kevkiev Posted July 4, 2011 Share Posted July 4, 2011 Then the devs are just lazy. There is no good reason the final DLC (that will finish up the storyline) should not take place AFTER the dam battle. I really hope the final dlc isn't just you traveling into a canyon to fight the other courier, it should finish up the storyline after the battle of the dam as well. But which storyline? There's 4 different ones. The post-endbattle Mojave is one of 4 different "worlds" depending on whether the PC sides with House, NCR, Legion or goes independent. Which is the reason develops have said there won't be a DLC with gameplay after the batte for Hoover Dam. Link to comment Share on other sites More sharing options...
XxLunaMothxX Posted July 6, 2011 Share Posted July 6, 2011 Well if there was an ending-outcome I could decide...I would have all the major factions (including the powder gangers and great khans) terminated from the Mojave. Leaving very few survivors, making the desert eventually reclaimed the city. And the inhabitants of freeside, westside, and the strip would all disperse back out into the waste. As well as the fiends would be the most common encounter in the Mojave. Eventually the survivors would build new cities over the ruins of the old remnants, scrap cities comparing to megaton but running underground. The creatures such as deathclaws and cazadors would migrate inward to vegas and the strip to new vegas would be under the sands of the Mojave. Eventually the robots the courier had control over would rot away and the Mojave would start rebuilding itself... slowly... Also btw I'm wondering why they didn't have karma play too much a role in the endings. I mean in fallout 3 the ending was pretty much decided upon your karma... also IMO fallout 3's ending was a lot better... Link to comment Share on other sites More sharing options...
IhateNCR Posted July 7, 2011 Share Posted July 7, 2011 I think it would have been cool if you could have been a double agent for a faction. Link to comment Share on other sites More sharing options...
marharth Posted July 7, 2011 Share Posted July 7, 2011 I think it would have been cool if you could have been a double agent for a faction.The "Don't tread on the bear!" kind of quests really annoyed me.I wanted to get on really good terms the NCR before taking them out. IMO you should of been able to kill the legate and general oliver before the dam battle. Link to comment Share on other sites More sharing options...
steamtacular Posted July 18, 2011 Share Posted July 18, 2011 Honestly? I would want House to win but I'd want to involve the various smaller factions in bringing his dream to fruition. The Brotherhood can provide that first generation of technical expertise along with some extra human muscle. The followers can be given the caps they need to establish a real hospital and pharmaceutical industry. Things could be even more glorious. Link to comment Share on other sites More sharing options...
Nethriel Posted July 20, 2011 Share Posted July 20, 2011 (edited) Personally for my character i would take the yes man ending so that all major imperialistic imposing factions are defeated or hugely damaged, with my robot army being sent to wipe out the legion and beating the NCR back out of mojave. I'd then use my amazing speach skills and charisma to get the enclave remants women to teach me how to fly her vertibird then take it with me and a few friends to Zion where i could found my own psuedo-native american tribe, wipe out the Cazadors and live the good life with 100 securatrons hidden away in the caves just incase while deactivting the others and letting the city of sin destroy itself. I didn't want to leave Zion had too much fun there and it looked too awesome so felt returning there would be better than fighting for no reason in Mojave. Edited July 20, 2011 by Nethriel Link to comment Share on other sites More sharing options...
soytamap Posted July 25, 2011 Share Posted July 25, 2011 (edited) I'm really wonder if you've made the indepent New Vegas what names you will call for your new New Vegas?(My guess it would have the words like "Indepent State" "New Vegas Free State" "New Vegas(Mojave) Republic,Confederate or whatever") So i search the words Indepent New Vegas and found this topic , i have list question here,about yours imagination with Independent New Vegas. -What is your new independent New Vegas flag would be? Same flag as you seen outside of DOC Mitchell house? -If there's a human millitary beside the securitrons,What kind of uniforms,rank badge will looks like? imagine for your own design! -If you feel ambitious,you will command your own army to traveling around the old world US? looking for more civilization or quest? (There's a lot of "New places MOD",I just imagine what you'll do with them if you've made the state.) -Would you like to make your own state policies similar to some real country? Like Elections? maybe securitrons could be used for E-voting!(I don't think somebody could be able to hacks those and ruin the elections,legion spy?,Another Enclave remmants?,or BOS if you didn't make a contract?) -Which kind of politic part of your state would be President,Senator,or you just stay out of it? -If the Courier become the symbolic examples of the state,some of the populations might try to wearing likes that courier? And becomes a popular fashion? -If there's fashion popularity , what would you think the media in your new states would be? Dancing securitrons? Rex's talent Show? Edited July 25, 2011 by soytamap Link to comment Share on other sites More sharing options...
