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Posted

How the safest way to translate scripts?

 

What the process that should be done to make them work?

 

Tools that can do that?

 

Please, I need tutorials or images that can make see how them work.

Posted

Hes trying to make a translation of a mod but he doesn't know how to edit those scripts, lots of scripts give English messages to the player in-game and he needs to figure out how those scripts can be translated as well.

Unfortunately I never translated a mod so I have no idea myself, but arn't there any programs around (besides the creation kit) that can do this kind of stuff?

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Posted

The only things in scripts that would need translations are the debug.notification("WordsThatNeedTranslatingAndStuff"). everything else does not require script editing, e.g. messages etc.

Posted

Ideally a modder should use message boxes instead of debug.notification so translators can edit the message boxes in translated string files instead of going into the scripts. Otherwise, to directly translate a script's strings, you'll need the Creation Kit and its Papyrus Manager to compile scripts after translating them.

Posted

For those cases where the content has to be in the script (like MCM scripts) the modder should be using SKSE's string translation feature.

 

But if not, you just have to look through the script source files and decide which strings (in " ") are being shown to the user and which are just part of the mod. Debug.Notification is the usual way they are displayed, but there are a few others. Not all strings in quotes should be translated though.

Posted

I appreciate all the answers.

 

Thanks for all the support, I want to become a modder but i found some issues in the way, like scripts.

 

I will see all the links and try to learn something, thanks again.

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