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An ACTIVE campfire?


nynik

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Hey folks,

 

Very many times when I come across a 'campfire' made of some pieces of wood stacked inside a circle of cinder blocks I see it is not on fire.

 

I mean, if there ever will be a mod were you can go scavenge for materials to make a campfire (or fail on me if its in vanilla/mod already) thats fine, but until then, if I come across a campfire I would like to to be animated as being on fire and ready to use.

 

I understand that perhaps it should not be on fire if nobody is there (i.e. it went out), but, I don't think it would be too much of an immersion breaker if they were all actually on fire like the various burning bins we often see. At least that way, if you want to set up a shot or feel 'in' the game, you could.

 

Food for thought hopefully.

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Well, the problem is that the campfires are already scripted to flame, they just choose not to for some reason.

 

(Find a campfire that is flaming, get the hexadecimal ref-id. Look it up in GECK and you'll see it maps back to one of the 5 basic campfire activators. Yet if you look at other instances of the same model, sometimes they flame sometimes they don't.)

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  • 8 years later...

I've had a similar issue with my farmhouse update.

 

You can buy a campfire in the exterior. However, you buy it in the interior at a catalogue.

 

 

So the issue was, if you buy the campfire, the actual activator and the fire above including the light source got activated, while the player is in interior.

When you left the interior you only see the campfire and the light emitted, but no animated flame.

 

I've fixed this by activating the flame as soon as the player leaves the interior. This ensures that the flame is always on.

 

Yet I am not sure how to fix that on other campfires. I always thought Obsidian simply didn't attach a flame to any campfire. So I rather projected a burning campfire into my mind, when I used it to cook some stuff. XD

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