simplywayne90 Posted April 19, 2011 Author Share Posted April 19, 2011 Pushing the thread back to the front due to the large increase in members asking questions and making threads when they could already find the answers on this thread. Keep up the modding everyone Link to comment Share on other sites More sharing options...
Floatsup Posted April 20, 2011 Share Posted April 20, 2011 We really need this thread to be a sticky. What the hell do we have to do, petition nexus? I post in a lot of help me threads this link. But I think it needs to be a sticky. How about a poll. Would that work? Link to comment Share on other sites More sharing options...
drakeelvin Posted May 8, 2011 Share Posted May 8, 2011 I noticed a number of recent posts asking questions about getting started modding, tools and such, which would probably be answered by this thread. Link to comment Share on other sites More sharing options...
simplywayne90 Posted May 21, 2011 Author Share Posted May 21, 2011 I noticed a number of recent posts asking questions about getting started modding, tools and such, which would probably be answered by this thread. Agreed, and with the recent surge of players lately I've come back for a short while to check on things like this thread. I'm glad its still helping people but It should be stickyed one of these days. Link to comment Share on other sites More sharing options...
tunaisafish Posted June 15, 2011 Share Posted June 15, 2011 (edited) Yep, I'd like this to be a sticky too. Even when searching for the words in the title from this forum it was doewn on the 6th page. @simplywayne90Can you update the link to GECK-pu in the first post please?http://www.newvegasnexus.com/downloads/file.php?id=41642 <-- The post 1.3 patch fork Edit:And as loads of people are still getting the old 1.1 GECK by mistake.http://fallout.bethsoft.com/eng/downloads/updates-GECK-fnv-eula.php <-- GECK for 1.3 Edited June 15, 2011 by tunaisafish Link to comment Share on other sites More sharing options...
simplywayne90 Posted June 15, 2011 Author Share Posted June 15, 2011 Done! I've updated the link Link to comment Share on other sites More sharing options...
drakeelvin Posted June 19, 2011 Share Posted June 19, 2011 (edited) How does a thread like this get to be a sticky? I have to admit, that thread on fixing hats was pretty great I don't think I'd have got them to work in NV without reading it in complete detail, especially that horrible problem with update facegen that can really mess you up :D But there is an awful lot of material here that I could say is invaluable to a beginner. I never messed with doing textures outside of the BSA extractions I've started doing recently, but if/when I did want to make a custom texture I'd start at the beginning of this thread and review all the posts regarding tools, tutorials and tips. Should we use the report button and request it be stickied? Edited June 19, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
simplywayne90 Posted June 19, 2011 Author Share Posted June 19, 2011 Perhaps someone can message a moderator or I guess the report buttom might work. I'm not sure how they pick and choose which threads to sticky. Link to comment Share on other sites More sharing options...
WizardOfAtlantis Posted November 5, 2011 Share Posted November 5, 2011 First, the customary "great thread" comment. 1,2,3, Great Thread! http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gifSecond, do we have some accumulation of Custom Race Creation information? I know there's the most basic stuff you can find around, from TES Construcion Set wiki linked to earlier, and that's relatively painless to understand in Fallout/NV terms.I can make a custom race myself, by copying an existing one, renaming it, etc, and have it show up in chargen. However, what I'm looking for is how to add in Fallout: NV some specific attribute/SPECIAL changes to a custom race to make them stand out from a vanilla/human-in-their-twenties-to-thirties. Anybody have any ideas how to do that? Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
drakeelvin Posted November 5, 2011 Share Posted November 5, 2011 (edited) The race is just one Trait in the Actor/NPC object, and race deals with physical appearance only. SPECIAL attributes are determined by the Class (also an Actor Value) so when you create a new NPC object you assign the Race for basic physical appearance, and assign the Class for the particular SPECIAL and Tag skills. If you examine the vanilla humanoid companions like Cass and Veronica, for example, you see they each have their own Class so their SPECIAL are unique to them, but it has nothing to do with their race as far as GECK is concerned. Other unique attributes are typically handled through Perks or Scripts or a combination of both. They need to be applied to the Actor base object or sometimes a specific instance. If you want unique physical appearance attributes, such as unique eyes, hair, etc., these of course are handled within the Race object. Hair for example is created in the "Character" -> Hair drop down menu. Once it's created you drag and drop it to the list in the Race window. Once you've done that you can go back to your Actor / NPC object window and GECK will allow you to choose the hair you added. A couple of NPC's I've worked on had a unique, non-playable race created for them so they could be made to look unique. I suppose in one sense you could think of the Race, Class and NPC objects as parts of a whole, but it doesn't change how GECK deals with them. Hope that helps some. Edited November 5, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
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