Ellorienne Posted March 8, 2015 Share Posted March 8, 2015 Are there any differences in the models of static and non-static items? Would there be any problems in making static items non-static? If so, what would I need to adjust (and in what program)? Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted March 8, 2015 Share Posted March 8, 2015 Creation Kit.Create a new form in the Object Window -> World Objects -> StaticThen point that form to the nif model you want it to use. Static objects are not affected by havoc physics. So where you spawn or put the object it should stay there no matter what collides with it.(I say should because I have seen a static object be affected by havoc physics when a cell load on rare occasions) Link to comment Share on other sites More sharing options...
Ellorienne Posted March 8, 2015 Author Share Posted March 8, 2015 So if you drop it in mid-air it will stay in mid-air? I've replaced a few static objects with misc objects already, and was just wondering if it will create any issues. My guess about the static objects that are affected by havoc physics (I keep seeing that term and assume that it means the way objects move and bounce/roll around) is that they also have misc objects relying on the same model. Link to comment Share on other sites More sharing options...
Boombro Posted March 8, 2015 Share Posted March 8, 2015 On 3/8/2015 at 5:01 AM, Ellorienne said: So if you drop it in mid-air it will stay in mid-air? I've replaced a few static objects with misc objects already, and was just wondering if it will create any issues. My guess about the static objects that are affected by havoc physics (I keep seeing that term and assume that it means the way objects move and bounce/roll around) is that they also have misc objects relying on the same model.Yes, and static objects are not effected by havoc physic. Link to comment Share on other sites More sharing options...
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