Demonith Posted November 7, 2010 Share Posted November 7, 2010 Hi all i made a model a hummer and i have Gamebryo Lightspeed program that made the Fallout NW so i have the tools for 3ds max and how i put the model in Fallout what now i need to have that i can put it in the game Link to comment Share on other sites More sharing options...
Demonith Posted November 7, 2010 Author Share Posted November 7, 2010 sry for double post bat i need help over here :sleep: Link to comment Share on other sites More sharing options...
Ghogiel Posted November 7, 2010 Share Posted November 7, 2010 what version is lightspeed export at? I presume it starts with a 3? basically, while exporter will likely be quite similar to bethesda's one, you will not have their exact export scripts, so i dare say it will not be of a huge use, you will not be able to export any of the bethesda specific nodes needed for fallout version nifs. so unless you really know what you are doing in nifskope, then the exported files will never work in fallout. still, it would be quite useful to export animations using their animation manager in newer versions of max beyond max 8, and perhaps the kf updater will run on it, and make the kf usable in fallout. basically you are best off using niftools plugin for the most part as that is going to give the best functionality compatibility in fallout oh and btw I do not believe obsidian or bethesda used lightspeed, i believe it was an older versionof the max tools, gamebryo 2.x possibly with custom studio edits, and certainly in house export scripts Link to comment Share on other sites More sharing options...
throttlekitty Posted November 8, 2010 Share Posted November 8, 2010 I would either read the manuals or contact Emergent support for help with configuring their exporter. Link to comment Share on other sites More sharing options...
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