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Smithing with Magic


cchoay

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So, what I have here is an idea, but with no knowledge of whether it is possible or even the knowledge to implement it. (A quick google search revealed nothing similar to what I am envisioning either, so please enlighten me/direct to the mod if something like this exists XD)

 

This is what I have in mind:

 

The idea is for Mages (well, anyone, really, but I had this for mages in mind) to smith with Alteration instead of, well, smithing. Crafting objects would then increase the alteration level, and crafting items would require Alteration levels.

 

Here's where it starts getting a little wonky. I want to keep the idea of perks unlocking crafting options as well, so perhaps revamp the whole Smithing tree? Keep the perks, but tie the tree somehow to Alteration such that when Alteration levels, the 'Smithing' tree levels too and thus gain access to perks.

 

After that, perhaps a spell to allow mages to smith on the go, wherever they like, or a special magic workstation for them to craft, whichever is more applicable.

 

And then, following in the lines of Vals crafting Meltdown and Ars Magicka, have a spell or workstation that would allow Mages to break down equipment into their base components with Alteration.

 

 

I'm willing to do the legwork for this but I'm going to need someone with enough knowledge to at least point me in the correct direction first. I'm a fast learner so it should (hopefully) not be out of my grasp.

 

Open to all suggestions, though please leave discussions of balance or possible lore breaking/immersion breaking out of this. (I just didn't want my mage to sweat over a forge just to have some nice armour =P Magic is omnipotent, after all!)

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Well, it shown in the amazing, black sacrament armor Chapter 1, that spells can be made to access recipes and only through them. So it do-able, how? I have no idea. How to make it balanced? I also have no idea.

Hmm thanks but not really what I'm looking for. Ultimately, the crafting is still done by the forge and probably is still tied to the Smithing skill.

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Boombro is correct, your first thing to do should be to have a look in the CK at how that mod is doing that.

 

The workbench black sacrament "summons/makes you use through spell" probably has "None" as its skill checked. That is obviously replaced by alteration.

 

Further, every item in the game (that you can craft) has a recipe. e.g. a steelsword needs steel and leatherstrips or sth and has the condition that the crafting subject (you) has the steelsmithing perk. it is also tied to the workbench that has the CraftingSmithingForge keyword (e.g. a regular forge or the skyforge).

 

in order to be able to make a e.g. a steel sword by casting you would need to do what black sacrament does for the "summoned" workbench (I haven't checked it but it ought to be simple), change the skill to alteration, change the keyword to sth like alterationbench, make a new recipe for the steel sword, change the keyword to the new keyword. Or just give the new bench the CraftingSmithingForge keyword, depending on what you want to do.

 

in order for it to ALSO level smithing you would need to hook into the craft item events and have it thus fire an advanceskill smithing script.

 

that is possible but would involve hundreds of repetitive clicks in the ck. Pretty much for every item.

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