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Failed to initialize renderer (windowed mode not supported by this adapter)


Felson7

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which is why I put in those optional esp's for tougher traders, etc. I guess I don't need to because they are merged with the main esp?

 

No, no they're not. If they were, the documentation would have stated it. Wouldn't have been logical either as the optional plugins are named thus for a reason and it goes beyond the objective of PI to include optional plugins.

 

However, as it happens, you can still delete the optional plugins as they're included in another mod you're using.

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Fallout3.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

ThePitt.esm < "Out of Order"

Zeta.esm

CALIBR.esm

CRAFT.esm < "Out of Order"

FO3 Wanderers Edition - Main File.esm

Mart's Mutand Mod.esm

Project Beauty.esm

StreetLights.esm < "Out of Order"

Hairpack.esm

aHUD.esm

iHUD.esm

RezDCSubway

Metros Alive.esm

TheInstitute.esm

Vault 101 Revisited.esm

AWorldOfPainFO3.esm

DCInteriors_ComboEdition.esm

Unofficial Fallout 3 Patch.esm

ImaginatorFO3.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

Fellout-Full.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Project Beauty- Broken Steel.esp

1PipboyPDA.esp

DynamicCrosshair.esp

Distributed Necklaces and Chains.esp

Realistic Interior Lighting.esp

H&K PSG-1 Sniper Rifles.esp

ColtM4Carbines.esp

Dree Perks.esp

FO3 Wanderers Edition - More Gore.esp

hair_add_npc.esp

Scout Outfits.esp

DarNifiedUIF3.esp

RezDCSubwayLoadLast.esp

WeaponModKits.esp

UPP - Beverage Perks.esp

UPP - Experience Perks.esp

UPP - Original Peks. esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Quest Perks.esp

IMPACT.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - PointLookout.esp

WeaponModKits - ThePitt.esp < "Out of Order"

WeaponModKits - Zeta.esp

No Blur Effect.esp

IMPACT FWE+WMK+All DLCs.esp

CASM.esp

JessiCompanion.esp

Action_Boy_hacking.esp

Megaton House and Theme Overhaul.esp

megalight.esp

Mart's Mutant Mod - DC Interiors.esp

DIM TYPE3clothesRETAIL.esp

Blackened FWE + MMM + Project Beauty.esp Use the load order seen inside the header of this patch and sort accordingly.

FO3 Error Fixes.esp <-0-----Already inside UF3p "Duplicated and redundant" AND < "Out of Order"

ColtAnaconda.esp

Merge 1.4.esp

zero help with the above.

 

currently the game is broken as it sits here.

 

kitty

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I started using FOMM as you suggested and this is my current load order with the basic mods I would like to use:

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
aHUD.esm
iHUD.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Realistic Interior Lighting.esp
Fellout-Full.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Blackened FWE + MMM + Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - More Gore.esp
Dree Perks.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp

Total active plugins: 37
Total plugins: 37

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So far it's going pretty well. After trying it like that for a few hours I installed some of the other mods using the load order template suggested on the FWE page and hopefully I have them right this time:

 

Fallout3.esm
HairPack.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
aHUD.esm
iHUD.esm
RezDCSubway.esm
Metros Alive.esm
TheInstitute.esm
AWorldOfPainFO3.esm
DCInteriors_ComboEdition.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
ImaginatorFO3.esp
DarNifiedUIF3.esp
hair_add_npc.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
CASM.esp
Realistic Interior Lighting.esp
Fellout-Full.esp
megalight.esp
1PipboyPDA.esp
DynamicCrosshair.esp
DIM TYPE3clothesRETAIL.esp
Distributed Necklaces and Chains.esp
No Blur Effect.esp
Megaton House and Theme Overhaul.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Blackened FWE + MMM + Project Beauty.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - More Gore.esp
Dree Perks.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
JessiCompanion.esp
RezDCSubwayLoadLast.esp
merge 1.2.esp

Total active plugins: 57
Total plugins: 58

 

I'm also trying to eliminate stutters and make the game run smoothly on my system using configator settings, but at the moment I'm having an issue where the game speeds up significantly indoors (character running super fast). Is that because the framerate is going too high in interior areas? If so, what should I tweak to fix that? I tried iFPSClamp 60 but that just made everything run at double speed.

 

 

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Ok, I had the stutter remover settings to fMaximumFPS= 30 to 60 and it was still going too fast in interiors. Do I need to change something in this area?

 

bInject_iFPSClamp = 0
fMaximumFPS = 0
fMinimumFPS = 15
iFPS_Report_Period = 15000
fExtraSleepPercent =0.05

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"fMaximumFPS = 0" should be set to 1 below your monitor refresh rate. If you have a 60HZ monitor, then the fMaximumFPS should read fMaximumFPS=59. Then save and exit.

 

Right now fMaximumFPS is disabled.

Edited by M48A5
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