Foeofthelance Posted July 26, 2011 Share Posted July 26, 2011 What the devs said is that the final DLC will NOT give extended gameplay, like Broken Steel did. Hope they are just joking. Broken Steel was like a new game. Then the devs are just lazy. There is no good reason the final DLC (that will finish up the storyline) should not take place AFTER the dam battle. I really hope the final dlc isn't just you traveling into a canyon to fight the other courier, it should finish up the storyline after the battle of the dam as well. Actually, from what I'm seeing, the DLCs aren't so much supposed to be continuing the story so much as filling in the story so the Courier is making a more informed decision before he decides the fate of the entire region at the Dam. Each of the DLCs seems to correspond to one of the core game factions in one way or another. -Fredrik Sinclair might as well be a failed Mr. House, for all intents and purposes. He, like House, built a modern utopia designed to beat the bombs - only he failed, and the Sierra Madre became a cursed, blighted affair fit for Dante. He, like House, designed his own personal artificial army - only now the holograms are rogue, presenting a threat to anyone who might try to solve the Sierra Madre's problems. Now imagine how much worse the Mojave would be if you cleared House's way, and then something were to go wrong, such as the failure of the dam, or the Protectrons falling prey to the computer virus the Brotherhood discovered... -Joshua Graham/the Burned Man gives us yet another voice in the chorus of people claiming, "Caesar is bad! Don't side with Caesar!" And just to reinforce the point that Caesar is a bad choice, we get the White Legs trying to commit genocide so that Caesar can ensure the death of a single man. -Last but not least, you get the scientists of the Big MT running into the same problems as the politicians of the NCR; namely, they've got too much to look after, and not enough resources to do it with. Despite all their claims, they still need someone from the outside to come in, pick up all the pieces, and generally clean up their mess before it gets any worse. My wager, then, would be that Ulysses represents the Wild Card option, in the form of his desire to see the old world resurrected. His goal is to show the Courier that there is no good choice amongst the others, and that he should seize his destiny and make the Mojave over in the image of his choosing. For Ulysses, that's bringing back the US. For the Courier? Who knows? That's up to the Courier to decide. Link to comment Share on other sites More sharing options...
kevkiev Posted July 26, 2011 Share Posted July 26, 2011 Actually, from what I'm seeing, the DLCs aren't so much supposed to be continuing the story so much as filling in the story so the Courier is making a more informed decision before he decides the fate of the entire region at the Dam. Each of the DLCs seems to correspond to one of the core game factions in one way or another. -Fredrik Sinclair might as well be a failed Mr. House, for all intents and purposes. He, like House, built a modern utopia designed to beat the bombs - only he failed, and the Sierra Madre became a cursed, blighted affair fit for Dante. He, like House, designed his own personal artificial army - only now the holograms are rogue, presenting a threat to anyone who might try to solve the Sierra Madre's problems. Now imagine how much worse the Mojave would be if you cleared House's way, and then something were to go wrong, such as the failure of the dam, or the Protectrons falling prey to the computer virus the Brotherhood discovered... -Joshua Graham/the Burned Man gives us yet another voice in the chorus of people claiming, "Caesar is bad! Don't side with Caesar!" And just to reinforce the point that Caesar is a bad choice, we get the White Legs trying to commit genocide so that Caesar can ensure the death of a single man. -Last but not least, you get the scientists of the Big MT running into the same problems as the politicians of the NCR; namely, they've got too much to look after, and not enough resources to do it with. Despite all their claims, they still need someone from the outside to come in, pick up all the pieces, and generally clean up their mess before it gets any worse. My wager, then, would be that Ulysses represents the Wild Card option, in the form of his desire to see the old world resurrected. His goal is to show the Courier that there is no good choice amongst the others, and that he should seize his destiny and make the Mojave over in the image of his choosing. For Ulysses, that's bringing back the US. For the Courier? Who knows? That's up to the Courier to decide. Good and interesting points all. But, and assuming you're wager's a good one, it rather begs the question: what will Ulysses' vision of the "US" entail? Enclave-type US? NCR-type US? Newt Gingrich? (Sorry I get a bit punchy when I'm tired :P .) By the time the courier goes down that Lonesome Road, he/she will have seen it all (ok, 'cept maybe Enclave, which he/she has only heard about) and I think will be particularly sensitive (jaded?) to ideology in thought versus ideology in practice. If that makes sense (I'm fadin' fast and about to hit the sack). Link to comment Share on other sites More sharing options...
marharth Posted July 26, 2011 Share Posted July 26, 2011 Well technically you CAN see the enclave in fallout new vegas. They are a bunch of old people, but you can get a basic idea. Link to comment Share on other sites More sharing options...
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