MidiWaffle Posted March 4, 2015 Share Posted March 4, 2015 I read that GMST Vaccine only works if you delete the GMST files from a mod before loading it. The problem I'm having is when I go to delete them, it just says "do you want to ignore?" when I press the delete key. No other key seems to do anything for these. Should I set them to ignore, then load with the vaccine? Because the site that mentions having to delete them doesn't actually say how to delete them, and whenever I try to find documentation on the Construction Set, I keep finding the same pages about GMST contamination, and none of them say how to delete them. Link to comment Share on other sites More sharing options...
Dragon32 Posted March 4, 2015 Share Posted March 4, 2015 The easiest way to delete the "evil" GMSTs is using an automated cleaner. If you're comfortable with the command line then I'd recommend tes3cmd, otherwise I'd say to use TESTool (but ensure both the "Restricted Dialogue Cleaning" and "Restricted Cell Cleaning" options are enabled). Both those tools clean more than just GMSTs, I'd recommend either (but read their wiki pages) If you're creating a mod and want to avoid GMSTs (or SignRotate contamination if you click the Compile All button in the Scripts window) then ensure that Wrye's GMST Vaccine is loaded (but not the Active file) when working on your mod. Link to comment Share on other sites More sharing options...
hollaajith Posted March 5, 2015 Share Posted March 5, 2015 Also, if you are using Wrye Mash, then all you have to do is create/edit the mod with Tribunal.esm or Bloodmoon.esm loaded and remove the dependency using wrye Mash. Link to comment Share on other sites More sharing options...
MidiWaffle Posted March 5, 2015 Author Share Posted March 5, 2015 OK, not to be rude, but neither of those answers my question. All I'm asking is how to delete them myself. People say it can be done, but no one says how. Link to comment Share on other sites More sharing options...
Dragon32 Posted March 5, 2015 Share Posted March 5, 2015 Uh. You mean "delete them myself only using the Construction Set" or "delete them myself using a third party program where the process isn't automated"? If you're OK with using a third party editor then load the mod up in TESAME, MWEdit or Enchanted Editor and delete the GMST values listed on that Morrowind Modding Wiki page. Assuming the mod hasn't intentionally changed one or more of the values. I'd link to some info over on Bethsoft where abot talks about using a mod's Details view (sounds like what you're doing). But the Bethsoft forum search is borked, It's not a method I've used but if a record's flag is set to Ignore then the engine will ignore it. Maybe the record's removed when you next save the plugin in the CS, I'm not sure. Link to comment Share on other sites More sharing options...
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