jzenterous26 Posted February 23, 2015 Share Posted February 23, 2015 So Ive just started dabbling in texture mods for new vegas. i know what im doing when it comes to guns. theyre pretty easy. and armor seems ok too. but im trying to do a retexture for the Advanced riot gear and ive been running into some trouble. im able to add the texture in GECK and in the preview window when i edit the helmet it all looks good. then i bring it into the cell, ive been just throwing stuff in the allied technologies building, and it looses the texture. however if i turn the lights on the texture is there but when i turn the lights off the texture is gone which means that the texture in game is gone as well so im left with a white glowing helmet. i feel like this is a relatively easy fix, im probably just missing something somewhere i just dont know what and im kinda new at this so i dont know where to look. so i decided to ask for help to see if anyone has any ideas Link to comment Share on other sites More sharing options...
DizzasterJuice Posted February 23, 2015 Share Posted February 23, 2015 It could be a number of things that got messed up so instead of trying to track it down, try this: Open it in in Nifskope and just copy and paste the texture node from any working armor model then change the file paths to the correct texture. Link to comment Share on other sites More sharing options...
jzenterous26 Posted February 24, 2015 Author Share Posted February 24, 2015 ive tried dong stuff like that but textures arent working for me in nifskope. ive looked all over for a reason for this or a fix but all ive found is that a lot of people have the same problem and no one knows why. i went to render/settings and picked a folder. i went the the folder i have the texture in and it doesnt recognize dds files. it doesnt even show them. i tried to copy and paste my texture on the texture node regardless and i still dont see the texture. i saved the file and i got the message "link points to wrong block type". i tried looking all over the various forums and internet and no one had anything useful to say. mostly people complaining about the same thing but no one having an answer as to why or even a fix Link to comment Share on other sites More sharing options...
M48A5 Posted February 24, 2015 Share Posted February 24, 2015 (edited) ive tried dong stuff like that but textures arent working for me in nifskope. ive looked all over for a reason for this or a fix but all ive found is that a lot of people have the same problem and no one knows why. i went to render/settings and picked a folder. i went the the folder i have the texture in and it doesnt recognize dds files. it doesnt even show them. i tried to copy and paste my texture on the texture node regardless and i still dont see the texture. i saved the file and i got the message "link points to wrong block type". i tried looking all over the various forums and internet and no one had anything useful to say. mostly people complaining about the same thing but no one having an answer as to why or even a fix You do not set texture paths in render/settings. To add or change a texture path in NifSkope, open the mod file and double click on your file .nif. This should open NifSkope with the .nif file loaded and displayed. Left click on the item you want to texture. The NiTriStrips for that item will be highlighted. Left click on the triangle next to the item name to open the tree. Left click on the triangle next to BSShaderPPLightingProperty to expand the tree. Left click on BSShaderTextureSet and look in the display at the bottom for Textures and left click on the triangle to expand the tree. Look for the purple flower and left click on the flower. This will bring up a small window where you can search for and choose a texture. Edited February 24, 2015 by M48A5 Link to comment Share on other sites More sharing options...
jzenterous26 Posted February 24, 2015 Author Share Posted February 24, 2015 Thank you so much. that worked perfectly. i dont know why i didnt do that in the first place. its what all of the tutorials said to do. first time modder so im learning i guess Link to comment Share on other sites More sharing options...
jzenterous26 Posted February 24, 2015 Author Share Posted February 24, 2015 ok now im having a problem where its fine in nifskope and when i first loaded into geck it worked fine too. but then i went to got test it in the game and the texture was messed up. the model was taking on the texture of whatever was around me. sometimes it was ed-e sometimes it was the gun i was carrying. im honestly not sure why. as i said its all good in nifskope but then its messed up in geck. i had the same problem with a gun im modding as well Link to comment Share on other sites More sharing options...
jzenterous26 Posted February 24, 2015 Author Share Posted February 24, 2015 nevermind i got it. first i needed to name the folder in my texture and meshes folder the same name as the esp. second i needed to add the environment (_n) dds to the texture in geck. that seemed to work. im stil struggling with the gun but its a retexture of a modded gun with a custom moddle. i contacted the mod author to see if he could give me any advice Link to comment Share on other sites More sharing options...
M48A5 Posted February 24, 2015 Share Posted February 24, 2015 nevermind i got it. first i needed to name the folder in my texture and meshes folder the same name as the esp. second i needed to add the environment (_n) dds to the texture in geck. that seemed to work. im stil struggling with the gun but its a retexture of a modded gun with a custom moddle. i contacted the mod author to see if he could give me any adviceToggle Archive Invalidation off then on again. This has to be done anytime any texture is changed. And sometimes when meshes are changed. Link to comment Share on other sites More sharing options...
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