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Issue with Morrowind Code Patch


Axxaw

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With my new laptop I'm experiencing a strange issue while playing bethesda's morrowind with MCP. As far as I can tell there are two problems. The first is that MCP takes an unusually long time to open (even the properties window takes forever to come up). Once it's up I can use it as normal, but that leads into the second problem.

 

Once I apply the patch and get into Morrowind, all the animals stop moving. They just sit there in place, even when they become hostile towards me they don't move to attack. I have to save and reload to fix it, but sometimes entering and leaving a cell will make the problem return again.

 

I can't understand what's going on. I'm still running Windows 7 on my new pc, but It is the 64bit version, rather than the 32. Other than that and the fact that it's a core i5, I'm not sure what else hardware wise could be screwing things up this badly.

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What version of the MCP are you using? MCP 2.2 beta 15 includes:

Creature magicka/fatigue fix. Creatures have independent settings of maximum magicka and fatigue, which are replaced with an auto-calculated value after saving/loading or attribute changes. This fix modifies the scaling of creature magicka with intelligence, and disables the recalculation of creature fatigue. * Fixed calculation bug that caused frozen creatures.

Edited by Dragon32
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So they updated when I wasn't looking, sneaky. But anyways, yeah that seemed to have fixed that problem. So now I only need to figure out what's making it take so long to load up when I launch the program. Thanks for the assist.

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