Frostelis Posted March 9, 2015 Author Share Posted March 9, 2015 Huh, finally got time to try it out. Thanks for answering me. I removed UFO and put in AFt along with follower compatibility. Will try it out right now.Thanks again for the support and the help guys. Link to comment Share on other sites More sharing options...
kraag Posted March 9, 2015 Share Posted March 9, 2015 I use "Recruit NPC spell", which lets you recruit any 5 NPCs with a spell. Including regular skyrim followers. Works very well for me, very simple. It also still lets you recruit two followers with the default "Follow Me" dialogue. So 7 total followers. http://www.nexusmods.com/skyrim/mods/10559 Link to comment Share on other sites More sharing options...
Frostelis Posted March 10, 2015 Author Share Posted March 10, 2015 I settled on AFT, it does what UFO does, at least I think so, haven;t had much time to test more thoroughly. It's not as bad as I expected so I think I'll stay with that mod so long as it won't break my already fragile skyrim with around 400 mods (love the plugin merge script <3) Link to comment Share on other sites More sharing options...
pncampbell Posted April 4, 2015 Share Posted April 4, 2015 EFF DOES have the option to look at their original inventory and make changes..Can you pinpoint this option for me ? What do I need to choose in the Follower "circle" menu? You just select the trade option, then you can move any item in their inventory to/from your own. Link to comment Share on other sites More sharing options...
theimmersion Posted April 4, 2015 Share Posted April 4, 2015 BizBizkit - i smell UFO fanboy. :P just kidding. Well, im so far using AFT and its a treat, the 5 follower limit can sometimes be a drag because i like having a few, never more than 10 ofc. Im usually rolling two death hounds, chicken companion, dovabear when heavy support needed and two random humaniod followers.And no, its not OP, because we barely survive.I tweaked my game so that if i roll alone, i better kill em all without ever being seen and noticed or im pretty much s*rewed. And some missions i just need back up, so than i go and get my army. And none of em are essential so yeah, makes you think real hard how you gonna approach every single quest or there is gonna be concequences. modding <3 xD Link to comment Share on other sites More sharing options...
Staff BigBizkit Posted April 5, 2015 Staff Share Posted April 5, 2015 I use AFT and I am certainly not a fanboy of anything follower related and could do without that feature entirely. Main reason I got AFT is so that I could change outfits for my crew. I have another, simpler mod for that now. My main reason for not getting rid of AFT now is to avoid orphaned scripts in my savegames. That still does not make neither AFT nor UFO buggy and outdated. Link to comment Share on other sites More sharing options...
theimmersion Posted April 5, 2015 Share Posted April 5, 2015 I was kidding. xD Link to comment Share on other sites More sharing options...
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