Felson7 Posted March 10, 2015 Author Share Posted March 10, 2015 Ok, cool I will use that. Do non-Fose mods typically cause a lot of crashes or does it have more to do with my incompetent load order? Link to comment Share on other sites More sharing options...
BlackRampage Posted March 10, 2015 Share Posted March 10, 2015 which is why I put in those optional esp's for tougher traders, etc. I guess I don't need to because they are merged with the main esp? No, no they're not. If they were, the documentation would have stated it. Wouldn't have been logical either as the optional plugins are named thus for a reason and it goes beyond the objective of PI to include optional plugins. However, as it happens, you can still delete the optional plugins as they're included in another mod you're using. Link to comment Share on other sites More sharing options...
Purr4me Posted March 10, 2015 Share Posted March 10, 2015 Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esm < "Out of Order"Zeta.esmCALIBR.esmCRAFT.esm < "Out of Order"FO3 Wanderers Edition - Main File.esmMart's Mutand Mod.esmProject Beauty.esmStreetLights.esm < "Out of Order"Hairpack.esmaHUD.esmiHUD.esmRezDCSubwayMetros Alive.esmTheInstitute.esmVault 101 Revisited.esmAWorldOfPainFO3.esmDCInteriors_ComboEdition.esmUnofficial Fallout 3 Patch.esmImaginatorFO3.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFellout-Full.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espProject Beauty- Broken Steel.esp1PipboyPDA.espDynamicCrosshair.espDistributed Necklaces and Chains.espRealistic Interior Lighting.espH&K PSG-1 Sniper Rifles.espColtM4Carbines.espDree Perks.espFO3 Wanderers Edition - More Gore.esphair_add_npc.espScout Outfits.espDarNifiedUIF3.espRezDCSubwayLoadLast.espWeaponModKits.espUPP - Beverage Perks.espUPP - Experience Perks.espUPP - Original Peks. espUPP - Pack 1.espUPP - Pack 2.espUPP - Quest Perks.espIMPACT.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.esp < "Out of Order"WeaponModKits - Zeta.espNo Blur Effect.espIMPACT FWE+WMK+All DLCs.espCASM.espJessiCompanion.espAction_Boy_hacking.espMegaton House and Theme Overhaul.espmegalight.espMart's Mutant Mod - DC Interiors.espDIM TYPE3clothesRETAIL.espBlackened FWE + MMM + Project Beauty.esp Use the load order seen inside the header of this patch and sort accordingly.FO3 Error Fixes.esp <-0-----Already inside UF3p "Duplicated and redundant" AND < "Out of Order"ColtAnaconda.espMerge 1.4.esp zero help with the above. currently the game is broken as it sits here. kitty Link to comment Share on other sites More sharing options...
Felson7 Posted March 12, 2015 Author Share Posted March 12, 2015 I started using FOMM as you suggested and this is my current load order with the basic mods I would like to use: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmaHUD.esmiHUD.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espRealistic Interior Lighting.espFellout-Full.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espBlackened FWE + MMM + Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espFO3 Wanderers Edition - More Gore.espDree Perks.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espTotal active plugins: 37Total plugins: 37 Link to comment Share on other sites More sharing options...
Purr4me Posted March 13, 2015 Share Posted March 13, 2015 under these conditions, how does the game now play? Link to comment Share on other sites More sharing options...
Felson7 Posted March 14, 2015 Author Share Posted March 14, 2015 So far it's going pretty well. After trying it like that for a few hours I installed some of the other mods using the load order template suggested on the FWE page and hopefully I have them right this time: Fallout3.esmHairPack.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmaHUD.esmiHUD.esmRezDCSubway.esmMetros Alive.esmTheInstitute.esmAWorldOfPainFO3.esmDCInteriors_ComboEdition.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmImaginatorFO3.espDarNifiedUIF3.esphair_add_npc.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCASM.espRealistic Interior Lighting.espFellout-Full.espmegalight.esp1PipboyPDA.espDynamicCrosshair.espDIM TYPE3clothesRETAIL.espDistributed Necklaces and Chains.espNo Blur Effect.espMegaton House and Theme Overhaul.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espBlackened FWE + MMM + Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espFO3 Wanderers Edition - More Gore.espDree Perks.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espJessiCompanion.espRezDCSubwayLoadLast.espmerge 1.2.espTotal active plugins: 57Total plugins: 58 I'm also trying to eliminate stutters and make the game run smoothly on my system using configator settings, but at the moment I'm having an issue where the game speeds up significantly indoors (character running super fast). Is that because the framerate is going too high in interior areas? If so, what should I tweak to fix that? I tried iFPSClamp 60 but that just made everything run at double speed. Link to comment Share on other sites More sharing options...
M48A5 Posted March 14, 2015 Share Posted March 14, 2015 You can set the frame rate with Fallout Stutter Remover: http://www.nexusmods.com/fallout3/mods/8886/? Link to comment Share on other sites More sharing options...
Felson7 Posted March 14, 2015 Author Share Posted March 14, 2015 Ok, I had the stutter remover settings to fMaximumFPS= 30 to 60 and it was still going too fast in interiors. Do I need to change something in this area? bInject_iFPSClamp = 0 fMaximumFPS = 0 fMinimumFPS = 15 iFPS_Report_Period = 15000 fExtraSleepPercent =0.05 Link to comment Share on other sites More sharing options...
M48A5 Posted March 14, 2015 Share Posted March 14, 2015 (edited) "fMaximumFPS = 0" should be set to 1 below your monitor refresh rate. If you have a 60HZ monitor, then the fMaximumFPS should read fMaximumFPS=59. Then save and exit. Right now fMaximumFPS is disabled. Edited March 14, 2015 by M48A5 Link to comment Share on other sites More sharing options...
Purr4me Posted March 14, 2015 Share Posted March 14, 2015 WMK out of order. Link to comment Share on other sites More sharing options...
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