simplywayne90 Posted March 22, 2011 Share Posted March 22, 2011 With all the new players since the release of dead money, I felt that this thread may have new life with the new members of the community. Link to comment Share on other sites More sharing options...
sagittarius22 Posted March 31, 2011 Share Posted March 31, 2011 In Ultimatum, you can enslave people and send them to the Legion or the NCR if they are criminals... ;) Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 31, 2011 Share Posted March 31, 2011 In Ultimatum, you can enslave people and send them to the Legion or the NCR if they are criminals... ;) I know, Your mod is awesome, I use it with nVamp and I love enslaving bad guys and making them fight thier own faction. C'mon Sagittarius22 I bet you have a cool job idea let us hear it! Link to comment Share on other sites More sharing options...
sagittarius22 Posted March 31, 2011 Share Posted March 31, 2011 Well I could add people for both Legion and NCR who will pay you for each prisonner.There are a lot of ideas in this thread, I don't know what to add :-/ * VeterinaryHeal people's pets and other animals * Orphanage's BossLead a small insitution which would help Wasteland's childhood to find decent parents * School ProfessorSelf explaining, depends on your skills Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 31, 2011 Share Posted March 31, 2011 Well I could add people for both Legion and NCR who will pay you for each prisoner.There are a lot of ideas in this thread, I don't know what to add :-/ * VeterinaryHeal people's pets and other animals * Orphanage's BossLead a small insitution which would help Wasteland's childhood to find decent parents * School ProfessorSelf explaining, depends on your skills Actually all three of those are new ideas, so you got 3/3 my friend. I'll expand on them right away to fit the format of the thread. Veterinarian Medicene, Survival, and Perhaps at times you'll need to sneak.Snuffles was only the beginning of your job, You are given missions from towns to find, heal, and capture important animals for the settlement. At times you may find youself trying to safely tranquilize an angry bighorner in order to perform medical assistance, and other times you may find that "pet" is a very general term in the Wasteland. (Perhaps you find a legion guy has a hurt "pet" slave. "Pet" deathclaws) Orphanage Owner Karma, Speech, Barter?Similar to a slave trader... :tongue: Kidding, You can come into semi-ownership of a structure known as an "Or-fan-age" from pre-war times, the current owner is a good soul but not the brightest.This could introduce interesting ideas into the game, it could be taken in a Bioshock direction with creepy children, to selling them to the legion, or finding families to take in children as you travel the wastes. Perhaps even a companion can show up in the form of an older orphan who will mirror your character as much as possible (You wear legion armor, then they'll wear some, if you tend to use plasma weapons then they'll specialize in energy weapons, etc.) School Professor Any and all skills.You are given a chance to influence young minds for a time, this could be in a rebuilt school in Goodsprings, the Boomer School, or perhaps the courier establishes schools in settlements in different ways. At each school your given a certain number of students and your given a choice to teach them about different skills of yours (Guns, Survival, Sneak, Repair, etc.) and depending on what you teach will influence the behaviors and appearance of the kids, as well as reputation with that faction (If you try to teach boomers about melee weapons, then you'll be disliked since they only love explosives and guns.) Also the kids will ask random questions which can have different effects depending on your answer...(As a funny example...."Teacher, Why do people kill each other?....One answer the player may take is "Because everyone hates you.....[kid crys], sit down and shut up brat!") Oh so horrible yet funny. Link to comment Share on other sites More sharing options...
Helldrone Posted April 1, 2011 Share Posted April 1, 2011 I like the idea of this mod, Like "WoW" It has dailies that keep me occupied and not get too bored and very timewasting.But! no worries i am a member of "Timewasters" and TimeWaisting is my speciality! And i very much approve for this Mod, it must be done, i must have dailies. Link to comment Share on other sites More sharing options...
minngarm Posted April 1, 2011 Share Posted April 1, 2011 would need to add a script to auto fail quests on fast travel or the stuff like courier jobs would be too easy. Link to comment Share on other sites More sharing options...
SoggyWaffle Posted April 2, 2011 Share Posted April 2, 2011 would need to add a script to auto fail quests on fast travel or the stuff like courier jobs would be too easy.That probably wouldn't be that hard. Link to comment Share on other sites More sharing options...
TrinXaS Posted April 3, 2011 Share Posted April 3, 2011 In my humble opinion, The better is to have the Fast Travel system Disabled during the quest! in FO3 a mod named Wasteland's Travellers, gives us the possibility to escort random group of NPCs to a random Settlement and we loose Karma and bounty each time an escorted traveler dies! and the Fast Travel is disabled during that time ..... well it will be interesting to do the same thing but the fast travel could be enable if we ask the travelers to wait! Link to comment Share on other sites More sharing options...
simplywayne90 Posted April 3, 2011 Share Posted April 3, 2011 I agree with the previous poster, Perhaps a script that enables on the quest so when you select it (we'll call it 'QuestJob' for now) So like QuestJob=onThen FastTravel=disabled Turning off the quest is the problem though, people could turn it off, fast travel, then turn it right back on and be done. Link to comment Share on other sites More sharing options...
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