Slaughtz Posted November 4, 2010 Share Posted November 4, 2010 The cave rock object seems to disappear when I try to view it from the top down in an attempt to use them to cover up "world holes." The larger cave corner also appears to have holes in it, which causes the smaller hallways to be rendered and blended with it. However, these holes do not seem to exist/show when they are angled to be against the gray background. Any solutions? http://www.youtube.com/watch?v=AgQIUd7CQ3I Link to comment Share on other sites More sharing options...
fronzelneekburm Posted November 4, 2010 Share Posted November 4, 2010 Some objects disappear when they are placed below the ground. I'd switch to top view ("C" switches render views) , place the boulder from above on a flat ground area and then use "F" to drop it to the ground. Then move it to the designated place in top view. At least this always works for me. Link to comment Share on other sites More sharing options...
Slaughtz Posted November 4, 2010 Author Share Posted November 4, 2010 Some objects disappear when they are placed below the ground. I'd switch to top view ("C" switches render views) , place the boulder from above on a flat ground area and then use "F" to drop it to the ground. Then move it to the designated place in top view. At least this always works for me. I didn't know there was a "ground" in interior cells? It seemed like a gray void to me. I tried dropping the rock onto the *cave* ground, and it didn't work. However, maybe when it dropped, it was still registered as a tiny part of it being below the surface and that caused it to remain invisible. Another problem is that when I'm looking up at the ceiling of the cave room, all the small hallways seem to be rendered into the walls, and it messes with my vision. Perhaps I should hide everything else while I work on the larger cave room. I'm going to try that. EDIT: I just reloaded the GECK and it decided to fix itself. I'll try reproducing the problem... Link to comment Share on other sites More sharing options...
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