nynik Posted November 15, 2010 Share Posted November 15, 2010 Hey folks, Very many times when I come across a 'campfire' made of some pieces of wood stacked inside a circle of cinder blocks I see it is not on fire. I mean, if there ever will be a mod were you can go scavenge for materials to make a campfire (or fail on me if its in vanilla/mod already) thats fine, but until then, if I come across a campfire I would like to to be animated as being on fire and ready to use. I understand that perhaps it should not be on fire if nobody is there (i.e. it went out), but, I don't think it would be too much of an immersion breaker if they were all actually on fire like the various burning bins we often see. At least that way, if you want to set up a shot or feel 'in' the game, you could. Food for thought hopefully. Link to comment Share on other sites More sharing options...
jimbo553 Posted November 16, 2010 Share Posted November 16, 2010 Good idea, I'm not sure how the fire is added though, I'd help but my skills are far too limited. I would like to see someone make this though. Link to comment Share on other sites More sharing options...
avianrave Posted November 17, 2010 Share Posted November 17, 2010 You could go through G.E.C.K. and add a fire to every campsite. Orr if you could add the fire model to the campsite, then you would only need to replace the campsite files. It would look like this http://newvegasnexus.com/downloads/images/35022-2-1288577458.jpg Link to comment Share on other sites More sharing options...
jimbo553 Posted November 17, 2010 Share Posted November 17, 2010 Ah, if fire is a model, then this would be easy for me, but I assume it's animated, which might make it not so easy. Going through the geck is far too tedious. Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 17, 2010 Share Posted November 17, 2010 Well, the problem is that the campfires are already scripted to flame, they just choose not to for some reason. (Find a campfire that is flaming, get the hexadecimal ref-id. Look it up in GECK and you'll see it maps back to one of the 5 basic campfire activators. Yet if you look at other instances of the same model, sometimes they flame sometimes they don't.) Link to comment Share on other sites More sharing options...
jimbo553 Posted November 17, 2010 Share Posted November 17, 2010 Weird, I'd get on this but I can't script and my modeling and texturing skills extend all the way to copying and pasting in nifskope, and copying and pasting in gimp. Incredible, I know. Link to comment Share on other sites More sharing options...
ALoonwolf Posted September 10, 2019 Share Posted September 10, 2019 Forum answers are always so vague! So how to you actually attach the fire to the campfire? if it is placed above it doesn't display, and if it's dropped onto the campire it still doesn't display but just produces a bit of light! Link to comment Share on other sites More sharing options...
JustChill Posted September 11, 2019 Share Posted September 11, 2019 I've had a similar issue with my farmhouse update. You can buy a campfire in the exterior. However, you buy it in the interior at a catalogue. So the issue was, if you buy the campfire, the actual activator and the fire above including the light source got activated, while the player is in interior.When you left the interior you only see the campfire and the light emitted, but no animated flame. I've fixed this by activating the flame as soon as the player leaves the interior. This ensures that the flame is always on. Yet I am not sure how to fix that on other campfires. I always thought Obsidian simply didn't attach a flame to any campfire. So I rather projected a burning campfire into my mind, when I used it to cook some stuff. XD Link to comment Share on other sites More sharing options...
trashgarbage666 Posted September 12, 2019 Share Posted September 12, 2019 ALoonwolf, you're a week short of being nine years too late to this thread. Link to comment Share on other sites More sharing options...
JustChill Posted September 12, 2019 Share Posted September 12, 2019 Wait, 2010...? I thought this would be a recent thread. oO Link to comment Share on other sites More sharing options...
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