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can the NV wanderer go to DC?


phuhcue

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Why recreate the fallout 3's dc storyline, Would it be possible to have the fallout 3 as a required mod, ie you have to have the game legally bought same as the dlc and use the bsa\esm archives etc as a resource and recreate certain parts with a new story line, Just a thought, I don't know what legal copyright issues there would be to do such a thing.

 

I already asked about this, and the answer was a very emphatic NO. Any mod for New Vegas is limited to only the files included in the Vegas edition GECK, and anything hand built by the modders. Requiring any file from FO3, especially the main .esm file, violates the EULA on a bunch of things. That said, building DC cell by cell with the files included with the Vegas Geck is fine, if very time consuming. A lot of files are there, but some of them are only references while others have been gutted.

 

For example, I've been trying to build Liberty Prime Mk. II, essentially a Sentrybot that the BoS upgraded with Prime's combat data. Prime's Combat Style file is in Vegas, so far so good. So is his voice file. His movement sound files are referenced, but the sounds themselves seem to be missing. His combat quotes are deleted entirely. His weapons list is present, but the weapons on it aren't, so its blank until I finish rebuilding them using other weapons as a base. The good news is that most of the files required for them are there as well, though once again the sounds are missing.

 

Its like putting together a very bizarre jigsaw puzzle. You can look at the box (FO3) to see what you're making, but some pieces are missing, and others are there but when you turn them over to put them into place they turn out to be blank.

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There was already a thread on this

 

Basically I forget how he did it but merging F3 With New Vegas looked like it would take a LOT less work than you would think.

 

He was also explaining that the mod could be downloaded in such a way that it uses NO copyrighted materials and basically just combines the 2 games together without ANY copyrighted material being hosted or involved.

 

Sadly, a moderator who obviously did not read the thread before locking it decided to lock it anyway. Very sad day for modders and fallout fans everywhere.

 

It's times like that that make me wish Nexus wasn't the main mod hosting community..

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There was already a thread on this

 

Basically I forget how he did it but merging F3 With New Vegas looked like it would take a LOT less work than you would think.

 

He was also explaining that the mod could be downloaded in such a way that it uses NO copyrighted materials and basically just combines the 2 games together without ANY copyrighted material being hosted or involved.

 

Sadly, a moderator who obviously did not read the thread before locking it decided to lock it anyway. Very sad day for modders and fallout fans everywhere.

 

It's times like that that make me wish Nexus wasn't the main mod hosting community..

 

I saw that thread, it was like basically day one of Vegas being released and many people jumped on saying it was tried back with Morrowind and Oblivion, but it Bethesda said it was illegal, blah blah. This time it wouldn't use copyrighted materials from Fo3, but I think it's just a gray area that this site probably doesn't want to cross because of legal issues. EVEN if it doesn't use copyrighted material, Bethesda will find some legal mumbo jumbo and get the files to be pulled.

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There was already a thread on this

 

Basically I forget how he did it but merging F3 With New Vegas looked like it would take a LOT less work than you would think.

 

He was also explaining that the mod could be downloaded in such a way that it uses NO copyrighted materials and basically just combines the 2 games together without ANY copyrighted material being hosted or involved.

 

Sadly, a moderator who obviously did not read the thread before locking it decided to lock it anyway. Very sad day for modders and fallout fans everywhere.

 

It's times like that that make me wish Nexus wasn't the main mod hosting community..

 

I saw that thread, it was like basically day one of Vegas being released and many people jumped on saying it was tried back with Morrowind and Oblivion, but it Bethesda said it was illegal, blah blah. This time it wouldn't use copyrighted materials from Fo3, but I think it's just a gray area that this site probably doesn't want to cross because of legal issues. EVEN if it doesn't use copyrighted material, Bethesda will find some legal mumbo jumbo and get the files to be pulled.

 

It's a real shame.

