dieangel68 Posted November 4, 2010 Share Posted November 4, 2010 People have told me you can add armors in straight from export but It doesn't work for me so I still use that copy/paste method. Check if you have a BSShader Block in the mesh you try to add, i know that the geck crash if you try to use a nif mesh that uses the Oblivion texture block (i tend to forget to set my export to fallout 3) Link to comment Share on other sites More sharing options...
ecksile Posted November 4, 2010 Share Posted November 4, 2010 mines always fallout and it crashes the game not the geck. Its ok I prefer the block paste method anyways it keeps me busy :tongue: I'm not a big fan of change. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 4, 2010 Share Posted November 4, 2010 Nopewrong That copy/paste block method is really outdated, from before we had nifscripts that supported fallout 3.correct Link to comment Share on other sites More sharing options...
Nolanoth Posted November 5, 2010 Author Share Posted November 5, 2010 I don't know how exactly, but I did it I edited a mesh, successfully without any tutorial. It works both well in Nif and GECK. I did it like this: 1) Exported the mesh.2) Edited it with blender.3) Saved it. BOOM! It works. Strangely enough with no complications at all... now that is weird! I thought this would be something impossible. How ever I have no idea if it works ingame. Just GECK and Nif. My new PC parts for my new un-finished PC are going to arrived in a few days (actually it's just the RAM now) soooooooo does anyone wanna test this? http://i224.photobucket.com/albums/dd313/Patrycjusz/New%20Vegas%20Baby/CMB22.jpg Link to comment Share on other sites More sharing options...
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