Timarot Posted March 4, 2015 Share Posted March 4, 2015 Got a strange non systematic crashes(can crash immediately on load or play about two hours without any problems). I use steam version with the latest FSKE installed on my windows 7 64-bit. I start game from FSKE loader and use Wrye Flash to create bash patch. Here are installed mod list 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 1.8] 07 CRAFT.esm 08 CALIBR.esm [Version 1.4] 09 Project Beauty.esm 0A EVE.esm [Version 0.99] 0B FO3 Wanderers Edition - Main File.esm 0C Mart's Mutant Mod.esm 0D FO3 Wanderers Edition - Alternate Travel.esp ** Project Beauty- Broken Steel.esp ** Project Beauty- Point Lookout.esp 0E DarNifiedUIF3.esp 0F CASM.esp 10 megalight.esp 11 FO3 Wanderers Edition - Main File.esp 12 FO3 Wanderers Edition - DLC Anchorage.esp 13 FO3 Wanderers Edition - DLC The Pitt.esp 14 FO3 Wanderers Edition - DLC Broken Steel.esp 15 FO3 Wanderers Edition - DLC Point Lookout.esp 16 FO3 Wanderers Edition - DLC Mothership Zeta.esp 17 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp ++ FO3 Wanderers Edition - Project Beauty.esp ++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp 18 UUF3P - FWE Patch.esp 19 WeaponModKits.esp 1A WeaponModKits - OperationAnchorage.esp 1B WeaponModKits - ThePitt.esp 1C WeaponModKits - BrokenSteel.esp 1D WeaponModKits - PointLookout.esp 1E WeaponModKits - Zeta.esp 1F Mart's Mutant Mod.esp 20 Mart's Mutant Mod - DLC Anchorage.esp 21 Mart's Mutant Mod - DLC The Pitt.esp 22 Mart's Mutant Mod - DLC Broken Steel.esp ++ Mart's Mutant Mod - DLC Point Lookout.esp 23 Mart's Mutant Mod - DLC Zeta.esp ++ Mart's Mutant Mod - Master Menu Module.esp ** Mart's Mutant Mod - Project Beauty.esp ++ Mart's Mutant Mod - FWE Master Release + DLCs.esp ** Mart's Mutant Mod - FWE Master Release + Project Beauty.esp ++ Fellout-pipboylight.esp 24 Fellout-Full.esp ++ Fellout-Anchorage.esp ++ Fellout-BrokenSteel.esp 25 Fellout-PointLookout.esp 26 Fellout-Zeta.esp 27 Realistic Interior Lighting.esp 28 Realistic Interior Lighting - BS.esp ++ Realistic Interior Lighting - OA.esp 29 Realistic Interior Lighting - PL.esp 2A Bashed Patch, 0.esp 2B Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3] Link to comment Share on other sites More sharing options...
M48A5 Posted March 4, 2015 Share Posted March 4, 2015 If you are using the latest version of the Blackened patch, it will only work with the Paradox Ignition version of Mart's Mutant Mart. If you are not using the latest version of the Blackened patch, why not? Link to comment Share on other sites More sharing options...
Timarot Posted March 4, 2015 Author Share Posted March 4, 2015 This is the version I'm using: http://www.nexusmods.com/fallout3/mods/18173/? And this is MMM I use: http://www.nexusmods.com/fallout3/mods/3211/?Are this the correct one? Link to comment Share on other sites More sharing options...
M48A5 Posted March 4, 2015 Share Posted March 4, 2015 This is the version I'm using: http://www.nexusmods.com/fallout3/mods/18173/? And this is MMM I use: http://www.nexusmods.com/fallout3/mods/3211/? Are this the correct one? I take it that you did not read the mod page before you downloaded Blackened. I don't know how you could have missed the red printing along with the link that used yellow printing. To answer your question, no. The MMM you are using is not the correct version. Link to comment Share on other sites More sharing options...
