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Aim Down Sights for custom weapons


ivenoname

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So I took a mod (gun obviously) I really liked for FO3 and added it to FONV. When I aim in first person it holds the gun like I should be but the crosshair is a bit above the gun, so I am not really using the Iron Sights.

 

What I want to figure out is how I can make the iron sights line up with the cross hair.

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So I took a mod (gun obviously) I really liked for FO3 and added it to FONV. When I aim in first person it holds the gun like I should be but the crosshair is a bit above the gun, so I am not really using the Iron Sights.

 

What I want to figure out is how I can make the iron sights line up with the cross hair.

 

iron sights are controlled by a node named ##sightingnode

 

you have to line the node up exactly with the front post

 

like this:

 

http://i241.photobucket.com/albums/ff58/vashts1985/sightingnode.jpg

 

highlight the node as shown. in the block details window, scroll down to the translation line, and double click on the box containing the value. it will pop up with 3 spinners, one for X, one for Y, one for Z. you want to modify the Y axis translation to move the node up or down.

just tweak it up or down until you get it into the right spot.

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So I took a mod (gun obviously) I really liked for FO3 and added it to FONV. When I aim in first person it holds the gun like I should be but the crosshair is a bit above the gun, so I am not really using the Iron Sights.

 

What I want to figure out is how I can make the iron sights line up with the cross hair.

 

iron sights are controlled by a node named ##sightingnode

 

you have to line the node up exactly with the front post

 

like this:

 

http://i241.photobucket.com/albums/ff58/vashts1985/sightingnode.jpg

 

highlight the node as shown. in the block details window, scroll down to the translation line, and double click on the box containing the value. it will pop up with 3 spinners, one for X, one for Y, one for Z. you want to modify the Y axis translation to move the node up or down.

just tweak it up or down until you get it into the right spot.

 

 

The Weapon I am using never had an iron sights mod for FO3, so there is no "sighting" node in NifSkope. Could I just copy the meshes from my weapon to another that already has the "sighting" node and realign it to my mesh?

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I tried to rename the node but it would not let me do so, not really sure how to go about that.

 

I would gladly add my .nif to a weapon already in game but it has a few animations on it and when I try to copy it over it gets messed up. I am really down to copy (or build from scratch) the ##SightingNode or nothing.

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