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Peregrine

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hm, lets see. I think that Adrenelin Rush is like fortify health, strength, speed, endurance and agility 50 pts for 60 seconds and it is a race power so it can only be used once a day, Mother's Kiss is restore health 10-20 pts, Ogrul's Strong-again is restore strength 10 pts, and Regenerate is restore health 1-2 pts for 20 seconds I think...I'll check a little later and give everything in more detail.
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Haha my character has no stats! I just made him up, I don't actually have him in game. Does that matter?

Yes, it really matters. I need those stats to resolve attacks/skill uses (explained more in my first post), which I can't do at all if you don't give me that information.

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NUTS. I didn't know these forums required characters already in-game. *Sighs* They haven't in other threads... well what should I do? Just make my stats/skills up? Or should I just not bother joining? :huh:
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You're right, most of them don't. But I'm doing more of a d&d style game where you actually have to succeed with your skill checks/attack rolls to do something. And without your stats, I can't do that. Well, I can, but I'll have to assume that all your stats/skills are zero, and you'll be having a hard time hitting a rat! And yes, you can just make them up, as long as its reasonable. I just find it easier to take a few minuites ingame to make a new character and get it exactly right the first time. Then you can easily adjust for level by adding the increases.
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Oh right ok... well I'll do that tomorrow, don't think I can be bothered right now it's a bit late. :P Now that I know that RP's can require you have a character in game though I'll keep him saved so I don't have to rethink his skills etc each time. :P
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Hehe... dangit.

 

What if I make everything drop by 17?, and X on the daedric staff. Like an ebony one instead?

Oops, missed this one for a bit. Even 65 seems a bit high... the real problem though is the consistency of your stats. You've got everything high level, with no real weakness. What I want is a balanced character, especially at starting levels. So sure, you could have a master archer with 100 agility/marksman, but you'd have to pay for it by ignoring training your other skills. Which makes sense, you're supposed to be playing characters with a bit of experience, but not someone who's been adventuring for 100 years and knows everything there is to know.

 

And same with equipment. A daedric weapon is fine, but that probably means that you've ignored buying new armor until you could afford it. Or something like that to balance it out.

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O.K, hows top on monkly stuff (monkly??)

 

Like 100 unarmored/staff/hand2hand/restoration, whereas his warrior techniques

(i.e. long/short blade, light/heavy/medium armor) are a like 10

 

his alchemy at like 50

 

Other stuff between 20-50

 

 

And if I can I'll keep the staff. He doesn't exactly have armor... but his robes could be really dirty??

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