Timarot Posted March 4, 2015 Author Share Posted March 4, 2015 (edited) Ok then, how shoul I install MMM merge mod? Just download MMM and use new esps? Or I need all mods from that page but only use MMM esps? Nevermind. UnderstoodOne more question - I tried to use this modhttp://www.nexusmods.com/fallout3/mods/8069/?And I got crashes as soon as light turn on. I used it with load order I posted. It was sorted with boss and I did archiveInvalidation Edited March 4, 2015 by Timarot Link to comment Share on other sites More sharing options...
BlackRampage Posted March 4, 2015 Share Posted March 4, 2015 See this vid: all of these plugins are going to be redundant when done: 1F Mart's Mutant Mod.esp20 Mart's Mutant Mod - DLC Anchorage.esp21 Mart's Mutant Mod - DLC The Pitt.esp22 Mart's Mutant Mod - DLC Broken Steel.esp++ Mart's Mutant Mod - DLC Point Lookout.esp23 Mart's Mutant Mod - DLC Zeta.esp++ Mart's Mutant Mod - Master Menu Module.esp** Mart's Mutant Mod - Project Beauty.esp++ Mart's Mutant Mod - FWE Master Release + DLCs.esp** Mart's Mutant Mod - FWE Master Release + Project Beauty.esp You also seem to be missing out on the FOIP patch for Weapon Mod Kits and FWE. Re-post your load order when done. Link to comment Share on other sites More sharing options...
M48A5 Posted March 4, 2015 Share Posted March 4, 2015 StreetLights should load between ThePitt.esm and BrokenSteel.esm. It is the only mod that I know of that needs to load between any of the DLCs. Link to comment Share on other sites More sharing options...
Timarot Posted March 4, 2015 Author Share Posted March 4, 2015 (edited) New load order(I used several merged mods from PI) 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 1.8] 07 CRAFT.esm 08 CALIBR.esm [Version 1.4] 09 Project Beauty.esm 0A EVE.esm [Version 0.99] 0B FO3 Wanderers Edition - Main File.esm 0C Mart's Mutant Mod.esm 0D FO3 Wanderers Edition - Alternate Travel.esp 0E DarNifiedUIF3.esp ** Project Beauty- Broken Steel.esp ** Project Beauty- Point Lookout.esp 0F CASM.esp 10 megalight.esp 11 FO3 Wanderers Edition - Main File.esp 12 FO3 Wanderers Edition - DLC Anchorage.esp 13 FO3 Wanderers Edition - DLC The Pitt.esp 14 FO3 Wanderers Edition - DLC Broken Steel.esp 15 FO3 Wanderers Edition - DLC Point Lookout.esp 16 FO3 Wanderers Edition - DLC Mothership Zeta.esp 17 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp ++ FO3 Wanderers Edition - Project Beauty.esp ++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp 18 UUF3P - FWE Patch.esp 19 WeaponModKits.esp 1A WeaponModKits - FWE Master Release.esp 1B WeaponModKits - OperationAnchorage.esp 1C WeaponModKits - ThePitt.esp 1D WeaponModKits - BrokenSteel.esp 1E WeaponModKits - PointLookout.esp 1F WeaponModKits - Zeta.esp 20 Fellout-Full.esp 21 Realistic Interior Lighting.esp 22 Bashed Patch, 0.esp 23 Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3] Started new game and nope, crashes are still there I crashed after 5 minutes of play and my save file didn't want to load up until I rebooter my PC Edited March 4, 2015 by Timarot Link to comment Share on other sites More sharing options...
Timarot Posted March 17, 2015 Author Share Posted March 17, 2015 So... Crashes still continue dispite the fact that I use merged mmm and merged fellout now. Still experience random crashes Link to comment Share on other sites More sharing options...
M48A5 Posted March 17, 2015 Share Posted March 17, 2015 So... Crashes still continue dispite the fact that I use merged mmm and merged fellout now. Still experience random crashes Move your game out of the Steam directory (Steam is not needed for FO3) and out of the Program Files directory. See this: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ Also, does your equipment meet the minimum requirements for the game. CPU @2.4GHz and a dedicated graphics card (Not HP integrated chip)? Link to comment Share on other sites More sharing options...
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