 

 

I really dislike Bethesda softworks at the moment. Trying to stop Fallout online. Pushing Obsidian to release New Vegas early and full of bugs. Not allowing PC users free access to the pre order DLC after release. Not learning from past mistakes. Using the same horrible, disgusting engine for Oblivion, F3 and New Vegas (They forced Obsidian to use it)

 

Beth sure isn't what it once was..

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... saying it was tried back with Morrowind and Oblivion, but it Bethesda said it was illegal, blah blah. This time it wouldn't use copyrighted materials from Fo3, but I think it's just a gray area ....

Nope you are wrong with your statement. Morroblivion wasn't illegal in any way and this isn't the view of Bethesda. It was a program that converted the Morrowind files in a use able format for Oblivion. You needed both games to make this work. It exists till today and is downloadable from a french site as far as I know.

 

So why was Morroblivion banned from Nexus and from the Bethesda forum? The answer is easy. There are a lot of people out there that simply don't care. They wine: 'I want to have Morrowind in Oblivion without buying Morrowind.' and some simple minded guy/girls grants this wish without thinking and uploads original Morowind files.

 

Bethesda can't allow such uploads for a simple reason. They have not the rights for all resources in one game to use in other games. For example if I use the voice files from Dad or Eden from FO3 in NV the actor has the right to sue Bethesda because he only sold his acting for FO3 and Bethesda has to care that this doesn't happen. It's the same with meshes and textures.

 

To keep Bethesda happy (the company that allow us more as most other game producing companys to work with their resources) we have to accept this policy. The only other consequence would be that Bethesda stops their support for modding (no GECK, encrypted fileformats and so on how it's made in a lot of other games).

 

It's all about reason.

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I really dislike Bethesda softworks at the moment. Trying to stop Fallout online. Pushing Obsidian to release New Vegas early and full of bugs. Not allowing PC users free access to the pre order DLC after release. Not learning from past mistakes. Using the same horrible, disgusting engine for Oblivion, F3 and New Vegas (They forced Obsidian to use it)

 

Beth sure isn't what it once was..

 

Some of these DLC are pretty buggy you should be happy that you can't get it. If you think the engine is disgusting why you want to play FO3 with NV? And last but not least why do you think Obsidian was forced to use it any sources for this statement?

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im enjoying the replies guys. thanks.

first of all... i got the idea because i have both games and all dlc already.

i would not propose to upload any in game content. this would only work if

you had the game and or dlc. that probably makes it more difficult.

im not sure at all about how ANY of the modding works.

i do see that lots of folks think its a gargantuan task.

what i would hope for would be some files that processed

YOUR files. again... my ignorance in the modding area

really puts me at a disadvantage in talking about it.

 

somebody said its being worked on?

is this an individual or a group of people?

maybe they could use some help?

links to the project? ( i see whoever posted that said they had no links, perhaps someone else does)

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I doubt that it is "seriously" worked on, i already stated why in my earlier reply. Unlike common belief you can't just "merge" the files automatically. So even if there would be "loads of people" working on it it would still take like forever and it would have some serious logical issues as the NV people would always treat you like a courier from the wastes and DC area people would treat you like the vault boy. I cant see it being done any time soon and if you already completed F3 it also would be neither new nor challenging, you'd prolly end up as a lvl 30 guy doing "crap quests for exp that wont be accounted anyways". I doubt it would be as good as some people hope it would be.
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you dont have a lvl 100 mod?

you dont have hundreds of extra perks?

think of the cross game quest mods!

 

i think it only opens up a huge potential of

replayable goodness.

 

my personal favorite idea would be to have nv be accessible to the vault dweller.

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Even without any mods, all you have to do to remove the level cap is open the console with ` and type in "setgs iMaxCharacterLevel 50" or whatever level whenever you start up the game and you're fine.

 

While I don't think combining the two is very practical, I'd still like to be able to have all that extra space to play around in. There comes a point in New Vegas when you've been everywhere and killed everything, and for me that time came earlier than I wanted. Even though adding the Fallout 3 wasteland would just be adding stuff I've already played through several times years ago, it'd still let me continue my play with the same character and everything from New Vegas.

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