coldZou Posted February 14, 2015 Share Posted February 14, 2015 (edited) Hello everyone ! Being a newbie at modding I would like to know if it was possible to make a script or mod that makes loots from killed foes dropping all around him instead of having to loot the corpses ? I know it sound stupid, but this is something that I find very funny especially when the foe has a ton of loots ! With an offset for force and direction or something like that... If anybody could enlighten me if this is doable or not, and how I should begin/do it, I would really really appreciate ! Thank you !! Edited February 14, 2015 by coldZou Link to comment Share on other sites More sharing options...
Teabone3 Posted February 15, 2015 Share Posted February 15, 2015 this would require a script most likely to spawn specific items around them upon death. Death items however are contained in a list of random items so you would most likely have to create a script for every creature in the game uniquely different from the next. sounds like it be a lot of work :/ Link to comment Share on other sites More sharing options...
AJtwins Posted February 15, 2015 Share Posted February 15, 2015 It would also cause save game bloat. Items on the ground that aren't picked up bloat the game if I'm not mistaken Link to comment Share on other sites More sharing options...
coldZou Posted February 15, 2015 Author Share Posted February 15, 2015 I was thinking the same for the items on the ground xD And thought about something like a "Garbage Cleaner" for thoses, but being a beginner I don't know if this is possible or if it's already lost, what do you think x) ? Thank you for your replies guys ! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 16, 2015 Share Posted February 16, 2015 There is DropObject which will drop one item at a time. If you can obtain the actor, after they die their inventory can be cycled, the objects added to a formlist, that formlist then cycled and each object dropped from the dead actor. The reason I say to use a formlist rather than dropping directly from the actor is that if you aren't careful you can have issues because the cycle count changes with each drop. Possible to do without, but safer to do with the formlist. Link to comment Share on other sites More sharing options...
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