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Followers following NPC's


mieshii23

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You find the wokf in the Creation Kit and add a new package. You base it off of the Follow template and set the modded follower as the reference to follow. You set up the schedule for the package on your wolf.

 

Done.

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This happens with all the packages that involve following someone else of some sort. Escort, etc.

 

This is why when you see patrols in the world, that they always only appear in the cell you are in, and disappear if you leave and in the case of the wilderness, leave far enough to where they are unloaded.

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I was never aware of this.

I've made a follower and have a another follower following them and I've yet to see this happen.

 

The 2 followers are always where I tell them to be even if I leave or return to a cell.

I tell the main follower follow me and the other follower follows that follower.

I tell the main follower they are dismissed and he heads on home and the 2nd follower follows him home.

I return home at a later time and both followers are sandboxing around the home within the follow radius of each other.

 

Mind you my AI Packages are set up on alias's and the followers are forced into the alias's.

The AI Packages have conditions to only be active as needed.

(Custom multi procedral pacackages, that have follow, sandbox, wait in the procedral tree of 1 package)

I also have an alias script attached to each alias that set the flags for teammate between the 2 followers as certain conditions are met.

 

Even if I move the main follower to me from another cell (moveto()), his follower also appears with him.

Edited by sLoPpYdOtBiGhOlE
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And anything I say about that you'll dispute as well. I can prove it thoughbut nnot at my computer.

 

Its one of those things the work for some but not for many others. The escort package though that's totallybroken.

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