tundrafawks Posted March 6, 2015 Share Posted March 6, 2015 I just want to pose a simple question: is it possible to have different normal maps for the high and low weight scales? I have this 'strange' obsession with realism and find it odd that my low weight females and high weight females have the same muscle definition or lack thereof. Link to comment Share on other sites More sharing options...
Elathia Posted March 6, 2015 Share Posted March 6, 2015 You can use the high poly model as the base for the normal map, and back the normal map onto the low poly model. The low poly will have the illusion of being high poly due to the normal map being based on your high poly model. Link to comment Share on other sites More sharing options...
tundrafawks Posted March 6, 2015 Author Share Posted March 6, 2015 You can use the high poly model as the base for the normal map, and back the normal map onto the low poly model. The low poly will have the illusion of being high poly due to the normal map being based on your high poly model.Thanks, however I guess I didn't phrase my question correctly as that's not quite what I'm looking for. I'd like my high weight slider girls to look chubby and not toned while my low weight slider girls look toned and maybe a little on the muscular side. Link to comment Share on other sites More sharing options...
trold Posted March 6, 2015 Share Posted March 6, 2015 Well, try it. They are two seperate nifs, so each nif just need to point to it's own normalmap. But how well will it blend? Link to comment Share on other sites More sharing options...
tundrafawks Posted March 6, 2015 Author Share Posted March 6, 2015 Well, try it. They are two seperate nifs, so each nif just need to point to it's own normalmap. But how well will it blend?I guess the blending is part of the experiment, but how would I do that? Just change the 1 in the file name to 0? Link to comment Share on other sites More sharing options...
Elathia Posted March 6, 2015 Share Posted March 6, 2015 Oh..sorry. I was thinking poly instead of weight. The 0.nif can keep the current normal map. (this is low weight right?) For the 1.nif you need to change the normal map to the one you want in nifskope. Link to comment Share on other sites More sharing options...
tundrafawks Posted March 9, 2015 Author Share Posted March 9, 2015 (edited) So I've tried assigning it to both the 1 nif and 0 nif, and neither has any affect. The 1 normal map is the only one that gets applied. I've used nifskope and assigned and renamed the desired normal maps for both weight sets and I'm at a loss. Edited March 9, 2015 by Ten_Kodama Link to comment Share on other sites More sharing options...
trold Posted March 9, 2015 Share Posted March 9, 2015 (edited) Shame. Was a good idea though. Edited March 9, 2015 by trold Link to comment Share on other sites More sharing options...
tundrafawks Posted March 10, 2015 Author Share Posted March 10, 2015 Shame. Was a good idea though.Just because I'm currently at a loss does no mean that I am done working here. Honestly, right now I feel I've been directly challenged by Bethesda to overcome this. Link to comment Share on other sites More sharing options...
trold Posted March 10, 2015 Share Posted March 10, 2015 Aha, That's the spirit. Link to comment Share on other sites More sharing options...
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