plants via scripts (corcbulb, some hackle-lo, wickwheat, kreshweed). That's why if you use some "herbalism"-type mods, you'll collect the plants the old way."
| !! (Ref: "BetterSounds-9967.zip\ReadMe_ENG.txt")
| !! If you wish to harvest plants as per your herbalism mod (and lose the sounds from "Better Sounds") then create an Order rule in your mlox_user.txt to load your herbalism mod after "Better Sounds".
| !! If you wish to hear all the sounds generated by "Better Sounds" (but revert to the default harvesting mechanic) then create an Order rule in your mlox_user.txt to load "Better Sounds" after your herbalism mod.
[NOTE]
> 'Texture Fix - Bloodmoon 1.1.esm'
| "Texture Fix - Bloodmoon" is included in the newer "Bloodmoon Landscape Overhaul":
| http://mw.modhistory.com/download-44-11124
| "[slartibartfast's "Bloodmoon Landscape Overhaul"] is a visual overhaul of the Bloodmoon Expansion, fixing the land of texture seams and some experimental reshaping of the land in the area of Fort Frostmouth and the river to the northeast in an attempt to make Solstheims dull landscaping a little more interesting."
| However, if you do not want the land sculpting done in the Overhaul, the author recommends you stick with "Texture Fix - Bloodmoon" which just fixes seams.
| (Ref: "Readme -Bloodmoon Landscape Overhaul.txt")
[NOTE]
> 'Better Clothes_v1.1.esp'
| ! The option "Argonian clothing choice" in the highly recommended "Morrowind Code Patch" by Hrnchamd:
| ! "Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal.
| ! This is a convenience such that mods don't have to individually account for Argonian-specific versions of their items."
| ! Enabling this option removes the need for the complicated sewing kits added by this version of "Better Clothes", you should enable this MCP option and use "Better Clothes_v1.1_nac.esp" instead.
[CONFLICT]
> 'MW Containers Animated.esp'
> [ANY
> 'MISSING(Advanced Herbalism - MO.esp)',
> 'MISSING(Advanced Herbalism - TR & BM.esp)',
> 'MISSING(Advanced Herbalism - TR.esp)',
> 'MISSING(Advanced Herbalism - BM.esp)',
> 'Graphic Herbalism.esp',
> 'MISSING(Herbalismv1.3(Tribunal).esp)',
> 'MISSING(Herbalismv1.1.esp)',
> 'MISSING(Syc_HerbalismforPurists.esp)',
> 'MISSING(Syc_HerbalismforPurists_TB_ONLY.esp)',
> 'MISSING(Herbalism_Lite_v1.0.esp)',
> 'MISSING(Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp)',
> 'MISSING(Herbalism Redux 1.12a.esp)',
> 'MISSING(Herbalism Redux 1.12a - Bloated MW.esp)',
> 'MISSING(HR 1.12a + EW 1.5.esp)',
> 'MISSING(HR 1.12a BMW + EW 1.5.esp)',
> 'MISSING(Ultra Light Herbalism.esp)']
| "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods."
| (Ref: "MW Containers Animated readme.txt")
[NOTE]
> 'mel_teleportPlugin_1_3.esp'
| These mods require Morrowind Script Extender (MWSE) v0.9.4a, or MGE v3.5.6 or later.
[NOTE]
> '[DESC !/Spirithawke/ PSsorticon.esp]'
| !! "Potion/Scroll Icons and Potion Sort" by rmrfstar accidentally removes the summoning enchantment from the Golden Saint summoning scrolls.
| !! Spirithawke has released a version which restores this enchantment, as well as another version which removes some controversial changes to three chests.
| !! http://mw.modhistory.com/download--12174
[NOTE]
> 'True_Lights_And_Darkness_1.0-NoDaylight.esp'
| B00ze recommends editing the Light Attenuation settings in your morrowind.ini
| (Ref: "True_Lights_And_Darkness_1.1_Readme.txt")
[CONFLICT]
> "Neo's Unique Creatures.esp"
> [ALL
> [ANY
> 'MISSING(Creatures (lore).esp)',
> 'MISSING(Creatures (Semi).esp)',
> 'MISSING(Creatures.esp)',
> 'MISSING(Daedric Tweaks.esp)',
> 'MISSING(Morrowind Advanced.esm)',
> 'MISSING(Non-Homicidal Ecosystem - Daedra Edition.ESP)',
> 'MISSING(Psy_UniqueDremora_M.esp)',
> 'Psy_UniqueDremora_T.esp',
> 'MISSING(Undead arise from death <VER>.esp)'],
> [NOT 'MISSING(Merged_Objects.esp)']]
| "[Neoptolemus' "Unique Creatures"] will conflict with any other mod that alters Morrowind's creatures in any way, so you may have to 'merge objects' with TESTool."
| (Ref: "Neo's Unique Creatures.txt")
[NOTE]
> [ALL 'Morrowind.esm', 'Tribunal.esm', 'Bloodmoon.esm', [NOT ['ANY']]]
| !! You are not running the highly recommended Morrowind Patch Project (MPP). It fixes quest bugs, spelling and grammar, corrects subtitles and mesh and texture errors; amongst other fixes. Whilst Bethesda's own patches fixed a couple of dozen bugs the MPP fixes hundreds.
| !! There are a number of versions available:
| !! 1.6.5 beta-BTB edit - A slightly edited version of quorn's 1.6.5 beta release. It removes several bugs from the 1.6.5 beta release.
| !! - This is the recommended version.
| !! - http://btb2.free.fr/morrowind.html
| !! 1.6.5 beta - A beta version, by quorn, released to fix the bugs reported in the 1.6.4 release.
| !! - http://mw.modhistory.com/download-84-7127
| !! 1.6.4 - The last official release by quorn. Enhances Thepal's original patch (1.6.3b) with more unaddressed bug fixes.
| !! - http://mw.modhistory.com/download-50-7319
| !! Ref: http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project
[REQUIRES]
!!!"Vality's Balmora Addon.esp" Requires:
> "MISSING(Vality's Bitter Coast Addon.esp)"
| "[Vality's "Balmora Addon"] is an addon to ["Vality's Bitter Coast Tree Replacer & Bitter Coast Addon"]"
| (Ref: "Vality's Balmora Mod.txt")
[LOAD ORDER UPDATED!]
current saved to: current_loadorder.out
mlox sorted saved to: mlox_new_loadorder.out

