Axxaw Posted March 7, 2015 Share Posted March 7, 2015 With my new laptop I'm experiencing a strange issue while playing bethesda's morrowind with MCP. As far as I can tell there are two problems. The first is that MCP takes an unusually long time to open (even the properties window takes forever to come up). Once it's up I can use it as normal, but that leads into the second problem. Once I apply the patch and get into Morrowind, all the animals stop moving. They just sit there in place, even when they become hostile towards me they don't move to attack. I have to save and reload to fix it, but sometimes entering and leaving a cell will make the problem return again. I can't understand what's going on. I'm still running Windows 7 on my new pc, but It is the 64bit version, rather than the 32. Other than that and the fact that it's a core i5, I'm not sure what else hardware wise could be screwing things up this badly. Link to comment Share on other sites More sharing options...
Dragon32 Posted March 7, 2015 Share Posted March 7, 2015 (edited) What version of the MCP are you using? MCP 2.2 beta 15 includes: Creature magicka/fatigue fix. Creatures have independent settings of maximum magicka and fatigue, which are replaced with an auto-calculated value after saving/loading or attribute changes. This fix modifies the scaling of creature magicka with intelligence, and disables the recalculation of creature fatigue. * Fixed calculation bug that caused frozen creatures. Edited March 7, 2015 by Dragon32 Link to comment Share on other sites More sharing options...
Axxaw Posted March 7, 2015 Author Share Posted March 7, 2015 So they updated when I wasn't looking, sneaky. But anyways, yeah that seemed to have fixed that problem. So now I only need to figure out what's making it take so long to load up when I launch the program. Thanks for the assist. Link to comment Share on other sites More sharing options...
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