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pncampbell

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  1. You can copy your steam skyrim installation directory to somewhere else (not controlled by steam), do what you like with it, and launch the exe from that copied version. If you leave the original in place steam will think its up to date (I use skse/MO which may or may not also be necessary).
  2. I released a simple bandit mod 2 days ago and have over 200 d/l's already, OK its not setting the world alight with excitement but yes theres still a ton of people playing and there probably isnt going to be new elder scrolls game for at least a year. If just one other person is getting the benefit of a mod I wrote for my own use then thats a bonus as far as I am concerned.
  3. Apologies for the thread necro, but I have some insights into this problem having just solved it myself so putting my findings here so that the next person the google error will hopefully find this info of some use ... When you add a brand new script to an object CK creates an empty script and runs the papyrus compiler on it. CK then looks for the compiled script in <your skyrim dir>/Data/Scripts in order to add it to the object. This error can be caused by the papyrus compiler writing the compiled file to somewhere CK can not see it i.e. somewhere other than the root of /Scripts as above. Exactly why that is happening will depend on your individual setup but if you search for the .pex file for your new script (it will exists somewhere) its location should yield a clue as whats going wrong. I had the problem because of using CK in MO and using the 'Advanced Papyrus' wrapper and had the wrong output dir configured in the ini file.
  4. Can you pinpoint this option for me ? What do I need to choose in the Follower "circle" menu? You just select the trade option, then you can move any item in their inventory to/from your own.
  5. Presumably the sorting mod only sorts things in its dependent master files i.e. the things above it in the list you show, so there we be no benefit to loading it later.
  6. If you could list the esp order that you think to be correct, I can check it out and submit an update to LOOT master list if appropriate, names/links to the nexus pages of the patches would help as well. I realise that this doesnt help you as youve already worked it out but LOOT is only as good as we the users make it by pooling our knowledge. If you add local rules then LOOT will check these for consistency with the master list. Of the 100 odd mods I use loot only missed one ordering dependency and even that is now fixed when I submitted a master list update. Most of my mods are from the top few hundred most endorsed list, it seems you just got unlucky with your mod choice.
  7. Lets say I want to do something very simple like give someone a 10+ defence damage bonus when standing still. I've worked out how to build a perk with this logic in and add the perk to a tree. What I cant work out is how to apply such logic more globally - e.g. to have the player get this modifier without having to explicitly acquire a perk or even apply it to all humanoid races all of the time. Any links to tutorials/vids etc that would help would be much appreciated.
  8. MO uses a virtual file system, so skyrim can only see MO loaded mods if you launch the game from MO. I dont know too much about about NMM but I'm pretty sure trying to use both at the same time is going to end badly :ninja:
  9. Sounds like loot is missing metadata for the patch. Enter your patch name in the search box here https://loot.github.io/search/ and see if it finds anything. You can add a local rule yourself fairly easily if its not in the master list, find the patch in loots list and click on the 3-dots thingie, then select "edit metadata", then select the "load after" tab and add the name of the mod being patched [note this assumes your using the full version not the default plugin version that comes with MO]. If you want something to gravitate to the top or bottom of your load order generally the you can can enable "global priority" (again in the individual mod/patch metadata dialog) and set a priority value e.g. -100 will make it float to the top and +100 to the bottom. Obviously any explicit rules, local or from master list, will take precedence over the priority based ordering (which is really more like a hint). Honestly your much better off working with loot by adding your own rules than trying to fight it. Also if youve found some genuine dependencies that arnt in the master list then consider submitting a pull request on git to get the ML updated (or you if your not set up to do that then post it here and I'll do it for you).
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