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They all seem pretty explanatory to me (but they would as I wrote them :smile: ). Is anything in there not clear and needs a re-word?

 

The Note rule about not running the unofficial patch will be updated next time there's an mlox update (1.6.6 has a permanent home at The Assimilation Lab now rather than just being available on Sendspace or wherever it was)

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Its all pretty clear but... All I have done is install MGSO and there are so many MISSING files (it seems). Now I know that some of the files included in MGSO were "tweaked" but not sure which ones. MGSO is comprised largely of pieces/parts from other mods. So maybe the missing files are okay? o.O

 

I tried real hard to do a Morrowind build without MGSO by going through the credits list on the MGSO wiki and trying to find all the texture mods. Needless to say, I gave up after 3 days of scouring the internet for files that no longer exist. I felt like I was fighting the "nothing" from the old movie "The Neverending Story". The historian's dropped the ball when it came to preserving Morrowinds modding history, it's a shame.

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Oh.

 

That's the trouble with MGSO, people don't know what mods have been installed. A manual install means that someone's more likely to know what plugins they've installed.

 

So taking this:

 

[CONFLICT]

> 'MW Containers Animated.esp'

> [ANY

> 'MISSING(Advanced Herbalism - MO.esp)',

> 'MISSING(Advanced Herbalism - TR & BM.esp)',

> 'MISSING(Advanced Herbalism - TR.esp)',

> 'MISSING(Advanced Herbalism - BM.esp)',

> 'Graphic Herbalism.esp',

> 'MISSING(Herbalismv1.3(Tribunal).esp)',

> 'MISSING(Herbalismv1.1.esp)',

> 'MISSING(Syc_HerbalismforPurists.esp)',

> 'MISSING(Syc_HerbalismforPurists_TB_ONLY.esp)',

> 'MISSING(Herbalism_Lite_v1.0.esp)',

> 'MISSING(Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp)',

> 'MISSING(Herbalism Redux 1.12a.esp)',

> 'MISSING(Herbalism Redux 1.12a - Bloated MW.esp)',

> 'MISSING(HR 1.12a + EW 1.5.esp)',

> 'MISSING(HR 1.12a BMW + EW 1.5.esp)',

> 'MISSING(Ultra Light Herbalism.esp)']

| "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods."

| (Ref: "MW Containers Animated readme.txt")

 

The message "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods" talks about herbalism mods, plural.

 

These are all the herbalism mods known to mlox:

Advanced Herbalism - MO.esp

Advanced Herbalism - TR & BM.esp

Advanced Herbalism - TR.esp

Advanced Herbalism - BM.esp

Graphic Herbalism.esp

Herbalismv1.3(Tribunal).esp

Herbalismv1.1.esp

Syc_HerbalismforPurists.esp

Syc_HerbalismforPurists_TB_ONLY.esp

Herbalism_Lite_v1.0.esp

Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp

Herbalism Redux 1.12a.esp

Herbalism Redux 1.12a - Bloated MW.esp

HR 1.12a + EW 1.5.esp

HR 1.12a BMW + EW 1.5.esp

Ultra Light Herbalism.esp

 

However, you're not running all those mods. You're just running "Graphic Herbalism.esp". Those other herbalism mods are what is missing.

 

So, "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with Graphic Herbalism." is what the message means in your case.

 

And Morrowind Modding History has lots of Morrowind mods from now defunct sites (PES, Euro-Morrowind, ElricM, Gamers Roam, morrowind-mods.org...)

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