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Posted

Huh, finally got time to try it out. Thanks for answering me. I removed UFO and put in AFt along with follower compatibility. Will try it out right now.

Thanks again for the support and the help guys.

Posted

I settled on AFT, it does what UFO does, at least I think so, haven;t had much time to test more thoroughly. It's not as bad as I expected so I think I'll stay with that mod so long as it won't break my already fragile skyrim with around 400 mods (love the plugin merge script <3)

  • 4 weeks later...
Posted

 

EFF DOES have the option to look at their original inventory and make changes..

Can you pinpoint this option for me ? What do I need to choose in the Follower "circle" menu?

 

 

You just select the trade option, then you can move any item in their inventory to/from your own.

Posted

BizBizkit - i smell UFO fanboy. :P just kidding. Well, im so far using AFT and its a treat, the 5 follower limit can sometimes be a drag because i like having a few, never more than 10 ofc. Im usually rolling two death hounds, chicken companion, dovabear when heavy support needed and two random humaniod followers.

And no, its not OP, because we barely survive.

I tweaked my game so that if i roll alone, i better kill em all without ever being seen and noticed or im pretty much s*rewed. And some missions i just need back up, so than i go and get my army. And none of em are essential so yeah, makes you think real hard how you gonna approach every single quest or there is gonna be concequences. modding <3 xD

  • Staff
Posted

I use AFT and I am certainly not a fanboy of anything follower related and could do without that feature entirely. Main reason I got AFT is so that I could change outfits for my crew. I have another, simpler mod for that now. My main reason for not getting rid of AFT now is to avoid orphaned scripts in my savegames.

 

That still does not make neither AFT nor UFO buggy and outdated.

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